[−][src]Trait gdnative::GodotObject
Trait for Godot API objects. This trait is sealed, and implemented for generated wrapper types.
Remarks
The cast
method on Godot object types is only for conversion between engine types.
To downcast a NativeScript
type from its base type, see Instance::try_from_base
.
Required methods
fn class_name() -> &'static str
Provided methods
unsafe fn claim(&self) -> Self
Creates a wrapper around the same Godot object that has 'static
lifetime.
Most Godot APIs expect object arguments with 'static
lifetime. This method may be used
to produce a 'static
wrapper given a reference. For reference-counted types, or classes
that extend Reference
, this increments the reference count. For manually-managed types,
including all classes that inherit Node
, this creates an alias.
Remarks
Although manually-managed types are already unsafe
to use, like raw pointers, this is
unsafe
because some methods expect &mut self
receivers. In 0.9.0
, all methods will
take shared references instead, making this safe to call.
Implementors
impl GodotObject for ARVRAnchor
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> ARVRAnchor
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unsafe fn from_return_position_sys(obj: *mut c_void) -> ARVRAnchor
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for ARVRCamera
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> ARVRCamera
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unsafe fn from_return_position_sys(obj: *mut c_void) -> ARVRCamera
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for ARVRController
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> ARVRController
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unsafe fn from_return_position_sys(obj: *mut c_void) -> ARVRController
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for ARVRInterface
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> ARVRInterface
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unsafe fn from_return_position_sys(obj: *mut c_void) -> ARVRInterface
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for ARVRInterfaceGDNative
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> ARVRInterfaceGDNative
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unsafe fn from_return_position_sys(obj: *mut c_void) -> ARVRInterfaceGDNative
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for ARVROrigin
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> ARVROrigin
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unsafe fn from_return_position_sys(obj: *mut c_void) -> ARVROrigin
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for ARVRPositionalTracker
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> ARVRPositionalTracker
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unsafe fn from_return_position_sys(obj: *mut c_void) -> ARVRPositionalTracker
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for ARVRServer
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> ARVRServer
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unsafe fn from_return_position_sys(obj: *mut c_void) -> ARVRServer
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AStar
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AStar
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AStar
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AStar2D
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AStar2D
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AStar2D
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AcceptDialog
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AcceptDialog
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AcceptDialog
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimatedSprite
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimatedSprite
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimatedSprite
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimatedSprite3D
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimatedSprite3D
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimatedSprite3D
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimatedTexture
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimatedTexture
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimatedTexture
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for Animation
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> Animation
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unsafe fn from_return_position_sys(obj: *mut c_void) -> Animation
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNode
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNode
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationNode
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNodeAdd2
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeAdd2
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationNodeAdd2
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNodeAdd3
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeAdd3
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationNodeAdd3
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNodeAnimation
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeAnimation
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationNodeAnimation
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNodeBlend2
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeBlend2
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationNodeBlend2
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNodeBlend3
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeBlend3
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationNodeBlend3
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNodeBlendSpace1D
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeBlendSpace1D
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> AnimationNodeBlendSpace1D
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obj: *mut c_void
) -> AnimationNodeBlendSpace1D
unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNodeBlendSpace2D
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeBlendSpace2D
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> AnimationNodeBlendSpace2D
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obj: *mut c_void
) -> AnimationNodeBlendSpace2D
unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNodeBlendTree
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeBlendTree
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationNodeBlendTree
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNodeOneShot
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeOneShot
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationNodeOneShot
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNodeOutput
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeOutput
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationNodeOutput
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNodeStateMachine
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeStateMachine
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> AnimationNodeStateMachine
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obj: *mut c_void
) -> AnimationNodeStateMachine
unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNodeStateMachinePlayback
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeStateMachinePlayback
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> AnimationNodeStateMachinePlayback
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obj: *mut c_void
) -> AnimationNodeStateMachinePlayback
unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNodeStateMachineTransition
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeStateMachineTransition
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> AnimationNodeStateMachineTransition
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obj: *mut c_void
) -> AnimationNodeStateMachineTransition
unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNodeTimeScale
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeTimeScale
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationNodeTimeScale
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNodeTimeSeek
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeTimeSeek
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationNodeTimeSeek
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationNodeTransition
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeTransition
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationNodeTransition
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationPlayer
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationPlayer
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationPlayer
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationRootNode
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationRootNode
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationRootNode
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationTrackEditPlugin
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationTrackEditPlugin
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationTrackEditPlugin
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationTree
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationTree
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationTree
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AnimationTreePlayer
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationTreePlayer
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AnimationTreePlayer
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for Area
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> Area
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unsafe fn from_return_position_sys(obj: *mut c_void) -> Area
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for Area2D
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> Area2D
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unsafe fn from_return_position_sys(obj: *mut c_void) -> Area2D
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for ArrayMesh
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> ArrayMesh
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unsafe fn from_return_position_sys(obj: *mut c_void) -> ArrayMesh
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AtlasTexture
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AtlasTexture
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AtlasTexture
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioBusLayout
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioBusLayout
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioBusLayout
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffect
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffect
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffect
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectAmplify
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectAmplify
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectAmplify
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectBandLimitFilter
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectBandLimitFilter
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> AudioEffectBandLimitFilter
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obj: *mut c_void
) -> AudioEffectBandLimitFilter
unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectBandPassFilter
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectBandPassFilter
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> AudioEffectBandPassFilter
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obj: *mut c_void
) -> AudioEffectBandPassFilter
unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectChorus
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectChorus
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectChorus
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectCompressor
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectCompressor
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectCompressor
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectDelay
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectDelay
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectDelay
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectDistortion
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectDistortion
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectDistortion
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectEQ
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectEQ
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectEQ
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectEQ10
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectEQ10
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectEQ10
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectEQ21
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectEQ21
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectEQ21
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectEQ6
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectEQ6
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectEQ6
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectFilter
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectFilter
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectFilter
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectHighPassFilter
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectHighPassFilter
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> AudioEffectHighPassFilter
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obj: *mut c_void
) -> AudioEffectHighPassFilter
unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectHighShelfFilter
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectHighShelfFilter
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> AudioEffectHighShelfFilter
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obj: *mut c_void
) -> AudioEffectHighShelfFilter
unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectInstance
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectInstance
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectInstance
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectLimiter
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectLimiter
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectLimiter
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectLowPassFilter
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectLowPassFilter
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectLowPassFilter
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectLowShelfFilter
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectLowShelfFilter
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> AudioEffectLowShelfFilter
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obj: *mut c_void
) -> AudioEffectLowShelfFilter
unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectNotchFilter
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectNotchFilter
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectNotchFilter
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectPanner
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectPanner
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectPanner
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectPhaser
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectPhaser
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectPhaser
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectPitchShift
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectPitchShift
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectPitchShift
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectRecord
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectRecord
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectRecord
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectReverb
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectReverb
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectReverb
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unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectSpectrumAnalyzer
