[−][src]Struct gdnative::api::InputDefault
core class InputDefault
inherits Input
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Class hierarchy
InputDefault inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Methods from Deref<Target = Input>
pub const CURSOR_ARROW: i64
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pub const CURSOR_BDIAGSIZE: i64
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pub const CURSOR_BUSY: i64
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pub const CURSOR_CAN_DROP: i64
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pub const CURSOR_CROSS: i64
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pub const CURSOR_DRAG: i64
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pub const CURSOR_FDIAGSIZE: i64
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pub const CURSOR_FORBIDDEN: i64
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pub const CURSOR_HELP: i64
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pub const CURSOR_HSIZE: i64
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pub const CURSOR_HSPLIT: i64
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pub const CURSOR_IBEAM: i64
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pub const CURSOR_MOVE: i64
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pub const CURSOR_POINTING_HAND: i64
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pub const CURSOR_VSIZE: i64
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pub const CURSOR_VSPLIT: i64
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pub const CURSOR_WAIT: i64
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pub const MOUSE_MODE_CAPTURED: i64
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pub const MOUSE_MODE_CONFINED: i64
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pub const MOUSE_MODE_HIDDEN: i64
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pub const MOUSE_MODE_VISIBLE: i64
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pub fn action_press(&self, action: impl Into<GodotString>, strength: f64)
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pub fn action_release(&self, action: impl Into<GodotString>)
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pub fn add_joy_mapping(
&self,
mapping: impl Into<GodotString>,
update_existing: bool
)
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&self,
mapping: impl Into<GodotString>,
update_existing: bool
)
pub fn get_accelerometer(&self) -> Vector3D<f32, UnknownUnit>
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pub fn get_action_strength(&self, action: impl Into<GodotString>) -> f64
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pub fn get_connected_joypads(&self) -> VariantArray<Shared>
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pub fn get_current_cursor_shape(&self) -> CursorShape
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pub fn get_gravity(&self) -> Vector3D<f32, UnknownUnit>
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pub fn get_gyroscope(&self) -> Vector3D<f32, UnknownUnit>
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pub fn get_joy_axis(&self, device: i64, axis: i64) -> f64
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pub fn get_joy_axis_index_from_string(
&self,
axis: impl Into<GodotString>
) -> i64
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&self,
axis: impl Into<GodotString>
) -> i64
pub fn get_joy_axis_string(&self, axis_index: i64) -> GodotString
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pub fn get_joy_button_index_from_string(
&self,
button: impl Into<GodotString>
) -> i64
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&self,
button: impl Into<GodotString>
) -> i64
pub fn get_joy_button_string(&self, button_index: i64) -> GodotString
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pub fn get_joy_guid(&self, device: i64) -> GodotString
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pub fn get_joy_name(&self, device: i64) -> GodotString
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pub fn get_joy_vibration_duration(&self, device: i64) -> f64
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pub fn get_joy_vibration_strength(
&self,
device: i64
) -> Vector2D<f32, UnknownUnit>
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&self,
device: i64
) -> Vector2D<f32, UnknownUnit>
pub fn get_last_mouse_speed(&self) -> Vector2D<f32, UnknownUnit>
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pub fn get_magnetometer(&self) -> Vector3D<f32, UnknownUnit>
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pub fn get_mouse_button_mask(&self) -> i64
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pub fn get_mouse_mode(&self) -> MouseMode
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pub fn is_action_just_pressed(&self, action: impl Into<GodotString>) -> bool
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pub fn is_action_just_released(&self, action: impl Into<GodotString>) -> bool
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pub fn is_action_pressed(&self, action: impl Into<GodotString>) -> bool
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pub fn is_joy_button_pressed(&self, device: i64, button: i64) -> bool
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pub fn is_joy_known(&self, device: i64) -> bool
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pub fn is_key_pressed(&self, scancode: i64) -> bool
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pub fn is_mouse_button_pressed(&self, button: i64) -> bool
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pub fn joy_connection_changed(
&self,
device: i64,
connected: bool,
name: impl Into<GodotString>,
guid: impl Into<GodotString>
)
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&self,
device: i64,
connected: bool,
name: impl Into<GodotString>,
guid: impl Into<GodotString>
)
pub fn parse_input_event(&self, event: impl AsArg<InputEvent>)
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pub fn remove_joy_mapping(&self, guid: impl Into<GodotString>)
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pub fn set_custom_mouse_cursor(
&self,
image: impl AsArg<Resource>,
shape: i64,
hotspot: Vector2D<f32, UnknownUnit>
)
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&self,
image: impl AsArg<Resource>,
shape: i64,
hotspot: Vector2D<f32, UnknownUnit>
)
pub fn set_default_cursor_shape(&self, shape: i64)
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pub fn set_mouse_mode(&self, mode: i64)
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pub fn set_use_accumulated_input(&self, enable: bool)
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pub fn start_joy_vibration(
&self,
device: i64,
weak_magnitude: f64,
strong_magnitude: f64,
duration: f64
)
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&self,
device: i64,
weak_magnitude: f64,
strong_magnitude: f64,
duration: f64
)
pub fn stop_joy_vibration(&self, device: i64)
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pub fn vibrate_handheld(&self, duration_ms: i64)
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pub fn warp_mouse_position(&self, to: Vector2D<f32, UnknownUnit>)
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Trait Implementations
impl Debug for InputDefault
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impl Deref for InputDefault
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impl DerefMut for InputDefault
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impl GodotObject for InputDefault
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type RefKind = ManuallyManaged
The memory management kind of this type. This modifies the behavior of the Ref
smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl SubClass<Input> for InputDefault
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impl SubClass<Object> for InputDefault
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Auto Trait Implementations
impl RefUnwindSafe for InputDefault
impl !Send for InputDefault
impl !Sync for InputDefault
impl Unpin for InputDefault
impl UnwindSafe for InputDefault
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,