[−][src]Struct gdnative::api::PrismMesh
core class PrismMesh
inherits PrimitiveMesh
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
PrismMesh inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl PrismMesh
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pub fn new() -> Ref<PrismMesh, Unique>
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Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn left_to_right(&self) -> f64
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pub fn size(&self) -> Vector3D<f32, UnknownUnit>
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pub fn subdivide_depth(&self) -> i64
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pub fn subdivide_height(&self) -> i64
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pub fn subdivide_width(&self) -> i64
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pub fn set_left_to_right(&self, left_to_right: f64)
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pub fn set_size(&self, size: Vector3D<f32, UnknownUnit>)
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pub fn set_subdivide_depth(&self, segments: i64)
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pub fn set_subdivide_height(&self, segments: i64)
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pub fn set_subdivide_width(&self, segments: i64)
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Methods from Deref<Target = PrimitiveMesh>
pub fn custom_aabb(&self) -> Aabb
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pub fn flip_faces(&self) -> bool
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pub fn material(&self) -> Option<Ref<Material, Shared>>
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pub fn get_mesh_arrays(&self) -> VariantArray<Shared>
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pub fn set_custom_aabb(&self, aabb: Aabb)
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pub fn set_flip_faces(&self, flip_faces: bool)
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pub fn set_material(&self, material: impl AsArg<Material>)
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Trait Implementations
impl Debug for PrismMesh
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impl Deref for PrismMesh
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type Target = PrimitiveMesh
The resulting type after dereferencing.
fn deref(&self) -> &PrimitiveMesh
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impl DerefMut for PrismMesh
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fn deref_mut(&mut self) -> &mut PrimitiveMesh
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impl GodotObject for PrismMesh
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the Ref
smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for PrismMesh
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impl SubClass<Mesh> for PrismMesh
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impl SubClass<Object> for PrismMesh
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impl SubClass<PrimitiveMesh> for PrismMesh
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impl SubClass<Reference> for PrismMesh
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impl SubClass<Resource> for PrismMesh
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Auto Trait Implementations
impl RefUnwindSafe for PrismMesh
impl !Send for PrismMesh
impl !Sync for PrismMesh
impl Unpin for PrismMesh
impl UnwindSafe for PrismMesh
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,