[−][src]Struct gdnative::api::NetworkedMultiplayerPeer
core class NetworkedMultiplayerPeer
inherits PacketPeer
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
NetworkedMultiplayerPeer inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl NetworkedMultiplayerPeer
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Constants
pub const CONNECTION_CONNECTED: i64
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pub const CONNECTION_CONNECTING: i64
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pub const CONNECTION_DISCONNECTED: i64
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pub const TARGET_PEER_BROADCAST: i64
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pub const TARGET_PEER_SERVER: i64
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pub const TRANSFER_MODE_RELIABLE: i64
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pub const TRANSFER_MODE_UNRELIABLE: i64
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pub const TRANSFER_MODE_UNRELIABLE_ORDERED: i64
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impl NetworkedMultiplayerPeer
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pub fn get_connection_status(&self) -> ConnectionStatus
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pub fn get_packet_peer(&self) -> i64
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pub fn transfer_mode(&self) -> TransferMode
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pub fn get_unique_id(&self) -> i64
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pub fn is_refusing_new_connections(&self) -> bool
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pub fn poll(&self)
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pub fn set_refuse_new_connections(&self, enable: bool)
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pub fn set_target_peer(&self, id: i64)
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pub fn set_transfer_mode(&self, mode: i64)
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Methods from Deref<Target = PacketPeer>
pub fn get_available_packet_count(&self) -> i64
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pub fn encode_buffer_max_size(&self) -> i64
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pub fn get_packet(&self) -> TypedArray<u8>
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pub fn get_packet_error(&self) -> Result<(), GodotError>
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pub fn get_var(&self, allow_objects: bool) -> Variant
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pub fn is_object_decoding_allowed(&self) -> bool
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pub fn put_packet(&self, buffer: TypedArray<u8>) -> Result<(), GodotError>
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pub fn put_var(
&self,
var: impl OwnedToVariant,
full_objects: bool
) -> Result<(), GodotError>
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&self,
var: impl OwnedToVariant,
full_objects: bool
) -> Result<(), GodotError>
pub fn set_allow_object_decoding(&self, enable: bool)
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pub fn set_encode_buffer_max_size(&self, max_size: i64)
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Trait Implementations
impl Debug for NetworkedMultiplayerPeer
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impl Deref for NetworkedMultiplayerPeer
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impl DerefMut for NetworkedMultiplayerPeer
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fn deref_mut(&mut self) -> &mut PacketPeer
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impl GodotObject for NetworkedMultiplayerPeer
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the Ref
smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl SubClass<NetworkedMultiplayerPeer> for NetworkedMultiplayerENet
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impl SubClass<NetworkedMultiplayerPeer> for WebRTCMultiplayer
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impl SubClass<NetworkedMultiplayerPeer> for WebSocketClient
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impl SubClass<NetworkedMultiplayerPeer> for WebSocketServer
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impl SubClass<NetworkedMultiplayerPeer> for WebSocketMultiplayerPeer
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impl SubClass<NetworkedMultiplayerPeer> for MultiplayerPeerGDNative
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impl SubClass<Object> for NetworkedMultiplayerPeer
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impl SubClass<PacketPeer> for NetworkedMultiplayerPeer
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impl SubClass<Reference> for NetworkedMultiplayerPeer
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Auto Trait Implementations
impl RefUnwindSafe for NetworkedMultiplayerPeer
impl !Send for NetworkedMultiplayerPeer
impl !Sync for NetworkedMultiplayerPeer
impl Unpin for NetworkedMultiplayerPeer
impl UnwindSafe for NetworkedMultiplayerPeer
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,