[−][src]Struct gdnative::api::ImageTexture
core class ImageTexture
inherits Texture
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
ImageTexture inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl ImageTexture
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Constants
pub const STORAGE_COMPRESS_LOSSLESS: i64
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pub const STORAGE_COMPRESS_LOSSY: i64
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pub const STORAGE_RAW: i64
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impl ImageTexture
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pub fn new() -> Ref<ImageTexture, Unique>
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Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn create(&self, width: i64, height: i64, format: i64, flags: i64)
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pub fn create_from_image(&self, image: impl AsArg<Image>, flags: i64)
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pub fn get_format(&self) -> Format
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pub fn lossy_storage_quality(&self) -> f64
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pub fn storage(&self) -> Storage
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pub fn load(&self, path: impl Into<GodotString>) -> Result<(), GodotError>
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pub fn set_data(&self, image: impl AsArg<Image>)
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pub fn set_lossy_storage_quality(&self, quality: f64)
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pub fn set_size_override(&self, size: Vector2D<f32, UnknownUnit>)
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pub fn set_storage(&self, mode: i64)
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Methods from Deref<Target = Texture>
pub const FLAGS_DEFAULT: i64
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pub const FLAG_ANISOTROPIC_FILTER: i64
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pub const FLAG_CONVERT_TO_LINEAR: i64
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pub const FLAG_FILTER: i64
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pub const FLAG_MIPMAPS: i64
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pub const FLAG_MIRRORED_REPEAT: i64
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pub const FLAG_REPEAT: i64
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pub const FLAG_VIDEO_SURFACE: i64
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pub fn draw(
&self,
canvas_item: Rid,
position: Vector2D<f32, UnknownUnit>,
modulate: Color,
transpose: bool,
normal_map: impl AsArg<Texture>
)
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&self,
canvas_item: Rid,
position: Vector2D<f32, UnknownUnit>,
modulate: Color,
transpose: bool,
normal_map: impl AsArg<Texture>
)
pub fn draw_rect(
&self,
canvas_item: Rid,
rect: Rect<f32, UnknownUnit>,
tile: bool,
modulate: Color,
transpose: bool,
normal_map: impl AsArg<Texture>
)
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&self,
canvas_item: Rid,
rect: Rect<f32, UnknownUnit>,
tile: bool,
modulate: Color,
transpose: bool,
normal_map: impl AsArg<Texture>
)
pub fn draw_rect_region(
&self,
canvas_item: Rid,
rect: Rect<f32, UnknownUnit>,
src_rect: Rect<f32, UnknownUnit>,
modulate: Color,
transpose: bool,
normal_map: impl AsArg<Texture>,
clip_uv: bool
)
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&self,
canvas_item: Rid,
rect: Rect<f32, UnknownUnit>,
src_rect: Rect<f32, UnknownUnit>,
modulate: Color,
transpose: bool,
normal_map: impl AsArg<Texture>,
clip_uv: bool
)
pub fn get_data(&self) -> Option<Ref<Image, Shared>>
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pub fn flags(&self) -> i64
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pub fn get_height(&self) -> i64
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pub fn get_size(&self) -> Vector2D<f32, UnknownUnit>
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pub fn get_width(&self) -> i64
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pub fn has_alpha(&self) -> bool
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pub fn set_flags(&self, flags: i64)
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Trait Implementations
impl Debug for ImageTexture
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impl Deref for ImageTexture
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impl DerefMut for ImageTexture
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impl GodotObject for ImageTexture
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the Ref
smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for ImageTexture
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fn construct() -> Ref<ImageTexture, Unique>
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impl SubClass<Object> for ImageTexture
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impl SubClass<Reference> for ImageTexture
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impl SubClass<Resource> for ImageTexture
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impl SubClass<Texture> for ImageTexture
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Auto Trait Implementations
impl RefUnwindSafe for ImageTexture
impl !Send for ImageTexture
impl !Sync for ImageTexture
impl Unpin for ImageTexture
impl UnwindSafe for ImageTexture
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,