[][src]Struct gdnative::api::ARVRInterfaceGDNative

pub struct ARVRInterfaceGDNative { /* fields omitted */ }

core class ARVRInterfaceGDNative inherits ARVRInterface (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

ARVRInterfaceGDNative inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl ARVRInterfaceGDNative[src]

pub fn new() -> Ref<ARVRInterfaceGDNative, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

Methods from Deref<Target = ARVRInterface>

pub fn anchor_detection_is_enabled(&self) -> bool[src]

pub fn get_camera_feed_id(&self) -> i64[src]

pub fn get_capabilities(&self) -> i64[src]

pub fn get_name(&self) -> GodotString[src]

pub fn get_render_targetsize(&self) -> Vector2D<f32, UnknownUnit>[src]

pub fn get_tracking_status(&self) -> TrackingStatus[src]

pub fn initialize(&self) -> bool[src]

pub fn is_initialized(&self) -> bool[src]

pub fn is_primary(&self) -> bool[src]

pub fn is_stereo(&self) -> bool[src]

pub fn set_anchor_detection_is_enabled(&self, enable: bool)[src]

pub fn set_is_initialized(&self, initialized: bool)[src]

pub fn set_is_primary(&self, enable: bool)[src]

pub fn uninitialize(&self)[src]

Trait Implementations

impl Debug for ARVRInterfaceGDNative[src]

impl Deref for ARVRInterfaceGDNative[src]

type Target = ARVRInterface

The resulting type after dereferencing.

impl DerefMut for ARVRInterfaceGDNative[src]

impl GodotObject for ARVRInterfaceGDNative[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for ARVRInterfaceGDNative[src]

impl SubClass<ARVRInterface> for ARVRInterfaceGDNative[src]

impl SubClass<Object> for ARVRInterfaceGDNative[src]

impl SubClass<Reference> for ARVRInterfaceGDNative[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.