[][src]Struct gdnative::api::Light

pub struct Light { /* fields omitted */ }

core class Light inherits VisualInstance (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Class hierarchy

Light inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl Light[src]

Constants

impl Light[src]

pub fn bake_mode(&self) -> BakeMode[src]

pub fn color(&self) -> Color[src]

pub fn cull_mask(&self) -> i64[src]

pub fn param(&self, param: i64) -> f64[src]

pub fn shadow_color(&self) -> Color[src]

pub fn shadow_reverse_cull_face(&self) -> bool[src]

pub fn has_shadow(&self) -> bool[src]

pub fn is_editor_only(&self) -> bool[src]

pub fn is_negative(&self) -> bool[src]

pub fn set_bake_mode(&self, bake_mode: i64)[src]

pub fn set_color(&self, color: Color)[src]

pub fn set_cull_mask(&self, cull_mask: i64)[src]

pub fn set_editor_only(&self, editor_only: bool)[src]

pub fn set_negative(&self, enabled: bool)[src]

pub fn set_param(&self, param: i64, value: f64)[src]

pub fn set_shadow(&self, enabled: bool)[src]

pub fn set_shadow_color(&self, shadow_color: Color)[src]

pub fn set_shadow_reverse_cull_face(&self, enable: bool)[src]

Methods from Deref<Target = VisualInstance>

pub fn get_aabb(&self) -> Aabb[src]

pub fn get_base(&self) -> Rid[src]

pub fn get_instance(&self) -> Rid[src]

pub fn layer_mask(&self) -> i64[src]

pub fn get_layer_mask_bit(&self, layer: i64) -> bool[src]

pub fn get_transformed_aabb(&self) -> Aabb[src]

pub fn set_base(&self, base: Rid)[src]

pub fn set_layer_mask(&self, mask: i64)[src]

pub fn set_layer_mask_bit(&self, layer: i64, enabled: bool)[src]

Trait Implementations

impl Debug for Light[src]

impl Deref for Light[src]

type Target = VisualInstance

The resulting type after dereferencing.

impl DerefMut for Light[src]

impl GodotObject for Light[src]

type RefKind = ManuallyManaged

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl QueueFree for Light[src]

impl SubClass<Light> for SpotLight[src]

impl SubClass<Light> for OmniLight[src]

impl SubClass<Light> for DirectionalLight[src]

impl SubClass<Node> for Light[src]

impl SubClass<Object> for Light[src]

impl SubClass<Spatial> for Light[src]

impl SubClass<VisualInstance> for Light[src]

Auto Trait Implementations

impl RefUnwindSafe for Light

impl !Send for Light

impl !Sync for Light

impl Unpin for Light

impl UnwindSafe for Light

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.