[][src]Struct gdnative::api::NetworkedMultiplayerPeer

pub struct NetworkedMultiplayerPeer { /* fields omitted */ }

core class NetworkedMultiplayerPeer inherits PacketPeer (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

NetworkedMultiplayerPeer inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl NetworkedMultiplayerPeer[src]

Constants

impl NetworkedMultiplayerPeer[src]

pub fn get_connection_status(&self) -> ConnectionStatus[src]

pub fn get_packet_peer(&self) -> i64[src]

pub fn transfer_mode(&self) -> TransferMode[src]

pub fn get_unique_id(&self) -> i64[src]

pub fn is_refusing_new_connections(&self) -> bool[src]

pub fn poll(&self)[src]

pub fn set_refuse_new_connections(&self, enable: bool)[src]

pub fn set_target_peer(&self, id: i64)[src]

pub fn set_transfer_mode(&self, mode: i64)[src]

Methods from Deref<Target = PacketPeer>

pub fn get_available_packet_count(&self) -> i64[src]

pub fn encode_buffer_max_size(&self) -> i64[src]

pub fn get_packet(&self) -> TypedArray<u8>[src]

pub fn get_packet_error(&self) -> Result<(), GodotError>[src]

pub fn get_var(&self, allow_objects: bool) -> Variant[src]

pub fn is_object_decoding_allowed(&self) -> bool[src]

pub fn put_packet(&self, buffer: TypedArray<u8>) -> Result<(), GodotError>[src]

pub fn put_var(
    &self,
    var: impl OwnedToVariant,
    full_objects: bool
) -> Result<(), GodotError>
[src]

pub fn set_allow_object_decoding(&self, enable: bool)[src]

pub fn set_encode_buffer_max_size(&self, max_size: i64)[src]

Trait Implementations

impl Debug for NetworkedMultiplayerPeer[src]

impl Deref for NetworkedMultiplayerPeer[src]

type Target = PacketPeer

The resulting type after dereferencing.

impl DerefMut for NetworkedMultiplayerPeer[src]

impl GodotObject for NetworkedMultiplayerPeer[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl SubClass<NetworkedMultiplayerPeer> for NetworkedMultiplayerENet[src]

impl SubClass<NetworkedMultiplayerPeer> for WebRTCMultiplayer[src]

impl SubClass<NetworkedMultiplayerPeer> for WebSocketClient[src]

impl SubClass<NetworkedMultiplayerPeer> for WebSocketServer[src]

impl SubClass<NetworkedMultiplayerPeer> for WebSocketMultiplayerPeer[src]

impl SubClass<NetworkedMultiplayerPeer> for MultiplayerPeerGDNative[src]

impl SubClass<Object> for NetworkedMultiplayerPeer[src]

impl SubClass<PacketPeer> for NetworkedMultiplayerPeer[src]

impl SubClass<Reference> for NetworkedMultiplayerPeer[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.