[−][src]Struct gdnative::api::InputEventScreenDrag
core class InputEventScreenDrag
inherits InputEvent
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
InputEventScreenDrag inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl InputEventScreenDrag
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pub fn new() -> Ref<InputEventScreenDrag, Unique>
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Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn index(&self) -> i64
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pub fn position(&self) -> Vector2D<f32, UnknownUnit>
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pub fn relative(&self) -> Vector2D<f32, UnknownUnit>
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pub fn speed(&self) -> Vector2D<f32, UnknownUnit>
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pub fn set_index(&self, index: i64)
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pub fn set_position(&self, position: Vector2D<f32, UnknownUnit>)
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pub fn set_relative(&self, relative: Vector2D<f32, UnknownUnit>)
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pub fn set_speed(&self, speed: Vector2D<f32, UnknownUnit>)
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Methods from Deref<Target = InputEvent>
pub fn accumulate(&self, with_event: impl AsArg<InputEvent>) -> bool
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pub fn as_text(&self) -> GodotString
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pub fn get_action_strength(&self, action: impl Into<GodotString>) -> f64
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pub fn device(&self) -> i64
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pub fn is_action(&self, action: impl Into<GodotString>) -> bool
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pub fn is_action_pressed(
&self,
action: impl Into<GodotString>,
allow_echo: bool
) -> bool
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&self,
action: impl Into<GodotString>,
allow_echo: bool
) -> bool
pub fn is_action_released(&self, action: impl Into<GodotString>) -> bool
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pub fn is_action_type(&self) -> bool
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pub fn is_echo(&self) -> bool
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pub fn is_pressed(&self) -> bool
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pub fn set_device(&self, device: i64)
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pub fn shortcut_match(&self, event: impl AsArg<InputEvent>) -> bool
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pub fn xformed_by(
&self,
xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
local_ofs: Vector2D<f32, UnknownUnit>
) -> Option<Ref<InputEvent, Shared>>
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&self,
xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
local_ofs: Vector2D<f32, UnknownUnit>
) -> Option<Ref<InputEvent, Shared>>
Trait Implementations
impl Debug for InputEventScreenDrag
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impl Deref for InputEventScreenDrag
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impl DerefMut for InputEventScreenDrag
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fn deref_mut(&mut self) -> &mut InputEvent
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impl GodotObject for InputEventScreenDrag
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the Ref
smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for InputEventScreenDrag
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fn construct() -> Ref<InputEventScreenDrag, Unique>
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impl SubClass<InputEvent> for InputEventScreenDrag
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impl SubClass<Object> for InputEventScreenDrag
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impl SubClass<Reference> for InputEventScreenDrag
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impl SubClass<Resource> for InputEventScreenDrag
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Auto Trait Implementations
impl RefUnwindSafe for InputEventScreenDrag
impl !Send for InputEventScreenDrag
impl !Sync for InputEventScreenDrag
impl Unpin for InputEventScreenDrag
impl UnwindSafe for InputEventScreenDrag
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,