[][src]Struct gdnative::api::AudioEffectCompressor

pub struct AudioEffectCompressor { /* fields omitted */ }

core class AudioEffectCompressor inherits AudioEffect (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

AudioEffectCompressor inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl AudioEffectCompressor[src]

pub fn new() -> Ref<AudioEffectCompressor, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn attack_us(&self) -> f64[src]

pub fn gain(&self) -> f64[src]

pub fn mix(&self) -> f64[src]

pub fn ratio(&self) -> f64[src]

pub fn release_ms(&self) -> f64[src]

pub fn sidechain(&self) -> GodotString[src]

pub fn threshold(&self) -> f64[src]

pub fn set_attack_us(&self, attack_us: f64)[src]

pub fn set_gain(&self, gain: f64)[src]

pub fn set_mix(&self, mix: f64)[src]

pub fn set_ratio(&self, ratio: f64)[src]

pub fn set_release_ms(&self, release_ms: f64)[src]

pub fn set_sidechain(&self, sidechain: impl Into<GodotString>)[src]

pub fn set_threshold(&self, threshold: f64)[src]

Trait Implementations

impl Debug for AudioEffectCompressor[src]

impl Deref for AudioEffectCompressor[src]

type Target = AudioEffect

The resulting type after dereferencing.

impl DerefMut for AudioEffectCompressor[src]

impl GodotObject for AudioEffectCompressor[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for AudioEffectCompressor[src]

impl SubClass<AudioEffect> for AudioEffectCompressor[src]

impl SubClass<Object> for AudioEffectCompressor[src]

impl SubClass<Reference> for AudioEffectCompressor[src]

impl SubClass<Resource> for AudioEffectCompressor[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.