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectSpectrumAnalyzer
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> AudioEffectSpectrumAnalyzer
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obj: *mut c_void
) -> AudioEffectSpectrumAnalyzer
unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectSpectrumAnalyzerInstance
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectSpectrumAnalyzerInstance
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> AudioEffectSpectrumAnalyzerInstance
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obj: *mut c_void
) -> AudioEffectSpectrumAnalyzerInstance
unsafe fn to_sys(&self) -> *mut c_void
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impl GodotObject for AudioEffectStereoEnhance
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fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> AudioEffectStereoEnhance
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectStereoEnhance
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for AudioServer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> AudioServer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioServer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for AudioStream
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> AudioStream
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioStream
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for AudioStreamGenerator
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> AudioStreamGenerator
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioStreamGenerator
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for AudioStreamGeneratorPlayback
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> AudioStreamGeneratorPlayback
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> AudioStreamGeneratorPlayback
[src]
obj: *mut c_void
) -> AudioStreamGeneratorPlayback
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for AudioStreamMicrophone
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> AudioStreamMicrophone
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioStreamMicrophone
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for AudioStreamOGGVorbis
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> AudioStreamOGGVorbis
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioStreamOGGVorbis
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for AudioStreamPlayback
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> AudioStreamPlayback
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioStreamPlayback
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for AudioStreamPlaybackResampled
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> AudioStreamPlaybackResampled
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> AudioStreamPlaybackResampled
[src]
obj: *mut c_void
) -> AudioStreamPlaybackResampled
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for AudioStreamPlayer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> AudioStreamPlayer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioStreamPlayer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for AudioStreamPlayer2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> AudioStreamPlayer2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioStreamPlayer2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for AudioStreamPlayer3D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> AudioStreamPlayer3D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioStreamPlayer3D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for AudioStreamRandomPitch
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> AudioStreamRandomPitch
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioStreamRandomPitch
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for AudioStreamSample
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> AudioStreamSample
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioStreamSample
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for BackBufferCopy
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> BackBufferCopy
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> BackBufferCopy
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for BakedLightmap
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> BakedLightmap
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> BakedLightmap
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for BakedLightmapData
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> BakedLightmapData
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> BakedLightmapData
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for BaseButton
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> BaseButton
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> BaseButton
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for BitMap
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> BitMap
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> BitMap
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for BitmapFont
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> BitmapFont
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> BitmapFont
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Bone2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Bone2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Bone2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for BoneAttachment
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> BoneAttachment
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> BoneAttachment
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for BoxContainer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> BoxContainer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> BoxContainer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for BoxShape
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> BoxShape
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> BoxShape
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for BulletPhysicsDirectBodyState
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> BulletPhysicsDirectBodyState
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> BulletPhysicsDirectBodyState
[src]
obj: *mut c_void
) -> BulletPhysicsDirectBodyState
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for BulletPhysicsServer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> BulletPhysicsServer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> BulletPhysicsServer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Button
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Button
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Button
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ButtonGroup
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ButtonGroup
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ButtonGroup
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CPUParticles
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CPUParticles
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CPUParticles
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CPUParticles2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CPUParticles2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CPUParticles2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CSGBox
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CSGBox
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CSGBox
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CSGCombiner
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CSGCombiner
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CSGCombiner
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CSGCylinder
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CSGCylinder
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CSGCylinder
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CSGMesh
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CSGMesh
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CSGMesh
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CSGPolygon
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CSGPolygon
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CSGPolygon
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CSGPrimitive
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CSGPrimitive
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CSGPrimitive
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CSGShape
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CSGShape
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CSGShape
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CSGSphere
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CSGSphere
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CSGSphere
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CSGTorus
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CSGTorus
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CSGTorus
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Camera
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Camera
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Camera
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Camera2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Camera2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Camera2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CameraFeed
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CameraFeed
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CameraFeed
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CameraServer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CameraServer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CameraServer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CameraTexture
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CameraTexture
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CameraTexture
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CanvasItem
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CanvasItem
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CanvasItem
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CanvasItemMaterial
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CanvasItemMaterial
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CanvasItemMaterial
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CanvasLayer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CanvasLayer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CanvasLayer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CanvasModulate
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CanvasModulate
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CanvasModulate
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CapsuleMesh
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CapsuleMesh
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CapsuleMesh
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CapsuleShape
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CapsuleShape
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CapsuleShape
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CapsuleShape2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CapsuleShape2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CapsuleShape2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CenterContainer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CenterContainer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CenterContainer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CharFXTransform
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CharFXTransform
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CharFXTransform
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CheckBox
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CheckBox
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CheckBox
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CheckButton
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CheckButton
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CheckButton
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CircleShape2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CircleShape2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CircleShape2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ClassDB
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ClassDB
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ClassDB
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ClippedCamera
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ClippedCamera
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ClippedCamera
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CollisionObject
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CollisionObject
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CollisionObject
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CollisionObject2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CollisionObject2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CollisionObject2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CollisionPolygon
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CollisionPolygon
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CollisionPolygon
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CollisionPolygon2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CollisionPolygon2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CollisionPolygon2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CollisionShape
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CollisionShape
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CollisionShape
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CollisionShape2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CollisionShape2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CollisionShape2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ColorPicker
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ColorPicker
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ColorPicker
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ColorPickerButton
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ColorPickerButton
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ColorPickerButton
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ColorRect
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ColorRect
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ColorRect
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ConcavePolygonShape
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ConcavePolygonShape
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ConcavePolygonShape
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ConcavePolygonShape2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ConcavePolygonShape2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ConcavePolygonShape2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ConeTwistJoint
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ConeTwistJoint
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ConeTwistJoint
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ConfigFile
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ConfigFile
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ConfigFile
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ConfirmationDialog
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ConfirmationDialog
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ConfirmationDialog
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Container
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Container
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Container
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Control
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Control
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Control
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ConvexPolygonShape
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ConvexPolygonShape
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ConvexPolygonShape
