[−][src]Struct gdnative::api::ReflectionProbe
core class ReflectionProbe
inherits VisualInstance
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
ReflectionProbe
is a reference-only type. Persistent references can
only exist in the unsafe Ref<ReflectionProbe>
form.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using Ptr::free
, or Ptr::queue_free
if it is a Node
.
Class hierarchy
ReflectionProbe inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl ReflectionProbe
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Constants
pub const UPDATE_ALWAYS: i64
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pub const UPDATE_ONCE: i64
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impl ReflectionProbe
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pub fn new() -> Ref<ReflectionProbe, Unique>
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Creates a new instance of this object.
Because this type is not reference counted, the lifetime of the returned object is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using Ptr::free
, or preferably
Ptr::queue_free
if it is a Node
.
pub fn are_shadows_enabled(&self) -> bool
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pub fn cull_mask(&self) -> i64
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pub fn extents(&self) -> Vector3D<f32, UnknownUnit>
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pub fn intensity(&self) -> f64
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pub fn interior_ambient(&self) -> Color
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pub fn interior_ambient_energy(&self) -> f64
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pub fn interior_ambient_probe_contribution(&self) -> f64
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pub fn max_distance(&self) -> f64
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pub fn origin_offset(&self) -> Vector3D<f32, UnknownUnit>
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pub fn update_mode(&self) -> UpdateMode
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pub fn is_box_projection_enabled(&self) -> bool
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pub fn is_set_as_interior(&self) -> bool
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pub fn set_as_interior(&self, enable: bool)
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pub fn set_cull_mask(&self, layers: i64)
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pub fn set_enable_box_projection(&self, enable: bool)
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pub fn set_enable_shadows(&self, enable: bool)
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pub fn set_extents(&self, extents: Vector3D<f32, UnknownUnit>)
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pub fn set_intensity(&self, intensity: f64)
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pub fn set_interior_ambient(&self, ambient: Color)
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pub fn set_interior_ambient_energy(&self, ambient_energy: f64)
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pub fn set_interior_ambient_probe_contribution(
&self,
ambient_probe_contribution: f64
)
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&self,
ambient_probe_contribution: f64
)
pub fn set_max_distance(&self, max_distance: f64)
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pub fn set_origin_offset(&self, origin_offset: Vector3D<f32, UnknownUnit>)
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pub fn set_update_mode(&self, mode: i64)
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Methods from Deref<Target = VisualInstance>
pub fn get_aabb(&self) -> Aabb
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pub fn get_base(&self) -> Rid
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pub fn get_instance(&self) -> Rid
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pub fn layer_mask(&self) -> i64
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pub fn get_layer_mask_bit(&self, layer: i64) -> bool
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pub fn get_transformed_aabb(&self) -> Aabb
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pub fn set_base(&self, base: Rid)
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pub fn set_layer_mask(&self, mask: i64)
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pub fn set_layer_mask_bit(&self, layer: i64, enabled: bool)
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Trait Implementations
impl Debug for ReflectionProbe
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impl Deref for ReflectionProbe
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type Target = VisualInstance
The resulting type after dereferencing.
fn deref(&self) -> &VisualInstance
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impl DerefMut for ReflectionProbe
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fn deref_mut(&mut self) -> &mut VisualInstance
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impl GodotObject for ReflectionProbe
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type RefKind = ManuallyManaged
The memory management kind of this type. This modifies the behavior of the Ref
smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for ReflectionProbe
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fn construct() -> Ref<ReflectionProbe, Unique>
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impl QueueFree for ReflectionProbe
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unsafe fn godot_queue_free(obj: *mut c_void)
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impl SubClass<Node> for ReflectionProbe
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impl SubClass<Object> for ReflectionProbe
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impl SubClass<Spatial> for ReflectionProbe
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impl SubClass<VisualInstance> for ReflectionProbe
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Auto Trait Implementations
impl RefUnwindSafe for ReflectionProbe
impl !Send for ReflectionProbe
impl !Sync for ReflectionProbe
impl Unpin for ReflectionProbe
impl UnwindSafe for ReflectionProbe
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,