[−][src]Struct gdnative::api::OccluderPolygon2D
core class OccluderPolygon2D
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
OccluderPolygon2D inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl OccluderPolygon2D
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Constants
pub const CULL_CLOCKWISE: i64
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pub const CULL_COUNTER_CLOCKWISE: i64
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pub const CULL_DISABLED: i64
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impl OccluderPolygon2D
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pub fn new() -> Ref<OccluderPolygon2D, Unique>
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Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn cull_mode(&self) -> CullMode
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pub fn polygon(&self) -> TypedArray<Vector2D<f32, UnknownUnit>>
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pub fn is_closed(&self) -> bool
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pub fn set_closed(&self, closed: bool)
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pub fn set_cull_mode(&self, cull_mode: i64)
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pub fn set_polygon(&self, polygon: TypedArray<Vector2D<f32, UnknownUnit>>)
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Methods from Deref<Target = Resource>
pub fn duplicate(&self, subresources: bool) -> Option<Ref<Resource, Shared>>
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pub fn get_local_scene(&self) -> Option<Ref<Node, Shared>>
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pub fn name(&self) -> GodotString
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pub fn path(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn is_local_to_scene(&self) -> bool
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pub fn set_local_to_scene(&self, enable: bool)
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pub fn set_name(&self, name: impl Into<GodotString>)
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pub fn set_path(&self, path: impl Into<GodotString>)
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pub fn setup_local_to_scene(&self)
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pub fn take_over_path(&self, path: impl Into<GodotString>)
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Trait Implementations
impl Debug for OccluderPolygon2D
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impl Deref for OccluderPolygon2D
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impl DerefMut for OccluderPolygon2D
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impl GodotObject for OccluderPolygon2D
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the Ref
smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for OccluderPolygon2D
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fn construct() -> Ref<OccluderPolygon2D, Unique>
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impl SubClass<Object> for OccluderPolygon2D
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impl SubClass<Reference> for OccluderPolygon2D
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impl SubClass<Resource> for OccluderPolygon2D
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Auto Trait Implementations
impl RefUnwindSafe for OccluderPolygon2D
impl !Send for OccluderPolygon2D
impl !Sync for OccluderPolygon2D
impl Unpin for OccluderPolygon2D
impl UnwindSafe for OccluderPolygon2D
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,