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ConvexPolygonShape2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ConvexPolygonShape2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ConvexPolygonShape2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Crypto
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Crypto
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Crypto
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CryptoKey
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CryptoKey
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CryptoKey
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CubeMap
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CubeMap
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CubeMap
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CubeMesh
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CubeMesh
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CubeMesh
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Curve
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Curve
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Curve
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Curve2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Curve2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Curve2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Curve3D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Curve3D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Curve3D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CurveTexture
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CurveTexture
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CurveTexture
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CylinderMesh
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CylinderMesh
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CylinderMesh
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for CylinderShape
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CylinderShape
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CylinderShape
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for DampedSpringJoint2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> DampedSpringJoint2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> DampedSpringJoint2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for DirectionalLight
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> DirectionalLight
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> DirectionalLight
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Directory
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Directory
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Directory
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for DynamicFont
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> DynamicFont
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> DynamicFont
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for DynamicFontData
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> DynamicFontData
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> DynamicFontData
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorExportPlugin
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorExportPlugin
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorExportPlugin
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorFeatureProfile
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorFeatureProfile
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorFeatureProfile
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorFileDialog
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorFileDialog
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorFileDialog
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorFileSystem
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorFileSystem
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorFileSystem
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorFileSystemDirectory
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorFileSystemDirectory
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> EditorFileSystemDirectory
[src]
obj: *mut c_void
) -> EditorFileSystemDirectory
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorImportPlugin
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorImportPlugin
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorImportPlugin
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorInspector
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorInspector
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorInspector
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorInspectorPlugin
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorInspectorPlugin
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorInspectorPlugin
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorInterface
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorInterface
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorInterface
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorNavigationMeshGenerator
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorNavigationMeshGenerator
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> EditorNavigationMeshGenerator
[src]
obj: *mut c_void
) -> EditorNavigationMeshGenerator
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorPlugin
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorPlugin
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorPlugin
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorProperty
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorProperty
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorProperty
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorResourceConversionPlugin
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorResourceConversionPlugin
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> EditorResourceConversionPlugin
[src]
obj: *mut c_void
) -> EditorResourceConversionPlugin
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorResourcePreview
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorResourcePreview
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorResourcePreview
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorResourcePreviewGenerator
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorResourcePreviewGenerator
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> EditorResourcePreviewGenerator
[src]
obj: *mut c_void
) -> EditorResourcePreviewGenerator
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorSceneImporter
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorSceneImporter
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorSceneImporter
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorSceneImporterAssimp
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorSceneImporterAssimp
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> EditorSceneImporterAssimp
[src]
obj: *mut c_void
) -> EditorSceneImporterAssimp
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorScenePostImport
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorScenePostImport
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorScenePostImport
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorScript
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorScript
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorScript
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorSelection
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorSelection
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorSelection
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorSettings
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorSettings
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorSettings
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorSpatialGizmo
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorSpatialGizmo
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorSpatialGizmo
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorSpatialGizmoPlugin
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorSpatialGizmoPlugin
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorSpatialGizmoPlugin
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorSpinSlider
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorSpinSlider
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorSpinSlider
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EditorVCSInterface
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EditorVCSInterface
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorVCSInterface
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for EncodedObjectAsID
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> EncodedObjectAsID
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> EncodedObjectAsID
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Engine
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Engine
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Engine
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Environment
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Environment
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Environment
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Expression
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Expression
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Expression
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for File
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> File
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> File
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for FileDialog
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> FileDialog
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> FileDialog
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Font
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Font
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Font
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for FuncRef
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> FuncRef
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> FuncRef
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for GDNative
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> GDNative
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> GDNative
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for GDNativeLibrary
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> GDNativeLibrary
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> GDNativeLibrary
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for GDScript
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> GDScript
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> GDScript
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for GDScriptFunctionState
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> GDScriptFunctionState
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> GDScriptFunctionState
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for GIProbe
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> GIProbe
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> GIProbe
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for GIProbeData
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> GIProbeData
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> GIProbeData
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Generic6DOFJoint
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Generic6DOFJoint
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Generic6DOFJoint
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Geometry
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Geometry
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Geometry
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for GeometryInstance
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> GeometryInstance
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> GeometryInstance
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for GlobalConstants
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> GlobalConstants
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> GlobalConstants
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Gradient
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Gradient
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Gradient
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for GradientTexture
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> GradientTexture
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> GradientTexture
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for GraphEdit
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> GraphEdit
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> GraphEdit
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for GraphNode
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> GraphNode
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> GraphNode
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for GridContainer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> GridContainer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> GridContainer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for GridMap
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> GridMap
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> GridMap
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for GrooveJoint2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> GrooveJoint2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> GrooveJoint2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for HBoxContainer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> HBoxContainer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> HBoxContainer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for HScrollBar
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> HScrollBar
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> HScrollBar
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for HSeparator
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> HSeparator
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> HSeparator
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for HSlider
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> HSlider
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> HSlider
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for HSplitContainer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> HSplitContainer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> HSplitContainer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for HTTPClient
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> HTTPClient
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> HTTPClient
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for HTTPRequest
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> HTTPRequest
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> HTTPRequest
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for HashingContext
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> HashingContext
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> HashingContext
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for HeightMapShape
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> HeightMapShape
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> HeightMapShape
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for HingeJoint
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> HingeJoint
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> HingeJoint
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for IP
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> IP
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> IP
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for IP_Unix
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> IP_Unix
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> IP_Unix
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Image
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Image
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Image
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ImageTexture
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ImageTexture
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ImageTexture
