[−][src]Struct gdnative::api::Engine
core singleton class Engine
inherits Object
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Class hierarchy
Engine inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl Engine
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pub fn godot_singleton() -> &'static Engine
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Returns a reference to the singleton instance.
pub fn get_author_info(&self) -> Dictionary<Shared>
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pub fn get_copyright_info(&self) -> VariantArray<Shared>
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pub fn get_donor_info(&self) -> Dictionary<Shared>
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pub fn get_frames_drawn(&self) -> i64
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pub fn get_frames_per_second(&self) -> f64
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pub fn get_idle_frames(&self) -> i64
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pub fn iterations_per_second(&self) -> i64
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pub fn get_license_info(&self) -> Dictionary<Shared>
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pub fn get_license_text(&self) -> GodotString
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pub fn get_main_loop(&self) -> Option<Ref<MainLoop, Shared>>
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pub fn get_physics_frames(&self) -> i64
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pub fn get_physics_interpolation_fraction(&self) -> f64
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pub fn physics_jitter_fix(&self) -> f64
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pub fn get_singleton(
&self,
name: impl Into<GodotString>
) -> Option<Ref<Object, Shared>>
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&self,
name: impl Into<GodotString>
) -> Option<Ref<Object, Shared>>
pub fn target_fps(&self) -> i64
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pub fn time_scale(&self) -> f64
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pub fn get_version_info(&self) -> Dictionary<Shared>
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pub fn has_singleton(&self, name: impl Into<GodotString>) -> bool
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pub fn is_editor_hint(&self) -> bool
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pub fn is_in_physics_frame(&self) -> bool
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pub fn set_editor_hint(&self, enabled: bool)
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pub fn set_iterations_per_second(&self, iterations_per_second: i64)
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pub fn set_physics_jitter_fix(&self, physics_jitter_fix: f64)
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pub fn set_target_fps(&self, target_fps: i64)
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pub fn set_time_scale(&self, time_scale: f64)
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Methods from Deref<Target = Object>
pub const CONNECT_DEFERRED: i64
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pub const CONNECT_ONESHOT: i64
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pub const CONNECT_PERSIST: i64
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pub const CONNECT_REFERENCE_COUNTED: i64
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pub const NOTIFICATION_POSTINITIALIZE: i64
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pub const NOTIFICATION_PREDELETE: i64
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pub fn add_user_signal(
&self,
signal: impl Into<GodotString>,
arguments: VariantArray<Shared>
)
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&self,
signal: impl Into<GodotString>,
arguments: VariantArray<Shared>
)
pub unsafe fn call(
&self,
method: impl Into<GodotString>,
varargs: &[Variant]
) -> Variant
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&self,
method: impl Into<GodotString>,
varargs: &[Variant]
) -> Variant
pub unsafe fn call_deferred(
&self,
method: impl Into<GodotString>,
varargs: &[Variant]
) -> Variant
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&self,
method: impl Into<GodotString>,
varargs: &[Variant]
) -> Variant
pub fn callv(
&self,
method: impl Into<GodotString>,
arg_array: VariantArray<Shared>
) -> Variant
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&self,
method: impl Into<GodotString>,
arg_array: VariantArray<Shared>
) -> Variant
pub fn can_translate_messages(&self) -> bool
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pub fn connect(
&self,
signal: impl Into<GodotString>,
target: impl AsArg<Object>,
method: impl Into<GodotString>,
binds: VariantArray<Shared>,
flags: i64
) -> Result<(), GodotError>
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&self,
signal: impl Into<GodotString>,
target: impl AsArg<Object>,
method: impl Into<GodotString>,
binds: VariantArray<Shared>,
flags: i64
) -> Result<(), GodotError>
pub fn disconnect(
&self,
signal: impl Into<GodotString>,
target: impl AsArg<Object>,
method: impl Into<GodotString>
)
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&self,
signal: impl Into<GodotString>,
target: impl AsArg<Object>,
method: impl Into<GodotString>
)
pub fn emit_signal(
&self,
signal: impl Into<GodotString>,
varargs: &[Variant]
) -> Variant
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&self,
signal: impl Into<GodotString>,
varargs: &[Variant]
) -> Variant
pub fn get(&self, property: impl Into<GodotString>) -> Variant
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pub fn get_class(&self) -> GodotString
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pub fn get_incoming_connections(&self) -> VariantArray<Shared>
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pub fn get_indexed(&self, property: impl Into<NodePath>) -> Variant
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pub fn get_instance_id(&self) -> i64
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pub fn get_meta(&self, name: impl Into<GodotString>) -> Variant
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pub fn get_meta_list(&self) -> TypedArray<GodotString>
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pub fn get_method_list(&self) -> VariantArray<Shared>
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pub fn get_property_list(&self) -> VariantArray<Shared>
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pub fn get_script(&self) -> Option<Ref<Reference, Shared>>
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pub fn get_signal_connection_list(
&self,
signal: impl Into<GodotString>
) -> VariantArray<Shared>
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&self,
signal: impl Into<GodotString>
) -> VariantArray<Shared>
pub fn get_signal_list(&self) -> VariantArray<Shared>
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pub fn has_meta(&self, name: impl Into<GodotString>) -> bool
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pub fn has_method(&self, method: impl Into<GodotString>) -> bool
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pub fn has_signal(&self, signal: impl Into<GodotString>) -> bool
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pub fn has_user_signal(&self, signal: impl Into<GodotString>) -> bool
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pub fn is_blocking_signals(&self) -> bool
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pub fn is_class(&self, class: impl Into<GodotString>) -> bool
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pub fn is_connected(
&self,
signal: impl Into<GodotString>,
target: impl AsArg<Object>,
method: impl Into<GodotString>
) -> bool
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&self,
signal: impl Into<GodotString>,
target: impl AsArg<Object>,
method: impl Into<GodotString>
) -> bool
pub fn is_queued_for_deletion(&self) -> bool
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pub fn notification(&self, what: i64, reversed: bool)
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pub fn property_list_changed_notify(&self)
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pub fn remove_meta(&self, name: impl Into<GodotString>)
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pub fn set(&self, property: impl Into<GodotString>, value: impl OwnedToVariant)
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pub fn set_block_signals(&self, enable: bool)
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pub fn set_deferred(
&self,
property: impl Into<GodotString>,
value: impl OwnedToVariant
)
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&self,
property: impl Into<GodotString>,
value: impl OwnedToVariant
)
pub fn set_indexed(
&self,
property: impl Into<NodePath>,
value: impl OwnedToVariant
)
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&self,
property: impl Into<NodePath>,
value: impl OwnedToVariant
)
pub fn set_message_translation(&self, enable: bool)
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pub fn set_meta(&self, name: impl Into<GodotString>, value: impl OwnedToVariant)
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pub fn set_script(&self, script: impl AsArg<Reference>)
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pub fn to_string(&self) -> GodotString
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pub fn tr(&self, message: impl Into<GodotString>) -> GodotString
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Trait Implementations
impl Debug for Engine
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impl Deref for Engine
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impl DerefMut for Engine
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impl GodotObject for Engine
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type RefKind = ManuallyManaged
The memory management kind of this type. This modifies the behavior of the Ref
smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Send for Engine
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impl SubClass<Object> for Engine
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impl Sync for Engine
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Auto Trait Implementations
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,