[−][src]Struct gdnative::api::TCP_Server
core class TCP_Server
inherits Reference
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
TCP_Server inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl TCP_Server
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pub fn new() -> Ref<TCP_Server, Unique>
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Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn is_connection_available(&self) -> bool
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pub fn is_listening(&self) -> bool
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pub fn listen(
&self,
port: i64,
bind_address: impl Into<GodotString>
) -> Result<(), GodotError>
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&self,
port: i64,
bind_address: impl Into<GodotString>
) -> Result<(), GodotError>
pub fn stop(&self)
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pub fn take_connection(&self) -> Option<Ref<StreamPeerTCP, Shared>>
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Methods from Deref<Target = Reference>
Trait Implementations
impl Debug for TCP_Server
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impl Deref for TCP_Server
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impl DerefMut for TCP_Server
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impl GodotObject for TCP_Server
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the Ref
smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for TCP_Server
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fn construct() -> Ref<TCP_Server, Unique>
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impl SubClass<Object> for TCP_Server
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impl SubClass<Reference> for TCP_Server
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Auto Trait Implementations
impl RefUnwindSafe for TCP_Server
impl !Send for TCP_Server
impl !Sync for TCP_Server
impl Unpin for TCP_Server
impl UnwindSafe for TCP_Server
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,