[−][src]Struct gdnative::api::RectangleShape2D
core class RectangleShape2D
inherits Shape2D
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
RectangleShape2D inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl RectangleShape2D
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pub fn new() -> Ref<RectangleShape2D, Unique>
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Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn extents(&self) -> Vector2D<f32, UnknownUnit>
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pub fn set_extents(&self, extents: Vector2D<f32, UnknownUnit>)
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Methods from Deref<Target = Shape2D>
pub fn collide(
&self,
local_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
with_shape: impl AsArg<Shape2D>,
shape_xform: Transform2D<f32, UnknownUnit, UnknownUnit>
) -> bool
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&self,
local_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
with_shape: impl AsArg<Shape2D>,
shape_xform: Transform2D<f32, UnknownUnit, UnknownUnit>
) -> bool
pub fn collide_and_get_contacts(
&self,
local_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
with_shape: impl AsArg<Shape2D>,
shape_xform: Transform2D<f32, UnknownUnit, UnknownUnit>
) -> VariantArray<Shared>
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&self,
local_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
with_shape: impl AsArg<Shape2D>,
shape_xform: Transform2D<f32, UnknownUnit, UnknownUnit>
) -> VariantArray<Shared>
pub fn collide_with_motion(
&self,
local_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
local_motion: Vector2D<f32, UnknownUnit>,
with_shape: impl AsArg<Shape2D>,
shape_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
shape_motion: Vector2D<f32, UnknownUnit>
) -> bool
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&self,
local_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
local_motion: Vector2D<f32, UnknownUnit>,
with_shape: impl AsArg<Shape2D>,
shape_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
shape_motion: Vector2D<f32, UnknownUnit>
) -> bool
pub fn collide_with_motion_and_get_contacts(
&self,
local_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
local_motion: Vector2D<f32, UnknownUnit>,
with_shape: impl AsArg<Shape2D>,
shape_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
shape_motion: Vector2D<f32, UnknownUnit>
) -> VariantArray<Shared>
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&self,
local_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
local_motion: Vector2D<f32, UnknownUnit>,
with_shape: impl AsArg<Shape2D>,
shape_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
shape_motion: Vector2D<f32, UnknownUnit>
) -> VariantArray<Shared>
pub fn draw(&self, canvas_item: Rid, color: Color)
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pub fn custom_solver_bias(&self) -> f64
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pub fn set_custom_solver_bias(&self, bias: f64)
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Trait Implementations
impl Debug for RectangleShape2D
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impl Deref for RectangleShape2D
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impl DerefMut for RectangleShape2D
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impl GodotObject for RectangleShape2D
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the Ref
smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for RectangleShape2D
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fn construct() -> Ref<RectangleShape2D, Unique>
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impl SubClass<Object> for RectangleShape2D
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impl SubClass<Reference> for RectangleShape2D
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impl SubClass<Resource> for RectangleShape2D
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impl SubClass<Shape2D> for RectangleShape2D
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Auto Trait Implementations
impl RefUnwindSafe for RectangleShape2D
impl !Send for RectangleShape2D
impl !Sync for RectangleShape2D
impl Unpin for RectangleShape2D
impl UnwindSafe for RectangleShape2D
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,