[][src]Struct gdnative::api::InputEventPanGesture

pub struct InputEventPanGesture { /* fields omitted */ }

core class InputEventPanGesture inherits InputEventGesture (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

InputEventPanGesture inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl InputEventPanGesture[src]

pub fn new() -> Ref<InputEventPanGesture, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn delta(&self) -> Vector2D<f32, UnknownUnit>[src]

pub fn set_delta(&self, delta: Vector2D<f32, UnknownUnit>)[src]

Methods from Deref<Target = InputEventGesture>

pub fn position(&self) -> Vector2D<f32, UnknownUnit>[src]

pub fn set_position(&self, position: Vector2D<f32, UnknownUnit>)[src]

Trait Implementations

impl Debug for InputEventPanGesture[src]

impl Deref for InputEventPanGesture[src]

type Target = InputEventGesture

The resulting type after dereferencing.

impl DerefMut for InputEventPanGesture[src]

impl GodotObject for InputEventPanGesture[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for InputEventPanGesture[src]

impl SubClass<InputEvent> for InputEventPanGesture[src]

impl SubClass<InputEventGesture> for InputEventPanGesture[src]

impl SubClass<InputEventWithModifiers> for InputEventPanGesture[src]

impl SubClass<Object> for InputEventPanGesture[src]

impl SubClass<Reference> for InputEventPanGesture[src]

impl SubClass<Resource> for InputEventPanGesture[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.