[][src]Struct gdnative::api::ImageTexture

pub struct ImageTexture { /* fields omitted */ }

core class ImageTexture inherits Texture (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

ImageTexture inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl ImageTexture[src]

Constants

impl ImageTexture[src]

pub fn new() -> Ref<ImageTexture, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn create(&self, width: i64, height: i64, format: i64, flags: i64)[src]

pub fn create_from_image(&self, image: impl AsArg<Image>, flags: i64)[src]

pub fn get_format(&self) -> Format[src]

pub fn lossy_storage_quality(&self) -> f64[src]

pub fn storage(&self) -> Storage[src]

pub fn load(&self, path: impl Into<GodotString>) -> Result<(), GodotError>[src]

pub fn set_data(&self, image: impl AsArg<Image>)[src]

pub fn set_lossy_storage_quality(&self, quality: f64)[src]

pub fn set_size_override(&self, size: Vector2D<f32, UnknownUnit>)[src]

pub fn set_storage(&self, mode: i64)[src]

Methods from Deref<Target = Texture>

pub fn draw(
    &self,
    canvas_item: Rid,
    position: Vector2D<f32, UnknownUnit>,
    modulate: Color,
    transpose: bool,
    normal_map: impl AsArg<Texture>
)
[src]

pub fn draw_rect(
    &self,
    canvas_item: Rid,
    rect: Rect<f32, UnknownUnit>,
    tile: bool,
    modulate: Color,
    transpose: bool,
    normal_map: impl AsArg<Texture>
)
[src]

pub fn draw_rect_region(
    &self,
    canvas_item: Rid,
    rect: Rect<f32, UnknownUnit>,
    src_rect: Rect<f32, UnknownUnit>,
    modulate: Color,
    transpose: bool,
    normal_map: impl AsArg<Texture>,
    clip_uv: bool
)
[src]

pub fn get_data(&self) -> Option<Ref<Image, Shared>>[src]

pub fn flags(&self) -> i64[src]

pub fn get_height(&self) -> i64[src]

pub fn get_size(&self) -> Vector2D<f32, UnknownUnit>[src]

pub fn get_width(&self) -> i64[src]

pub fn has_alpha(&self) -> bool[src]

pub fn set_flags(&self, flags: i64)[src]

Trait Implementations

impl Debug for ImageTexture[src]

impl Deref for ImageTexture[src]

type Target = Texture

The resulting type after dereferencing.

impl DerefMut for ImageTexture[src]

impl GodotObject for ImageTexture[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for ImageTexture[src]

impl SubClass<Object> for ImageTexture[src]

impl SubClass<Reference> for ImageTexture[src]

impl SubClass<Resource> for ImageTexture[src]

impl SubClass<Texture> for ImageTexture[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.