[−][src]Struct gdnative::api::CylinderMesh
core class CylinderMesh
inherits PrimitiveMesh
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
CylinderMesh inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl CylinderMesh
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pub fn new() -> Ref<CylinderMesh, Unique>
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Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn bottom_radius(&self) -> f64
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pub fn height(&self) -> f64
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pub fn radial_segments(&self) -> i64
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pub fn rings(&self) -> i64
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pub fn top_radius(&self) -> f64
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pub fn set_bottom_radius(&self, radius: f64)
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pub fn set_height(&self, height: f64)
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pub fn set_radial_segments(&self, segments: i64)
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pub fn set_rings(&self, rings: i64)
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pub fn set_top_radius(&self, radius: f64)
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Methods from Deref<Target = PrimitiveMesh>
pub fn custom_aabb(&self) -> Aabb
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pub fn flip_faces(&self) -> bool
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pub fn material(&self) -> Option<Ref<Material, Shared>>
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pub fn get_mesh_arrays(&self) -> VariantArray<Shared>
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pub fn set_custom_aabb(&self, aabb: Aabb)
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pub fn set_flip_faces(&self, flip_faces: bool)
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pub fn set_material(&self, material: impl AsArg<Material>)
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Trait Implementations
impl Debug for CylinderMesh
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impl Deref for CylinderMesh
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type Target = PrimitiveMesh
The resulting type after dereferencing.
fn deref(&self) -> &PrimitiveMesh
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impl DerefMut for CylinderMesh
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fn deref_mut(&mut self) -> &mut PrimitiveMesh
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impl GodotObject for CylinderMesh
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the Ref
smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for CylinderMesh
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fn construct() -> Ref<CylinderMesh, Unique>
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impl SubClass<Mesh> for CylinderMesh
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impl SubClass<Object> for CylinderMesh
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impl SubClass<PrimitiveMesh> for CylinderMesh
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impl SubClass<Reference> for CylinderMesh
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impl SubClass<Resource> for CylinderMesh
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Auto Trait Implementations
impl RefUnwindSafe for CylinderMesh
impl !Send for CylinderMesh
impl !Sync for CylinderMesh
impl Unpin for CylinderMesh
impl UnwindSafe for CylinderMesh
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,