[][src]Struct gdnative::api::Physics2DTestMotionResult

pub struct Physics2DTestMotionResult { /* fields omitted */ }

core class Physics2DTestMotionResult inherits Reference (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

Physics2DTestMotionResult inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl Physics2DTestMotionResult[src]

pub fn new() -> Ref<Physics2DTestMotionResult, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn collider(&self) -> Option<Ref<Object, Shared>>[src]

pub fn collider_id(&self) -> i64[src]

pub fn collider_rid(&self) -> Rid[src]

pub fn collider_shape(&self) -> i64[src]

pub fn collider_velocity(&self) -> Vector2D<f32, UnknownUnit>[src]

pub fn collision_normal(&self) -> Vector2D<f32, UnknownUnit>[src]

pub fn collision_point(&self) -> Vector2D<f32, UnknownUnit>[src]

pub fn motion(&self) -> Vector2D<f32, UnknownUnit>[src]

pub fn motion_remainder(&self) -> Vector2D<f32, UnknownUnit>[src]

Methods from Deref<Target = Reference>

pub fn init_ref(&self) -> bool[src]

Trait Implementations

impl Debug for Physics2DTestMotionResult[src]

impl Deref for Physics2DTestMotionResult[src]

type Target = Reference

The resulting type after dereferencing.

impl DerefMut for Physics2DTestMotionResult[src]

impl GodotObject for Physics2DTestMotionResult[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for Physics2DTestMotionResult[src]

impl SubClass<Object> for Physics2DTestMotionResult[src]

impl SubClass<Reference> for Physics2DTestMotionResult[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.