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ImmediateGeometry
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ImmediateGeometry
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ImmediateGeometry
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Input
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Input
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Input
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputDefault
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputDefault
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputDefault
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputEvent
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputEvent
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputEvent
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputEventAction
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputEventAction
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputEventAction
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputEventGesture
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputEventGesture
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputEventGesture
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputEventJoypadButton
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputEventJoypadButton
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputEventJoypadButton
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputEventJoypadMotion
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputEventJoypadMotion
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputEventJoypadMotion
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputEventKey
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputEventKey
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputEventKey
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputEventMIDI
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputEventMIDI
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputEventMIDI
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputEventMagnifyGesture
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputEventMagnifyGesture
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputEventMagnifyGesture
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputEventMouse
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputEventMouse
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputEventMouse
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputEventMouseButton
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputEventMouseButton
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputEventMouseButton
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputEventMouseMotion
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputEventMouseMotion
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputEventMouseMotion
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputEventPanGesture
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputEventPanGesture
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputEventPanGesture
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputEventScreenDrag
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputEventScreenDrag
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputEventScreenDrag
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputEventScreenTouch
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputEventScreenTouch
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputEventScreenTouch
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputEventWithModifiers
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputEventWithModifiers
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputEventWithModifiers
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InputMap
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InputMap
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InputMap
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InstancePlaceholder
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InstancePlaceholder
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InstancePlaceholder
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for InterpolatedCamera
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> InterpolatedCamera
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> InterpolatedCamera
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ItemList
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ItemList
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ItemList
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for JSON
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> JSON
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> JSON
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for JSONParseResult
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> JSONParseResult
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> JSONParseResult
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for JSONRPC
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> JSONRPC
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> JSONRPC
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for JavaClass
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> JavaClass
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> JavaClass
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for JavaClassWrapper
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> JavaClassWrapper
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> JavaClassWrapper
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for JavaScript
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> JavaScript
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> JavaScript
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Joint
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Joint
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Joint
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Joint2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Joint2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Joint2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for KinematicBody
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> KinematicBody
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> KinematicBody
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for KinematicBody2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> KinematicBody2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> KinematicBody2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for KinematicCollision
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> KinematicCollision
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> KinematicCollision
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for KinematicCollision2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> KinematicCollision2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> KinematicCollision2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Label
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Label
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Label
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for LargeTexture
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> LargeTexture
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> LargeTexture
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Light
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Light
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Light
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Light2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Light2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Light2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for LightOccluder2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> LightOccluder2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> LightOccluder2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Line2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Line2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Line2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for LineEdit
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> LineEdit
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> LineEdit
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for LineShape2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> LineShape2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> LineShape2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for LinkButton
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> LinkButton
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> LinkButton
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Listener
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Listener
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Listener
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for MainLoop
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> MainLoop
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> MainLoop
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for MarginContainer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> MarginContainer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> MarginContainer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Marshalls
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Marshalls
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Marshalls
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Material
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Material
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Material
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for MenuButton
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> MenuButton
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> MenuButton
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Mesh
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Mesh
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Mesh
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for MeshDataTool
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> MeshDataTool
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> MeshDataTool
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for MeshInstance
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> MeshInstance
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> MeshInstance
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for MeshInstance2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> MeshInstance2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> MeshInstance2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for MeshLibrary
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> MeshLibrary
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> MeshLibrary
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for MeshTexture
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> MeshTexture
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> MeshTexture
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for MobileVRInterface
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> MobileVRInterface
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> MobileVRInterface
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for MultiMesh
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> MultiMesh
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> MultiMesh
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for MultiMeshInstance
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> MultiMeshInstance
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> MultiMeshInstance
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for MultiMeshInstance2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> MultiMeshInstance2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> MultiMeshInstance2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for MultiplayerAPI
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> MultiplayerAPI
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> MultiplayerAPI
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for MultiplayerPeerGDNative
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> MultiplayerPeerGDNative
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> MultiplayerPeerGDNative
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Mutex
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Mutex
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Mutex
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for NativeScript
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> NativeScript
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> NativeScript
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Navigation
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Navigation
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Navigation
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Navigation2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Navigation2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Navigation2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for NavigationMesh
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> NavigationMesh
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> NavigationMesh
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for NavigationMeshInstance
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> NavigationMeshInstance
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> NavigationMeshInstance
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for NavigationPolygon
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> NavigationPolygon
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> NavigationPolygon
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for NavigationPolygonInstance
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> NavigationPolygonInstance
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> NavigationPolygonInstance
[src]
obj: *mut c_void
) -> NavigationPolygonInstance
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for NetworkedMultiplayerENet
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> NetworkedMultiplayerENet
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> NetworkedMultiplayerENet
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for NetworkedMultiplayerPeer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> NetworkedMultiplayerPeer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> NetworkedMultiplayerPeer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for NinePatchRect
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> NinePatchRect
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> NinePatchRect
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Node
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Node
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Node
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Node2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Node2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Node2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for NoiseTexture
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> NoiseTexture
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> NoiseTexture
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for OS
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> OS
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> OS
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Object
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Object
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Object
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for OccluderPolygon2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> OccluderPolygon2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> OccluderPolygon2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for OmniLight
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> OmniLight
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> OmniLight
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for OpenSimplexNoise
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> OpenSimplexNoise
