[−][src]Struct gdnative::api::Light
core class Light
inherits VisualInstance
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Class hierarchy
Light inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl Light
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Constants
pub const BAKE_ALL: i64
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pub const BAKE_DISABLED: i64
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pub const BAKE_INDIRECT: i64
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pub const PARAM_ATTENUATION: i64
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pub const PARAM_CONTACT_SHADOW_SIZE: i64
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pub const PARAM_ENERGY: i64
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pub const PARAM_INDIRECT_ENERGY: i64
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pub const PARAM_MAX: i64
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pub const PARAM_RANGE: i64
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pub const PARAM_SHADOW_BIAS: i64
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pub const PARAM_SHADOW_BIAS_SPLIT_SCALE: i64
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pub const PARAM_SHADOW_MAX_DISTANCE: i64
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pub const PARAM_SHADOW_NORMAL_BIAS: i64
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pub const PARAM_SHADOW_SPLIT_1_OFFSET: i64
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pub const PARAM_SHADOW_SPLIT_2_OFFSET: i64
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pub const PARAM_SHADOW_SPLIT_3_OFFSET: i64
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pub const PARAM_SPECULAR: i64
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pub const PARAM_SPOT_ANGLE: i64
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pub const PARAM_SPOT_ATTENUATION: i64
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impl Light
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pub fn bake_mode(&self) -> BakeMode
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pub fn color(&self) -> Color
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pub fn cull_mask(&self) -> i64
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pub fn param(&self, param: i64) -> f64
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pub fn shadow_color(&self) -> Color
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pub fn shadow_reverse_cull_face(&self) -> bool
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pub fn has_shadow(&self) -> bool
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pub fn is_editor_only(&self) -> bool
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pub fn is_negative(&self) -> bool
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pub fn set_bake_mode(&self, bake_mode: i64)
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pub fn set_color(&self, color: Color)
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pub fn set_cull_mask(&self, cull_mask: i64)
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pub fn set_editor_only(&self, editor_only: bool)
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pub fn set_negative(&self, enabled: bool)
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pub fn set_param(&self, param: i64, value: f64)
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pub fn set_shadow(&self, enabled: bool)
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pub fn set_shadow_color(&self, shadow_color: Color)
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pub fn set_shadow_reverse_cull_face(&self, enable: bool)
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Methods from Deref<Target = VisualInstance>
pub fn get_aabb(&self) -> Aabb
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pub fn get_base(&self) -> Rid
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pub fn get_instance(&self) -> Rid
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pub fn layer_mask(&self) -> i64
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pub fn get_layer_mask_bit(&self, layer: i64) -> bool
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pub fn get_transformed_aabb(&self) -> Aabb
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pub fn set_base(&self, base: Rid)
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pub fn set_layer_mask(&self, mask: i64)
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pub fn set_layer_mask_bit(&self, layer: i64, enabled: bool)
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Trait Implementations
impl Debug for Light
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impl Deref for Light
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type Target = VisualInstance
The resulting type after dereferencing.
fn deref(&self) -> &VisualInstance
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impl DerefMut for Light
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fn deref_mut(&mut self) -> &mut VisualInstance
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impl GodotObject for Light
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type RefKind = ManuallyManaged
The memory management kind of this type. This modifies the behavior of the Ref
smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl QueueFree for Light
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unsafe fn godot_queue_free(obj: *mut c_void)
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impl SubClass<Light> for SpotLight
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impl SubClass<Light> for OmniLight
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impl SubClass<Light> for DirectionalLight
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impl SubClass<Node> for Light
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impl SubClass<Object> for Light
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impl SubClass<Spatial> for Light
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impl SubClass<VisualInstance> for Light
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Auto Trait Implementations
impl RefUnwindSafe for Light
impl !Send for Light
impl !Sync for Light
impl Unpin for Light
impl UnwindSafe for Light
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,