[−][src]Struct gdnative::VisualScriptFunctionState
core class VisualScriptFunctionState
inherits Reference
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
VisualScriptFunctionState inherits methods from:
Implementations
impl VisualScriptFunctionState
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pub fn new() -> VisualScriptFunctionState
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pub fn new_ref(&self) -> VisualScriptFunctionState
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Creates a new reference to the same reference-counted object.
pub fn _signal_callback(&mut self, varargs: &[Variant]) -> Variant
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pub fn connect_to_signal(
&mut self,
obj: Option<Object>,
signals: GodotString,
args: VariantArray
)
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&mut self,
obj: Option<Object>,
signals: GodotString,
args: VariantArray
)
pub fn is_valid(&self) -> bool
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pub fn resume(&mut self, args: VariantArray) -> Variant
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Reference>
pub fn new_ref(&self) -> Reference
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Creates a new reference to the same reference-counted object.
pub fn init_ref(&mut self) -> bool
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pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for VisualScriptFunctionState
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fn clone(&self) -> VisualScriptFunctionState
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fn clone_from(&mut self, source: &Self)
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impl Debug for VisualScriptFunctionState
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impl Deref for VisualScriptFunctionState
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impl DerefMut for VisualScriptFunctionState
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impl Drop for VisualScriptFunctionState
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impl FromVariant for VisualScriptFunctionState
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fn from_variant(
variant: &Variant
) -> Result<VisualScriptFunctionState, FromVariantError>
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variant: &Variant
) -> Result<VisualScriptFunctionState, FromVariantError>
impl GodotObject for VisualScriptFunctionState
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> VisualScriptFunctionState
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualScriptFunctionState
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obj: *mut c_void
) -> VisualScriptFunctionState
unsafe fn to_sys(&self) -> *mut c_void
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unsafe fn claim(&self) -> Self
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impl Instanciable for VisualScriptFunctionState
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impl ToVariant for VisualScriptFunctionState
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for VisualScriptFunctionState
impl !Send for VisualScriptFunctionState
impl !Sync for VisualScriptFunctionState
impl Unpin for VisualScriptFunctionState
impl UnwindSafe for VisualScriptFunctionState
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,