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> OpenSimplexNoise
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for OptionButton
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> OptionButton
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> OptionButton
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PCKPacker
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PCKPacker
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PCKPacker
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PHashTranslation
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PHashTranslation
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PHashTranslation
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PackedDataContainer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PackedDataContainer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PackedDataContainer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PackedDataContainerRef
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PackedDataContainerRef
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PackedDataContainerRef
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PackedScene
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PackedScene
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PackedScene
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PacketPeer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PacketPeer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PacketPeer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PacketPeerGDNative
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PacketPeerGDNative
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PacketPeerGDNative
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PacketPeerStream
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PacketPeerStream
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PacketPeerStream
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PacketPeerUDP
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PacketPeerUDP
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PacketPeerUDP
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Panel
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Panel
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Panel
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PanelContainer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PanelContainer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PanelContainer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PanoramaSky
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PanoramaSky
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PanoramaSky
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ParallaxBackground
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ParallaxBackground
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ParallaxBackground
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ParallaxLayer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ParallaxLayer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ParallaxLayer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Particles
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Particles
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Particles
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Particles2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Particles2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Particles2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ParticlesMaterial
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ParticlesMaterial
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ParticlesMaterial
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Path
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Path
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Path
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Path2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Path2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Path2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PathFollow
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PathFollow
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PathFollow
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PathFollow2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PathFollow2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PathFollow2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Performance
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Performance
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Performance
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PhysicalBone
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PhysicalBone
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PhysicalBone
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Physics2DDirectBodyState
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Physics2DDirectBodyState
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Physics2DDirectBodyState
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Physics2DDirectBodyStateSW
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Physics2DDirectBodyStateSW
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> Physics2DDirectBodyStateSW
[src]
obj: *mut c_void
) -> Physics2DDirectBodyStateSW
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Physics2DDirectSpaceState
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Physics2DDirectSpaceState
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> Physics2DDirectSpaceState
[src]
obj: *mut c_void
) -> Physics2DDirectSpaceState
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Physics2DServer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Physics2DServer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Physics2DServer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Physics2DServerSW
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Physics2DServerSW
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Physics2DServerSW
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Physics2DShapeQueryParameters
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Physics2DShapeQueryParameters
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> Physics2DShapeQueryParameters
[src]
obj: *mut c_void
) -> Physics2DShapeQueryParameters
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Physics2DShapeQueryResult
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Physics2DShapeQueryResult
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> Physics2DShapeQueryResult
[src]
obj: *mut c_void
) -> Physics2DShapeQueryResult
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Physics2DTestMotionResult
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Physics2DTestMotionResult
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> Physics2DTestMotionResult
[src]
obj: *mut c_void
) -> Physics2DTestMotionResult
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PhysicsBody
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PhysicsBody
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PhysicsBody
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PhysicsBody2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PhysicsBody2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PhysicsBody2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PhysicsDirectBodyState
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PhysicsDirectBodyState
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PhysicsDirectBodyState
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PhysicsDirectSpaceState
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PhysicsDirectSpaceState
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PhysicsDirectSpaceState
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PhysicsMaterial
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PhysicsMaterial
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PhysicsMaterial
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PhysicsServer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PhysicsServer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PhysicsServer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PhysicsShapeQueryParameters
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PhysicsShapeQueryParameters
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> PhysicsShapeQueryParameters
[src]
obj: *mut c_void
) -> PhysicsShapeQueryParameters
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PhysicsShapeQueryResult
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PhysicsShapeQueryResult
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PhysicsShapeQueryResult
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PinJoint
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PinJoint
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PinJoint
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PinJoint2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PinJoint2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PinJoint2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PlaneMesh
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PlaneMesh
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PlaneMesh
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PlaneShape
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PlaneShape
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PlaneShape
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PluginScript
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PluginScript
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PluginScript
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PointMesh
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PointMesh
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PointMesh
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Polygon2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Polygon2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Polygon2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PolygonPathFinder
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PolygonPathFinder
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PolygonPathFinder
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Popup
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Popup
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Popup
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PopupDialog
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PopupDialog
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PopupDialog
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PopupMenu
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PopupMenu
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PopupMenu
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PopupPanel
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PopupPanel
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PopupPanel
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Position2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Position2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Position2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Position3D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Position3D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Position3D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PrimitiveMesh
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PrimitiveMesh
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PrimitiveMesh
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for PrismMesh
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> PrismMesh
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> PrismMesh
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ProceduralSky
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ProceduralSky
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ProceduralSky
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ProgressBar
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ProgressBar
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ProgressBar
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ProjectSettings
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ProjectSettings
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ProjectSettings
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ProximityGroup
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ProximityGroup
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ProximityGroup
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ProxyTexture
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ProxyTexture
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ProxyTexture
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for QuadMesh
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> QuadMesh
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> QuadMesh
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for RandomNumberGenerator
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> RandomNumberGenerator
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> RandomNumberGenerator
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Range
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Range
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Range
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for RayCast
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> RayCast
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> RayCast
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for RayCast2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> RayCast2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> RayCast2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for RayShape
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> RayShape
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> RayShape
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for RayShape2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> RayShape2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> RayShape2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for RectangleShape2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> RectangleShape2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> RectangleShape2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Reference
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Reference
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Reference
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ReferenceRect
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ReferenceRect
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ReferenceRect
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ReflectionProbe
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ReflectionProbe
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ReflectionProbe
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for RegEx
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> RegEx
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> RegEx
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for RegExMatch
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> RegExMatch
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> RegExMatch
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for RemoteTransform
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> RemoteTransform
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> RemoteTransform
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for RemoteTransform2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> RemoteTransform2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> RemoteTransform2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Resource
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Resource
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Resource
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ResourceFormatLoader
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ResourceFormatLoader
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ResourceFormatLoader
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ResourceFormatLoaderCrypto
