[][src]Struct gdnative::api::PrismMesh

pub struct PrismMesh { /* fields omitted */ }

core class PrismMesh inherits PrimitiveMesh (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

PrismMesh inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl PrismMesh[src]

pub fn new() -> Ref<PrismMesh, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn left_to_right(&self) -> f64[src]

pub fn size(&self) -> Vector3D<f32, UnknownUnit>[src]

pub fn subdivide_depth(&self) -> i64[src]

pub fn subdivide_height(&self) -> i64[src]

pub fn subdivide_width(&self) -> i64[src]

pub fn set_left_to_right(&self, left_to_right: f64)[src]

pub fn set_size(&self, size: Vector3D<f32, UnknownUnit>)[src]

pub fn set_subdivide_depth(&self, segments: i64)[src]

pub fn set_subdivide_height(&self, segments: i64)[src]

pub fn set_subdivide_width(&self, segments: i64)[src]

Methods from Deref<Target = PrimitiveMesh>

pub fn custom_aabb(&self) -> Aabb[src]

pub fn flip_faces(&self) -> bool[src]

pub fn material(&self) -> Option<Ref<Material, Shared>>[src]

pub fn get_mesh_arrays(&self) -> VariantArray<Shared>[src]

pub fn set_custom_aabb(&self, aabb: Aabb)[src]

pub fn set_flip_faces(&self, flip_faces: bool)[src]

pub fn set_material(&self, material: impl AsArg<Material>)[src]

Trait Implementations

impl Debug for PrismMesh[src]

impl Deref for PrismMesh[src]

type Target = PrimitiveMesh

The resulting type after dereferencing.

impl DerefMut for PrismMesh[src]

impl GodotObject for PrismMesh[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for PrismMesh[src]

impl SubClass<Mesh> for PrismMesh[src]

impl SubClass<Object> for PrismMesh[src]

impl SubClass<PrimitiveMesh> for PrismMesh[src]

impl SubClass<Reference> for PrismMesh[src]

impl SubClass<Resource> for PrismMesh[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.