[][src]Struct gdnative::api::EditorSceneImporter

pub struct EditorSceneImporter { /* fields omitted */ }

tools class EditorSceneImporter inherits Reference (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

EditorSceneImporter inherits methods from:

Tool

This class is used to interact with Godot's editor.

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl EditorSceneImporter[src]

Constants

impl EditorSceneImporter[src]

pub fn import_animation_from_other_importer(
    &self,
    path: impl Into<GodotString>,
    flags: i64,
    bake_fps: i64
) -> Option<Ref<Animation, Shared>>
[src]

pub fn import_scene_from_other_importer(
    &self,
    path: impl Into<GodotString>,
    flags: i64,
    bake_fps: i64
) -> Option<Ref<Node, Shared>>
[src]

Methods from Deref<Target = Reference>

pub fn init_ref(&self) -> bool[src]

Trait Implementations

impl Debug for EditorSceneImporter[src]

impl Deref for EditorSceneImporter[src]

type Target = Reference

The resulting type after dereferencing.

impl DerefMut for EditorSceneImporter[src]

impl GodotObject for EditorSceneImporter[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl SubClass<EditorSceneImporter> for EditorSceneImporterAssimp[src]

impl SubClass<Object> for EditorSceneImporter[src]

impl SubClass<Reference> for EditorSceneImporter[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.