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ResourceFormatLoaderCrypto
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> ResourceFormatLoaderCrypto
[src]
obj: *mut c_void
) -> ResourceFormatLoaderCrypto
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ResourceFormatSaver
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ResourceFormatSaver
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ResourceFormatSaver
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ResourceFormatSaverCrypto
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ResourceFormatSaverCrypto
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> ResourceFormatSaverCrypto
[src]
obj: *mut c_void
) -> ResourceFormatSaverCrypto
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ResourceImporter
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ResourceImporter
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ResourceImporter
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ResourceInteractiveLoader
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ResourceInteractiveLoader
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> ResourceInteractiveLoader
[src]
obj: *mut c_void
) -> ResourceInteractiveLoader
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ResourceLoader
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ResourceLoader
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ResourceLoader
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ResourcePreloader
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ResourcePreloader
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ResourcePreloader
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ResourceSaver
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ResourceSaver
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ResourceSaver
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for RichTextEffect
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> RichTextEffect
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> RichTextEffect
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for RichTextLabel
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> RichTextLabel
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> RichTextLabel
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for RigidBody
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> RigidBody
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> RigidBody
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for RigidBody2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> RigidBody2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> RigidBody2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for RootMotionView
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> RootMotionView
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> RootMotionView
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SceneState
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SceneState
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SceneState
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SceneTree
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SceneTree
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SceneTree
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SceneTreeTimer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SceneTreeTimer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SceneTreeTimer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Script
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Script
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Script
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ScriptCreateDialog
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ScriptCreateDialog
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ScriptCreateDialog
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ScriptEditor
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ScriptEditor
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ScriptEditor
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ScrollBar
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ScrollBar
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ScrollBar
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ScrollContainer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ScrollContainer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ScrollContainer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SegmentShape2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SegmentShape2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SegmentShape2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Semaphore
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Semaphore
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Semaphore
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Separator
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Separator
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Separator
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Shader
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Shader
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Shader
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ShaderMaterial
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ShaderMaterial
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ShaderMaterial
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Shape
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Shape
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Shape
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Shape2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Shape2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Shape2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ShortCut
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ShortCut
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ShortCut
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Skeleton
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Skeleton
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Skeleton
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Skeleton2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Skeleton2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Skeleton2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SkeletonIK
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SkeletonIK
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SkeletonIK
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Skin
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Skin
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Skin
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SkinReference
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SkinReference
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SkinReference
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Sky
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Sky
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Sky
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Slider
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Slider
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Slider
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SliderJoint
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SliderJoint
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SliderJoint
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SoftBody
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SoftBody
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SoftBody
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Spatial
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Spatial
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Spatial
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SpatialGizmo
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SpatialGizmo
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SpatialGizmo
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SpatialMaterial
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SpatialMaterial
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SpatialMaterial
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SpatialVelocityTracker
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SpatialVelocityTracker
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SpatialVelocityTracker
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SphereMesh
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SphereMesh
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SphereMesh
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SphereShape
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SphereShape
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SphereShape
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SpinBox
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SpinBox
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SpinBox
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SplitContainer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SplitContainer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SplitContainer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SpotLight
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SpotLight
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SpotLight
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SpringArm
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SpringArm
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SpringArm
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Sprite
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Sprite
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Sprite
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Sprite3D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Sprite3D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Sprite3D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SpriteBase3D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SpriteBase3D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SpriteBase3D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SpriteFrames
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SpriteFrames
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SpriteFrames
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for StaticBody
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> StaticBody
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> StaticBody
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for StaticBody2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> StaticBody2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> StaticBody2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for StreamPeer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> StreamPeer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> StreamPeer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for StreamPeerBuffer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> StreamPeerBuffer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> StreamPeerBuffer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for StreamPeerGDNative
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> StreamPeerGDNative
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> StreamPeerGDNative
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for StreamPeerSSL
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> StreamPeerSSL
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> StreamPeerSSL
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for StreamPeerTCP
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> StreamPeerTCP
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> StreamPeerTCP
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for StreamTexture
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> StreamTexture
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> StreamTexture
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for StyleBox
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> StyleBox
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> StyleBox
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for StyleBoxEmpty
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> StyleBoxEmpty
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> StyleBoxEmpty
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for StyleBoxFlat
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> StyleBoxFlat
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> StyleBoxFlat
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for StyleBoxLine
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> StyleBoxLine
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> StyleBoxLine
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for StyleBoxTexture
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> StyleBoxTexture
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> StyleBoxTexture
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for SurfaceTool
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> SurfaceTool
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> SurfaceTool
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for TCP_Server
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> TCP_Server
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> TCP_Server
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for TabContainer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> TabContainer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> TabContainer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Tabs
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Tabs
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Tabs
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for TextEdit
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> TextEdit
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> TextEdit
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for TextFile
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> TextFile
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> TextFile
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Texture
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Texture
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Texture
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Texture3D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Texture3D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Texture3D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for TextureArray
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> TextureArray
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> TextureArray
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for TextureButton
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> TextureButton
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> TextureButton
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for TextureLayered
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> TextureLayered
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> TextureLayered
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for TextureProgress
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> TextureProgress
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> TextureProgress
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for TextureRect
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> TextureRect
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> TextureRect
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Theme
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Theme
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Theme
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Thread
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Thread
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Thread
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for TileMap
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> TileMap
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> TileMap
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for TileSet
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> TileSet
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> TileSet
