[−][src]Struct gdnative::api::AudioEffectDistortion
core class AudioEffectDistortion
inherits AudioEffect
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AudioEffectDistortion inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl AudioEffectDistortion
[src]
Constants
pub const MODE_ATAN: i64
[src]
pub const MODE_CLIP: i64
[src]
pub const MODE_LOFI: i64
[src]
pub const MODE_OVERDRIVE: i64
[src]
pub const MODE_WAVESHAPE: i64
[src]
impl AudioEffectDistortion
[src]
pub fn new() -> Ref<AudioEffectDistortion, Unique>
[src]
Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn drive(&self) -> f64
[src]
pub fn keep_hf_hz(&self) -> f64
[src]
pub fn mode(&self) -> Mode
[src]
pub fn post_gain(&self) -> f64
[src]
pub fn pre_gain(&self) -> f64
[src]
pub fn set_drive(&self, drive: f64)
[src]
pub fn set_keep_hf_hz(&self, keep_hf_hz: f64)
[src]
pub fn set_mode(&self, mode: i64)
[src]
pub fn set_post_gain(&self, post_gain: f64)
[src]
pub fn set_pre_gain(&self, pre_gain: f64)
[src]
Trait Implementations
impl Debug for AudioEffectDistortion
[src]
impl Deref for AudioEffectDistortion
[src]
type Target = AudioEffect
The resulting type after dereferencing.
fn deref(&self) -> &AudioEffect
[src]
impl DerefMut for AudioEffectDistortion
[src]
fn deref_mut(&mut self) -> &mut AudioEffect
[src]
impl GodotObject for AudioEffectDistortion
[src]
type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the Ref
smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str
[src]
fn null() -> Null<Self>
[src]
fn new() -> Ref<Self, Unique> where
Self: Instanciable,
[src]
Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
[src]
T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
[src]
Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
[src]
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
[src]
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
[src]
impl Instanciable for AudioEffectDistortion
[src]
fn construct() -> Ref<AudioEffectDistortion, Unique>
[src]
impl SubClass<AudioEffect> for AudioEffectDistortion
[src]
impl SubClass<Object> for AudioEffectDistortion
[src]
impl SubClass<Reference> for AudioEffectDistortion
[src]
impl SubClass<Resource> for AudioEffectDistortion
[src]
Auto Trait Implementations
impl RefUnwindSafe for AudioEffectDistortion
impl !Send for AudioEffectDistortion
impl !Sync for AudioEffectDistortion
impl Unpin for AudioEffectDistortion
impl UnwindSafe for AudioEffectDistortion
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
[src]
T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,