[][src]Struct gdnative::api::PinJoint

pub struct PinJoint { /* fields omitted */ }

core class PinJoint inherits Joint (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

PinJoint is a reference-only type. Persistent references can only exist in the unsafe Ref<PinJoint> form.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using Ptr::free, or Ptr::queue_free if it is a Node.

Class hierarchy

PinJoint inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl PinJoint[src]

Constants

impl PinJoint[src]

pub fn new() -> Ref<PinJoint, Unique>[src]

Creates a new instance of this object.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed.

Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Ptr::free, or preferably Ptr::queue_free if it is a Node.

pub fn param(&self, param: i64) -> f64[src]

pub fn set_param(&self, param: i64, value: f64)[src]

Methods from Deref<Target = Joint>

pub fn exclude_nodes_from_collision(&self) -> bool[src]

pub fn node_a(&self) -> NodePath[src]

pub fn node_b(&self) -> NodePath[src]

pub fn solver_priority(&self) -> i64[src]

pub fn set_exclude_nodes_from_collision(&self, enable: bool)[src]

pub fn set_node_a(&self, node: impl Into<NodePath>)[src]

pub fn set_node_b(&self, node: impl Into<NodePath>)[src]

pub fn set_solver_priority(&self, priority: i64)[src]

Trait Implementations

impl Debug for PinJoint[src]

impl Deref for PinJoint[src]

type Target = Joint

The resulting type after dereferencing.

impl DerefMut for PinJoint[src]

impl GodotObject for PinJoint[src]

type RefKind = ManuallyManaged

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for PinJoint[src]

impl QueueFree for PinJoint[src]

impl SubClass<Joint> for PinJoint[src]

impl SubClass<Node> for PinJoint[src]

impl SubClass<Object> for PinJoint[src]

impl SubClass<Spatial> for PinJoint[src]

Auto Trait Implementations

impl RefUnwindSafe for PinJoint

impl !Send for PinJoint

impl !Sync for PinJoint

impl Unpin for PinJoint

impl UnwindSafe for PinJoint

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.