[−][src]Struct gdnative::api::PanoramaSky
core class PanoramaSky
inherits Sky
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
PanoramaSky inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl PanoramaSky
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pub fn new() -> Ref<PanoramaSky, Unique>
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Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn panorama(&self) -> Option<Ref<Texture, Shared>>
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pub fn set_panorama(&self, texture: impl AsArg<Texture>)
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Methods from Deref<Target = Sky>
pub const RADIANCE_SIZE_1024: i64
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pub const RADIANCE_SIZE_128: i64
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pub const RADIANCE_SIZE_2048: i64
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pub const RADIANCE_SIZE_256: i64
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pub const RADIANCE_SIZE_32: i64
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pub const RADIANCE_SIZE_512: i64
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pub const RADIANCE_SIZE_64: i64
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pub const RADIANCE_SIZE_MAX: i64
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pub fn radiance_size(&self) -> RadianceSize
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pub fn set_radiance_size(&self, size: i64)
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Trait Implementations
impl Debug for PanoramaSky
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impl Deref for PanoramaSky
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impl DerefMut for PanoramaSky
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impl GodotObject for PanoramaSky
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the Ref
smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for PanoramaSky
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fn construct() -> Ref<PanoramaSky, Unique>
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impl SubClass<Object> for PanoramaSky
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impl SubClass<Reference> for PanoramaSky
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impl SubClass<Resource> for PanoramaSky
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impl SubClass<Sky> for PanoramaSky
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Auto Trait Implementations
impl RefUnwindSafe for PanoramaSky
impl !Send for PanoramaSky
impl !Sync for PanoramaSky
impl Unpin for PanoramaSky
impl UnwindSafe for PanoramaSky
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,