[][src]Struct gdnative::api::AnimationNodeOutput

pub struct AnimationNodeOutput { /* fields omitted */ }

core class AnimationNodeOutput inherits AnimationNode (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

AnimationNodeOutput inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl AnimationNodeOutput[src]

pub fn new() -> Ref<AnimationNodeOutput, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

Methods from Deref<Target = AnimationNode>

pub fn add_input(&self, name: impl Into<GodotString>)[src]

pub fn blend_animation(
    &self,
    animation: impl Into<GodotString>,
    time: f64,
    delta: f64,
    seeked: bool,
    blend: f64
)
[src]

pub fn blend_input(
    &self,
    input_index: i64,
    time: f64,
    seek: bool,
    blend: f64,
    filter: i64,
    optimize: bool
) -> f64
[src]

pub fn blend_node(
    &self,
    name: impl Into<GodotString>,
    node: impl AsArg<AnimationNode>,
    time: f64,
    seek: bool,
    blend: f64,
    filter: i64,
    optimize: bool
) -> f64
[src]

pub fn get_input_count(&self) -> i64[src]

pub fn get_input_name(&self, input: i64) -> GodotString[src]

pub fn get_parameter(&self, name: impl Into<GodotString>) -> Variant[src]

pub fn is_filter_enabled(&self) -> bool[src]

pub fn is_path_filtered(&self, path: impl Into<NodePath>) -> bool[src]

pub fn remove_input(&self, index: i64)[src]

pub fn set_filter_enabled(&self, enable: bool)[src]

pub fn set_filter_path(&self, path: impl Into<NodePath>, enable: bool)[src]

pub fn set_parameter(
    &self,
    name: impl Into<GodotString>,
    value: impl OwnedToVariant
)
[src]

Trait Implementations

impl Debug for AnimationNodeOutput[src]

impl Deref for AnimationNodeOutput[src]

type Target = AnimationNode

The resulting type after dereferencing.

impl DerefMut for AnimationNodeOutput[src]

impl GodotObject for AnimationNodeOutput[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for AnimationNodeOutput[src]

impl SubClass<AnimationNode> for AnimationNodeOutput[src]

impl SubClass<Object> for AnimationNodeOutput[src]

impl SubClass<Reference> for AnimationNodeOutput[src]

impl SubClass<Resource> for AnimationNodeOutput[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.