[−][src]Struct gdnative::api::GDNative
core class GDNative
inherits Reference
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
GDNative inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl GDNative
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pub fn new() -> Ref<GDNative, Unique>
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Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn call_native(
&self,
calling_type: impl Into<GodotString>,
procedure_name: impl Into<GodotString>,
arguments: VariantArray<Shared>
) -> Variant
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&self,
calling_type: impl Into<GodotString>,
procedure_name: impl Into<GodotString>,
arguments: VariantArray<Shared>
) -> Variant
pub fn library(&self) -> Option<Ref<GDNativeLibrary, Shared>>
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pub fn initialize(&self) -> bool
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pub fn set_library(&self, library: impl AsArg<GDNativeLibrary>)
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pub fn terminate(&self) -> bool
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Methods from Deref<Target = Reference>
Trait Implementations
impl Debug for GDNative
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impl Deref for GDNative
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impl DerefMut for GDNative
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impl GodotObject for GDNative
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the Ref
smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for GDNative
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impl SubClass<Object> for GDNative
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impl SubClass<Reference> for GDNative
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Auto Trait Implementations
impl RefUnwindSafe for GDNative
impl !Send for GDNative
impl !Sync for GDNative
impl Unpin for GDNative
impl UnwindSafe for GDNative
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,