[−][src]Struct gdnative::api::DynamicFont
core class DynamicFont
inherits Font
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
DynamicFont inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl DynamicFont
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Constants
pub const SPACING_BOTTOM: i64
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pub const SPACING_CHAR: i64
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pub const SPACING_SPACE: i64
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pub const SPACING_TOP: i64
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impl DynamicFont
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pub fn new() -> Ref<DynamicFont, Unique>
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Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn add_fallback(&self, data: impl AsArg<DynamicFontData>)
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pub fn get_fallback(&self, idx: i64) -> Option<Ref<DynamicFontData, Shared>>
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pub fn get_fallback_count(&self) -> i64
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pub fn font_data(&self) -> Option<Ref<DynamicFontData, Shared>>
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pub fn outline_color(&self) -> Color
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pub fn outline_size(&self) -> i64
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pub fn size(&self) -> i64
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pub fn spacing(&self, _type: i64) -> i64
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pub fn use_filter(&self) -> bool
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pub fn use_mipmaps(&self) -> bool
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pub fn remove_fallback(&self, idx: i64)
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pub fn set_fallback(&self, idx: i64, data: impl AsArg<DynamicFontData>)
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pub fn set_font_data(&self, data: impl AsArg<DynamicFontData>)
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pub fn set_outline_color(&self, color: Color)
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pub fn set_outline_size(&self, size: i64)
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pub fn set_size(&self, data: i64)
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pub fn set_spacing(&self, _type: i64, value: i64)
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pub fn set_use_filter(&self, enable: bool)
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pub fn set_use_mipmaps(&self, enable: bool)
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Methods from Deref<Target = Font>
pub fn draw(
&self,
canvas_item: Rid,
position: Vector2D<f32, UnknownUnit>,
string: impl Into<GodotString>,
modulate: Color,
clip_w: i64,
outline_modulate: Color
)
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&self,
canvas_item: Rid,
position: Vector2D<f32, UnknownUnit>,
string: impl Into<GodotString>,
modulate: Color,
clip_w: i64,
outline_modulate: Color
)
pub fn draw_char(
&self,
canvas_item: Rid,
position: Vector2D<f32, UnknownUnit>,
char: i64,
next: i64,
modulate: Color,
outline: bool
) -> f64
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&self,
canvas_item: Rid,
position: Vector2D<f32, UnknownUnit>,
char: i64,
next: i64,
modulate: Color,
outline: bool
) -> f64
pub fn get_ascent(&self) -> f64
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pub fn get_char_size(&self, char: i64, next: i64) -> Vector2D<f32, UnknownUnit>
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pub fn get_descent(&self) -> f64
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pub fn get_height(&self) -> f64
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pub fn get_string_size(
&self,
string: impl Into<GodotString>
) -> Vector2D<f32, UnknownUnit>
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&self,
string: impl Into<GodotString>
) -> Vector2D<f32, UnknownUnit>
pub fn get_wordwrap_string_size(
&self,
string: impl Into<GodotString>,
width: f64
) -> Vector2D<f32, UnknownUnit>
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&self,
string: impl Into<GodotString>,
width: f64
) -> Vector2D<f32, UnknownUnit>
pub fn has_outline(&self) -> bool
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pub fn is_distance_field_hint(&self) -> bool
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pub fn update_changes(&self)
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Trait Implementations
impl Debug for DynamicFont
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impl Deref for DynamicFont
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impl DerefMut for DynamicFont
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impl GodotObject for DynamicFont
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the Ref
smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for DynamicFont
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fn construct() -> Ref<DynamicFont, Unique>
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impl SubClass<Font> for DynamicFont
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impl SubClass<Object> for DynamicFont
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impl SubClass<Reference> for DynamicFont
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impl SubClass<Resource> for DynamicFont
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Auto Trait Implementations
impl RefUnwindSafe for DynamicFont
impl !Send for DynamicFont
impl !Sync for DynamicFont
impl Unpin for DynamicFont
impl UnwindSafe for DynamicFont
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,