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Timer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Timer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Timer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ToolButton
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ToolButton
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ToolButton
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for TouchScreenButton
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> TouchScreenButton
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> TouchScreenButton
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Translation
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Translation
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Translation
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for TranslationServer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> TranslationServer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> TranslationServer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Tree
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Tree
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Tree
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for TreeItem
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> TreeItem
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> TreeItem
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for TriangleMesh
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> TriangleMesh
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> TriangleMesh
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Tween
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Tween
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Tween
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for UPNP
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> UPNP
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> UPNP
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for UPNPDevice
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> UPNPDevice
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> UPNPDevice
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for UndoRedo
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> UndoRedo
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> UndoRedo
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VBoxContainer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VBoxContainer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VBoxContainer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VScrollBar
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VScrollBar
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VScrollBar
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VSeparator
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VSeparator
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VSeparator
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VSlider
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VSlider
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VSlider
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VSplitContainer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VSplitContainer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VSplitContainer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VehicleBody
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VehicleBody
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VehicleBody
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VehicleWheel
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VehicleWheel
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VehicleWheel
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VideoPlayer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VideoPlayer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VideoPlayer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VideoStream
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VideoStream
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VideoStream
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VideoStreamGDNative
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VideoStreamGDNative
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VideoStreamGDNative
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VideoStreamTheora
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VideoStreamTheora
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VideoStreamTheora
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VideoStreamWebm
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VideoStreamWebm
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VideoStreamWebm
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for Viewport
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Viewport
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Viewport
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ViewportContainer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ViewportContainer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ViewportContainer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for ViewportTexture
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> ViewportTexture
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> ViewportTexture
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisibilityEnabler
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisibilityEnabler
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisibilityEnabler
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisibilityEnabler2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisibilityEnabler2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisibilityEnabler2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisibilityNotifier
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisibilityNotifier
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisibilityNotifier
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisibilityNotifier2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisibilityNotifier2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisibilityNotifier2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualInstance
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualInstance
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualInstance
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScript
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScript
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScript
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptBasicTypeConstant
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptBasicTypeConstant
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualScriptBasicTypeConstant
[src]
obj: *mut c_void
) -> VisualScriptBasicTypeConstant
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptBuiltinFunc
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptBuiltinFunc
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptBuiltinFunc
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptClassConstant
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptClassConstant
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualScriptClassConstant
[src]
obj: *mut c_void
) -> VisualScriptClassConstant
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptComment
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptComment
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptComment
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptComposeArray
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptComposeArray
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptComposeArray
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptCondition
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptCondition
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptCondition
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptConstant
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptConstant
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptConstant
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptConstructor
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptConstructor
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptConstructor
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptCustomNode
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptCustomNode
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptCustomNode
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptDeconstruct
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptDeconstruct
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptDeconstruct
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptEditor
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptEditor
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptEditor
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptEmitSignal
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptEmitSignal
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptEmitSignal
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptEngineSingleton
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptEngineSingleton
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualScriptEngineSingleton
[src]
obj: *mut c_void
) -> VisualScriptEngineSingleton
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptExpression
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptExpression
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptExpression
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptFunction
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptFunction
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptFunction
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptFunctionCall
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptFunctionCall
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptFunctionCall
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptFunctionState
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptFunctionState
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualScriptFunctionState
[src]
obj: *mut c_void
) -> VisualScriptFunctionState
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptGlobalConstant
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptGlobalConstant
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualScriptGlobalConstant
[src]
obj: *mut c_void
) -> VisualScriptGlobalConstant
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptIndexGet
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptIndexGet
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptIndexGet
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptIndexSet
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptIndexSet
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptIndexSet
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptInputAction
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptInputAction
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptInputAction
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptIterator
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptIterator
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptIterator
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptLists
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptLists
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptLists
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptLocalVar
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptLocalVar
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptLocalVar
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptLocalVarSet
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptLocalVarSet
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptLocalVarSet
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptMathConstant
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptMathConstant
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptMathConstant
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptNode
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptNode
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptNode
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptOperator
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptOperator
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptOperator
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptPreload
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptPreload
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptPreload
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptPropertyGet
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptPropertyGet
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptPropertyGet
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptPropertySet
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptPropertySet
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptPropertySet
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptResourcePath
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptResourcePath
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptResourcePath
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptReturn
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptReturn
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptReturn
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptSceneNode
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptSceneNode
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptSceneNode
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptSceneTree
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptSceneTree
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptSceneTree
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptSelect
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptSelect
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptSelect
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptSelf
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptSelf
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptSelf
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptSequence
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptSequence
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptSequence
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptSubCall
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptSubCall
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptSubCall
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptSwitch
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptSwitch
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptSwitch
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptTypeCast
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptTypeCast
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptTypeCast
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptVariableGet
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptVariableGet
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptVariableGet
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptVariableSet
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptVariableSet
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptVariableSet
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptWhile
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptWhile
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptWhile
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptYield
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptYield
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptYield
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualScriptYieldSignal
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualScriptYieldSignal
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptYieldSignal
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualServer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualServer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualServer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShader
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShader
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualShader
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNode
