[−][src]Struct gdnative::api::JNISingleton
core class JNISingleton
inherits Object
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
JNISingleton
is a reference-only type. Persistent references can
only exist in the unsafe Ref<JNISingleton>
form.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using Ptr::free
, or Ptr::queue_free
if it is a Node
.
Class hierarchy
JNISingleton inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl JNISingleton
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pub fn new() -> Ref<JNISingleton, Unique>
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Creates a new instance of this object.
Because this type is not reference counted, the lifetime of the returned object is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using Ptr::free
, or preferably
Ptr::queue_free
if it is a Node
.
Methods from Deref<Target = Object>
pub const CONNECT_DEFERRED: i64
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pub const CONNECT_ONESHOT: i64
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pub const CONNECT_PERSIST: i64
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pub const CONNECT_REFERENCE_COUNTED: i64
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pub const NOTIFICATION_POSTINITIALIZE: i64
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pub const NOTIFICATION_PREDELETE: i64
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pub fn add_user_signal(
&self,
signal: impl Into<GodotString>,
arguments: VariantArray<Shared>
)
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&self,
signal: impl Into<GodotString>,
arguments: VariantArray<Shared>
)
pub unsafe fn call(
&self,
method: impl Into<GodotString>,
varargs: &[Variant]
) -> Variant
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&self,
method: impl Into<GodotString>,
varargs: &[Variant]
) -> Variant
pub unsafe fn call_deferred(
&self,
method: impl Into<GodotString>,
varargs: &[Variant]
) -> Variant
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&self,
method: impl Into<GodotString>,
varargs: &[Variant]
) -> Variant
pub fn callv(
&self,
method: impl Into<GodotString>,
arg_array: VariantArray<Shared>
) -> Variant
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&self,
method: impl Into<GodotString>,
arg_array: VariantArray<Shared>
) -> Variant
pub fn can_translate_messages(&self) -> bool
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pub fn connect(
&self,
signal: impl Into<GodotString>,
target: impl AsArg<Object>,
method: impl Into<GodotString>,
binds: VariantArray<Shared>,
flags: i64
) -> Result<(), GodotError>
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&self,
signal: impl Into<GodotString>,
target: impl AsArg<Object>,
method: impl Into<GodotString>,
binds: VariantArray<Shared>,
flags: i64
) -> Result<(), GodotError>
pub fn disconnect(
&self,
signal: impl Into<GodotString>,
target: impl AsArg<Object>,
method: impl Into<GodotString>
)
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&self,
signal: impl Into<GodotString>,
target: impl AsArg<Object>,
method: impl Into<GodotString>
)
pub fn emit_signal(
&self,
signal: impl Into<GodotString>,
varargs: &[Variant]
) -> Variant
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&self,
signal: impl Into<GodotString>,
varargs: &[Variant]
) -> Variant
pub fn get(&self, property: impl Into<GodotString>) -> Variant
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pub fn get_class(&self) -> GodotString
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pub fn get_incoming_connections(&self) -> VariantArray<Shared>
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pub fn get_indexed(&self, property: impl Into<NodePath>) -> Variant
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pub fn get_instance_id(&self) -> i64
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pub fn get_meta(&self, name: impl Into<GodotString>) -> Variant
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pub fn get_meta_list(&self) -> TypedArray<GodotString>
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pub fn get_method_list(&self) -> VariantArray<Shared>
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pub fn get_property_list(&self) -> VariantArray<Shared>
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pub fn get_script(&self) -> Option<Ref<Reference, Shared>>
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pub fn get_signal_connection_list(
&self,
signal: impl Into<GodotString>
) -> VariantArray<Shared>
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&self,
signal: impl Into<GodotString>
) -> VariantArray<Shared>
pub fn get_signal_list(&self) -> VariantArray<Shared>
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pub fn has_meta(&self, name: impl Into<GodotString>) -> bool
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pub fn has_method(&self, method: impl Into<GodotString>) -> bool
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pub fn has_signal(&self, signal: impl Into<GodotString>) -> bool
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pub fn has_user_signal(&self, signal: impl Into<GodotString>) -> bool
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pub fn is_blocking_signals(&self) -> bool
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pub fn is_class(&self, class: impl Into<GodotString>) -> bool
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pub fn is_connected(
&self,
signal: impl Into<GodotString>,
target: impl AsArg<Object>,
method: impl Into<GodotString>
) -> bool
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&self,
signal: impl Into<GodotString>,
target: impl AsArg<Object>,
method: impl Into<GodotString>
) -> bool
pub fn is_queued_for_deletion(&self) -> bool
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pub fn notification(&self, what: i64, reversed: bool)
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pub fn property_list_changed_notify(&self)
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pub fn remove_meta(&self, name: impl Into<GodotString>)
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pub fn set(&self, property: impl Into<GodotString>, value: impl OwnedToVariant)
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pub fn set_block_signals(&self, enable: bool)
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pub fn set_deferred(
&self,
property: impl Into<GodotString>,
value: impl OwnedToVariant
)
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&self,
property: impl Into<GodotString>,
value: impl OwnedToVariant
)
pub fn set_indexed(
&self,
property: impl Into<NodePath>,
value: impl OwnedToVariant
)
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&self,
property: impl Into<NodePath>,
value: impl OwnedToVariant
)
pub fn set_message_translation(&self, enable: bool)
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pub fn set_meta(&self, name: impl Into<GodotString>, value: impl OwnedToVariant)
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pub fn set_script(&self, script: impl AsArg<Reference>)
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pub fn to_string(&self) -> GodotString
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pub fn tr(&self, message: impl Into<GodotString>) -> GodotString
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Trait Implementations
impl Debug for JNISingleton
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impl Deref for JNISingleton
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impl DerefMut for JNISingleton
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impl GodotObject for JNISingleton
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type RefKind = ManuallyManaged
The memory management kind of this type. This modifies the behavior of the Ref
smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for JNISingleton
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fn construct() -> Ref<JNISingleton, Unique>
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impl SubClass<Object> for JNISingleton
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Auto Trait Implementations
impl RefUnwindSafe for JNISingleton
impl !Send for JNISingleton
impl !Sync for JNISingleton
impl Unpin for JNISingleton
impl UnwindSafe for JNISingleton
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,