Rust bindings for the Godot game engine
This crate contains high-level wrappers around the Godot game engine's gdnative API. Some of the types were automatically generated from the engine's JSON API description, and some other types are hand made wrappers around the core C types.
Memory management for core types
Wrappers for most core types expose safe Rust interfaces, and it's unnecessary to mind
memory management most of the times. The exceptions are VariantArray
and Dictionary
,
internally reference-counted collections with "interior mutability" in Rust parlance. These
types are modelled using the "typestate" pattern to enforce that the official
thread-safety guidelines. For more information, read the type-level
documentation for these types.
Since it is easy to expect containers and other types to allocate a copy of their
content when using the Clone
trait, some types do not implement Clone
and instead
implement NewRef
which provides a new_ref(&self) -> Self
method
to create references to the same collection or object.
Generated API types
The api
module contains high-level wrappers for all the API types generated from a
JSON description of the API. The generated types are tied to a specific version, which
is currently 3.2.3-stable
for the crates.io version. If you want to use the bindings
with another version of the engine, see the instructions here on
generating custom bindings.
Memory management
API types may be reference-counted or manually-managed. This is indicated by the
RefCounted
and ManuallyManaged
marker traits.
The API types can exist in three reference forms: bare, TRef
and Ref
. Bare references
to API types, like &'a Node
, represent valid and safe references to Godot objects.
As such, API methods may be called safely on them. TRef
adds typestate tracking, which
enable additional abilities like being able to be passed to the engine. Ref
, or
"persistent" references, have 'static
lifetime, but are not always safe to use. For more
information on how to use persistent references safely, see the type-level documentation
on Ref
.
Feature flags
bindings
Enabled by default. Includes the crates.io version of the bindings in the api
module.