[][src]Struct gdnative::api::CapsuleMesh

pub struct CapsuleMesh { /* fields omitted */ }

core class CapsuleMesh inherits PrimitiveMesh (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

CapsuleMesh inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl CapsuleMesh[src]

pub fn new() -> Ref<CapsuleMesh, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn mid_height(&self) -> f64[src]

pub fn radial_segments(&self) -> i64[src]

pub fn radius(&self) -> f64[src]

pub fn rings(&self) -> i64[src]

pub fn set_mid_height(&self, mid_height: f64)[src]

pub fn set_radial_segments(&self, segments: i64)[src]

pub fn set_radius(&self, radius: f64)[src]

pub fn set_rings(&self, rings: i64)[src]

Methods from Deref<Target = PrimitiveMesh>

pub fn custom_aabb(&self) -> Aabb[src]

pub fn flip_faces(&self) -> bool[src]

pub fn material(&self) -> Option<Ref<Material, Shared>>[src]

pub fn get_mesh_arrays(&self) -> VariantArray<Shared>[src]

pub fn set_custom_aabb(&self, aabb: Aabb)[src]

pub fn set_flip_faces(&self, flip_faces: bool)[src]

pub fn set_material(&self, material: impl AsArg<Material>)[src]

Trait Implementations

impl Debug for CapsuleMesh[src]

impl Deref for CapsuleMesh[src]

type Target = PrimitiveMesh

The resulting type after dereferencing.

impl DerefMut for CapsuleMesh[src]

impl GodotObject for CapsuleMesh[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for CapsuleMesh[src]

impl SubClass<Mesh> for CapsuleMesh[src]

impl SubClass<Object> for CapsuleMesh[src]

impl SubClass<PrimitiveMesh> for CapsuleMesh[src]

impl SubClass<Reference> for CapsuleMesh[src]

impl SubClass<Resource> for CapsuleMesh[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.