[][src]Struct gdnative::api::EditorFeatureProfile

pub struct EditorFeatureProfile { /* fields omitted */ }

tools class EditorFeatureProfile inherits Reference (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

EditorFeatureProfile inherits methods from:

Tool

This class is used to interact with Godot's editor.

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl EditorFeatureProfile[src]

Constants

impl EditorFeatureProfile[src]

pub fn get_feature_name(&self, feature: i64) -> GodotString[src]

pub fn is_class_disabled(&self, class_name: impl Into<GodotString>) -> bool[src]

pub fn is_class_editor_disabled(
    &self,
    class_name: impl Into<GodotString>
) -> bool
[src]

pub fn is_class_property_disabled(
    &self,
    class_name: impl Into<GodotString>,
    property: impl Into<GodotString>
) -> bool
[src]

pub fn is_feature_disabled(&self, feature: i64) -> bool[src]

pub fn load_from_file(
    &self,
    path: impl Into<GodotString>
) -> Result<(), GodotError>
[src]

pub fn save_to_file(
    &self,
    path: impl Into<GodotString>
) -> Result<(), GodotError>
[src]

pub fn set_disable_class(
    &self,
    class_name: impl Into<GodotString>,
    disable: bool
)
[src]

pub fn set_disable_class_editor(
    &self,
    class_name: impl Into<GodotString>,
    disable: bool
)
[src]

pub fn set_disable_class_property(
    &self,
    class_name: impl Into<GodotString>,
    property: impl Into<GodotString>,
    disable: bool
)
[src]

pub fn set_disable_feature(&self, feature: i64, disable: bool)[src]

Methods from Deref<Target = Reference>

pub fn init_ref(&self) -> bool[src]

Trait Implementations

impl Debug for EditorFeatureProfile[src]

impl Deref for EditorFeatureProfile[src]

type Target = Reference

The resulting type after dereferencing.

impl DerefMut for EditorFeatureProfile[src]

impl GodotObject for EditorFeatureProfile[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl SubClass<Object> for EditorFeatureProfile[src]

impl SubClass<Reference> for EditorFeatureProfile[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.