[−][src]Struct gdnative::api::InputEventPanGesture
core class InputEventPanGesture
inherits InputEventGesture
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
InputEventPanGesture inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl InputEventPanGesture
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pub fn new() -> Ref<InputEventPanGesture, Unique>
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Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn delta(&self) -> Vector2D<f32, UnknownUnit>
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pub fn set_delta(&self, delta: Vector2D<f32, UnknownUnit>)
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Methods from Deref<Target = InputEventGesture>
pub fn position(&self) -> Vector2D<f32, UnknownUnit>
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pub fn set_position(&self, position: Vector2D<f32, UnknownUnit>)
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Trait Implementations
impl Debug for InputEventPanGesture
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impl Deref for InputEventPanGesture
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type Target = InputEventGesture
The resulting type after dereferencing.
fn deref(&self) -> &InputEventGesture
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impl DerefMut for InputEventPanGesture
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fn deref_mut(&mut self) -> &mut InputEventGesture
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impl GodotObject for InputEventPanGesture
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the Ref
smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for InputEventPanGesture
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fn construct() -> Ref<InputEventPanGesture, Unique>
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impl SubClass<InputEvent> for InputEventPanGesture
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impl SubClass<InputEventGesture> for InputEventPanGesture
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impl SubClass<InputEventWithModifiers> for InputEventPanGesture
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impl SubClass<Object> for InputEventPanGesture
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impl SubClass<Reference> for InputEventPanGesture
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impl SubClass<Resource> for InputEventPanGesture
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Auto Trait Implementations
impl RefUnwindSafe for InputEventPanGesture
impl !Send for InputEventPanGesture
impl !Sync for InputEventPanGesture
impl Unpin for InputEventPanGesture
impl UnwindSafe for InputEventPanGesture
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,