[−][src]Struct gdnative::VisualShaderNodeGlobalExpression
core class VisualShaderNodeGlobalExpression
inherits VisualShaderNodeExpression
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
VisualShaderNodeGlobalExpression inherits methods from:
Implementations
impl VisualShaderNodeGlobalExpression
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pub fn new() -> VisualShaderNodeGlobalExpression
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pub fn new_ref(&self) -> VisualShaderNodeGlobalExpression
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Creates a new reference to the same reference-counted object.
pub fn to_visual_shader_node_expression(&self) -> VisualShaderNodeExpression
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Up-cast.
pub fn to_visual_shader_node_group_base(&self) -> VisualShaderNodeGroupBase
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Up-cast.
pub fn to_visual_shader_node(&self) -> VisualShaderNode
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = VisualShaderNodeExpression>
pub fn new_ref(&self) -> VisualShaderNodeExpression
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Creates a new reference to the same reference-counted object.
pub fn get_expression(&self) -> GodotString
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pub fn set_expression(&mut self, expression: GodotString)
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pub fn to_visual_shader_node_group_base(&self) -> VisualShaderNodeGroupBase
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Up-cast.
pub fn to_visual_shader_node(&self) -> VisualShaderNode
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for VisualShaderNodeGlobalExpression
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fn clone(&self) -> VisualShaderNodeGlobalExpression
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fn clone_from(&mut self, source: &Self)
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impl Debug for VisualShaderNodeGlobalExpression
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impl Deref for VisualShaderNodeGlobalExpression
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type Target = VisualShaderNodeExpression
The resulting type after dereferencing.
fn deref(&self) -> &VisualShaderNodeExpression
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impl DerefMut for VisualShaderNodeGlobalExpression
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fn deref_mut(&mut self) -> &mut VisualShaderNodeExpression
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impl Drop for VisualShaderNodeGlobalExpression
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impl FromVariant for VisualShaderNodeGlobalExpression
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fn from_variant(
variant: &Variant
) -> Result<VisualShaderNodeGlobalExpression, FromVariantError>
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variant: &Variant
) -> Result<VisualShaderNodeGlobalExpression, FromVariantError>
impl GodotObject for VisualShaderNodeGlobalExpression
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeGlobalExpression
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeGlobalExpression
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obj: *mut c_void
) -> VisualShaderNodeGlobalExpression
unsafe fn to_sys(&self) -> *mut c_void
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unsafe fn claim(&self) -> Self
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impl Instanciable for VisualShaderNodeGlobalExpression
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impl ToVariant for VisualShaderNodeGlobalExpression
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for VisualShaderNodeGlobalExpression
impl !Send for VisualShaderNodeGlobalExpression
impl !Sync for VisualShaderNodeGlobalExpression
impl Unpin for VisualShaderNodeGlobalExpression
impl UnwindSafe for VisualShaderNodeGlobalExpression
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,