[][src]Struct gdnative::VisualShaderNodeGlobalExpression

pub struct VisualShaderNodeGlobalExpression { /* fields omitted */ }

core class VisualShaderNodeGlobalExpression inherits VisualShaderNodeExpression (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

VisualShaderNodeGlobalExpression inherits methods from:

Implementations

impl VisualShaderNodeGlobalExpression[src]

pub fn new() -> VisualShaderNodeGlobalExpression[src]

pub fn new_ref(&self) -> VisualShaderNodeGlobalExpression[src]

Creates a new reference to the same reference-counted object.

pub fn to_visual_shader_node_expression(&self) -> VisualShaderNodeExpression[src]

Up-cast.

pub fn to_visual_shader_node_group_base(&self) -> VisualShaderNodeGroupBase[src]

Up-cast.

pub fn to_visual_shader_node(&self) -> VisualShaderNode[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = VisualShaderNodeExpression>

pub fn new_ref(&self) -> VisualShaderNodeExpression[src]

Creates a new reference to the same reference-counted object.

pub fn get_expression(&self) -> GodotString[src]

pub fn set_expression(&mut self, expression: GodotString)[src]

pub fn to_visual_shader_node_group_base(&self) -> VisualShaderNodeGroupBase[src]

Up-cast.

pub fn to_visual_shader_node(&self) -> VisualShaderNode[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for VisualShaderNodeGlobalExpression[src]

impl Debug for VisualShaderNodeGlobalExpression[src]

impl Deref for VisualShaderNodeGlobalExpression[src]

type Target = VisualShaderNodeExpression

The resulting type after dereferencing.

impl DerefMut for VisualShaderNodeGlobalExpression[src]

impl Drop for VisualShaderNodeGlobalExpression[src]

impl FromVariant for VisualShaderNodeGlobalExpression[src]

impl GodotObject for VisualShaderNodeGlobalExpression[src]

impl Instanciable for VisualShaderNodeGlobalExpression[src]

impl ToVariant for VisualShaderNodeGlobalExpression[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.