[][src]Struct gdnative::api::AudioEffectDistortion

pub struct AudioEffectDistortion { /* fields omitted */ }

core class AudioEffectDistortion inherits AudioEffect (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

AudioEffectDistortion inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl AudioEffectDistortion[src]

Constants

impl AudioEffectDistortion[src]

pub fn new() -> Ref<AudioEffectDistortion, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn drive(&self) -> f64[src]

pub fn keep_hf_hz(&self) -> f64[src]

pub fn mode(&self) -> Mode[src]

pub fn post_gain(&self) -> f64[src]

pub fn pre_gain(&self) -> f64[src]

pub fn set_drive(&self, drive: f64)[src]

pub fn set_keep_hf_hz(&self, keep_hf_hz: f64)[src]

pub fn set_mode(&self, mode: i64)[src]

pub fn set_post_gain(&self, post_gain: f64)[src]

pub fn set_pre_gain(&self, pre_gain: f64)[src]

Trait Implementations

impl Debug for AudioEffectDistortion[src]

impl Deref for AudioEffectDistortion[src]

type Target = AudioEffect

The resulting type after dereferencing.

impl DerefMut for AudioEffectDistortion[src]

impl GodotObject for AudioEffectDistortion[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for AudioEffectDistortion[src]

impl SubClass<AudioEffect> for AudioEffectDistortion[src]

impl SubClass<Object> for AudioEffectDistortion[src]

impl SubClass<Reference> for AudioEffectDistortion[src]

impl SubClass<Resource> for AudioEffectDistortion[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.