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNode
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualShaderNode
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeBooleanConstant
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeBooleanConstant
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeBooleanConstant
[src]
obj: *mut c_void
) -> VisualShaderNodeBooleanConstant
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeBooleanUniform
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeBooleanUniform
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeBooleanUniform
[src]
obj: *mut c_void
) -> VisualShaderNodeBooleanUniform
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeColorConstant
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeColorConstant
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeColorConstant
[src]
obj: *mut c_void
) -> VisualShaderNodeColorConstant
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeColorFunc
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeColorFunc
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeColorFunc
[src]
obj: *mut c_void
) -> VisualShaderNodeColorFunc
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeColorOp
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeColorOp
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualShaderNodeColorOp
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeColorUniform
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeColorUniform
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeColorUniform
[src]
obj: *mut c_void
) -> VisualShaderNodeColorUniform
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeCompare
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeCompare
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualShaderNodeCompare
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeCubeMap
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeCubeMap
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualShaderNodeCubeMap
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeCubeMapUniform
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeCubeMapUniform
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeCubeMapUniform
[src]
obj: *mut c_void
) -> VisualShaderNodeCubeMapUniform
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeCustom
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeCustom
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualShaderNodeCustom
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeDeterminant
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeDeterminant
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeDeterminant
[src]
obj: *mut c_void
) -> VisualShaderNodeDeterminant
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeDotProduct
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeDotProduct
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeDotProduct
[src]
obj: *mut c_void
) -> VisualShaderNodeDotProduct
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeExpression
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeExpression
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeExpression
[src]
obj: *mut c_void
) -> VisualShaderNodeExpression
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeFaceForward
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeFaceForward
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeFaceForward
[src]
obj: *mut c_void
) -> VisualShaderNodeFaceForward
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeFresnel
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeFresnel
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualShaderNodeFresnel
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeGlobalExpression
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeGlobalExpression
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeGlobalExpression
[src]
obj: *mut c_void
) -> VisualShaderNodeGlobalExpression
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeGroupBase
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeGroupBase
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeGroupBase
[src]
obj: *mut c_void
) -> VisualShaderNodeGroupBase
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeIf
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeIf
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualShaderNodeIf
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeInput
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeInput
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualShaderNodeInput
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeIs
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeIs
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualShaderNodeIs
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeOuterProduct
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeOuterProduct
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeOuterProduct
[src]
obj: *mut c_void
) -> VisualShaderNodeOuterProduct
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeOutput
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeOutput
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualShaderNodeOutput
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeScalarClamp
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeScalarClamp
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeScalarClamp
[src]
obj: *mut c_void
) -> VisualShaderNodeScalarClamp
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeScalarConstant
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeScalarConstant
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeScalarConstant
[src]
obj: *mut c_void
) -> VisualShaderNodeScalarConstant
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeScalarDerivativeFunc
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeScalarDerivativeFunc
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeScalarDerivativeFunc
[src]
obj: *mut c_void
) -> VisualShaderNodeScalarDerivativeFunc
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeScalarFunc
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeScalarFunc
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeScalarFunc
[src]
obj: *mut c_void
) -> VisualShaderNodeScalarFunc
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeScalarInterp
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeScalarInterp
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeScalarInterp
[src]
obj: *mut c_void
) -> VisualShaderNodeScalarInterp
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeScalarOp
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeScalarOp
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualShaderNodeScalarOp
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeScalarSmoothStep
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeScalarSmoothStep
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeScalarSmoothStep
[src]
obj: *mut c_void
) -> VisualShaderNodeScalarSmoothStep
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeScalarSwitch
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeScalarSwitch
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeScalarSwitch
[src]
obj: *mut c_void
) -> VisualShaderNodeScalarSwitch
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeScalarUniform
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeScalarUniform
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeScalarUniform
[src]
obj: *mut c_void
) -> VisualShaderNodeScalarUniform
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeSwitch
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeSwitch
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualShaderNodeSwitch
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeTexture
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeTexture
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualShaderNodeTexture
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeTextureUniform
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeTextureUniform
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeTextureUniform
[src]
obj: *mut c_void
) -> VisualShaderNodeTextureUniform
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeTextureUniformTriplanar
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeTextureUniformTriplanar
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeTextureUniformTriplanar
[src]
obj: *mut c_void
) -> VisualShaderNodeTextureUniformTriplanar
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeTransformCompose
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeTransformCompose
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeTransformCompose
[src]
obj: *mut c_void
) -> VisualShaderNodeTransformCompose
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeTransformConstant
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeTransformConstant
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeTransformConstant
[src]
obj: *mut c_void
) -> VisualShaderNodeTransformConstant
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeTransformDecompose
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeTransformDecompose
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeTransformDecompose
[src]
obj: *mut c_void
) -> VisualShaderNodeTransformDecompose
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeTransformFunc
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeTransformFunc
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeTransformFunc
[src]
obj: *mut c_void
) -> VisualShaderNodeTransformFunc
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeTransformMult
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeTransformMult
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeTransformMult
[src]
obj: *mut c_void
) -> VisualShaderNodeTransformMult
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeTransformUniform
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeTransformUniform
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeTransformUniform
[src]
obj: *mut c_void
) -> VisualShaderNodeTransformUniform
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeTransformVecMult
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeTransformVecMult
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeTransformVecMult
[src]
obj: *mut c_void
) -> VisualShaderNodeTransformVecMult
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeUniform
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeUniform
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualShaderNodeUniform
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeVec3Constant
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVec3Constant
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeVec3Constant
[src]
obj: *mut c_void
) -> VisualShaderNodeVec3Constant
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeVec3Uniform
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVec3Uniform
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeVec3Uniform
[src]
obj: *mut c_void
) -> VisualShaderNodeVec3Uniform
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeVectorClamp
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVectorClamp
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeVectorClamp
[src]
obj: *mut c_void
) -> VisualShaderNodeVectorClamp
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeVectorCompose
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVectorCompose
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeVectorCompose
[src]
obj: *mut c_void
) -> VisualShaderNodeVectorCompose
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeVectorDecompose
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVectorDecompose
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeVectorDecompose
[src]
obj: *mut c_void
) -> VisualShaderNodeVectorDecompose
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeVectorDerivativeFunc
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVectorDerivativeFunc
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeVectorDerivativeFunc
[src]
obj: *mut c_void
) -> VisualShaderNodeVectorDerivativeFunc
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeVectorDistance
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVectorDistance
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeVectorDistance
[src]
obj: *mut c_void
) -> VisualShaderNodeVectorDistance
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeVectorFunc
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVectorFunc
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeVectorFunc
[src]
obj: *mut c_void
) -> VisualShaderNodeVectorFunc
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeVectorInterp
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVectorInterp
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeVectorInterp
[src]
obj: *mut c_void
) -> VisualShaderNodeVectorInterp
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeVectorLen
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVectorLen
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeVectorLen
[src]
obj: *mut c_void
) -> VisualShaderNodeVectorLen
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeVectorOp
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVectorOp
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualShaderNodeVectorOp
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeVectorRefract
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVectorRefract
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeVectorRefract
[src]
obj: *mut c_void
) -> VisualShaderNodeVectorRefract
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeVectorScalarMix
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVectorScalarMix
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeVectorScalarMix
[src]
obj: *mut c_void
) -> VisualShaderNodeVectorScalarMix
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeVectorScalarSmoothStep
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVectorScalarSmoothStep
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeVectorScalarSmoothStep
[src]
obj: *mut c_void
) -> VisualShaderNodeVectorScalarSmoothStep
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeVectorScalarStep
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVectorScalarStep
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeVectorScalarStep
[src]
obj: *mut c_void
) -> VisualShaderNodeVectorScalarStep
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for VisualShaderNodeVectorSmoothStep
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVectorSmoothStep
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeVectorSmoothStep
[src]
obj: *mut c_void
) -> VisualShaderNodeVectorSmoothStep
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for WeakRef
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> WeakRef
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> WeakRef
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for WebRTCDataChannel
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> WebRTCDataChannel
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> WebRTCDataChannel
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for WebRTCDataChannelGDNative
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> WebRTCDataChannelGDNative
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> WebRTCDataChannelGDNative
[src]
obj: *mut c_void
) -> WebRTCDataChannelGDNative
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for WebRTCMultiplayer
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> WebRTCMultiplayer
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> WebRTCMultiplayer
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for WebRTCPeerConnection
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> WebRTCPeerConnection
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> WebRTCPeerConnection
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl GodotObject for WebRTCPeerConnectionGDNative
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> WebRTCPeerConnectionGDNative
[src]
unsafe fn from_return_position_sys(
obj: *mut c_void
) -> WebRTCPeerConnectionGDNative
[src]
obj: *mut c_void
) -> WebRTCPeerConnectionGDNative