[−][src]Struct gdnative::Shape2D
core class Shape2D
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
Shape2D inherits methods from:
Implementations
impl Shape2D
[src]
pub fn new_ref(&self) -> Shape2D
[src]
Creates a new reference to the same reference-counted object.
pub fn collide(
&mut self,
local_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
with_shape: Option<Shape2D>,
shape_xform: Transform2D<f32, UnknownUnit, UnknownUnit>
) -> bool
[src]
&mut self,
local_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
with_shape: Option<Shape2D>,
shape_xform: Transform2D<f32, UnknownUnit, UnknownUnit>
) -> bool
pub fn collide_and_get_contacts(
&mut self,
local_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
with_shape: Option<Shape2D>,
shape_xform: Transform2D<f32, UnknownUnit, UnknownUnit>
) -> VariantArray
[src]
&mut self,
local_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
with_shape: Option<Shape2D>,
shape_xform: Transform2D<f32, UnknownUnit, UnknownUnit>
) -> VariantArray
pub fn collide_with_motion(
&mut self,
local_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
local_motion: Vector2D<f32, UnknownUnit>,
with_shape: Option<Shape2D>,
shape_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
shape_motion: Vector2D<f32, UnknownUnit>
) -> bool
[src]
&mut self,
local_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
local_motion: Vector2D<f32, UnknownUnit>,
with_shape: Option<Shape2D>,
shape_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
shape_motion: Vector2D<f32, UnknownUnit>
) -> bool
pub fn collide_with_motion_and_get_contacts(
&mut self,
local_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
local_motion: Vector2D<f32, UnknownUnit>,
with_shape: Option<Shape2D>,
shape_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
shape_motion: Vector2D<f32, UnknownUnit>
) -> VariantArray
[src]
&mut self,
local_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
local_motion: Vector2D<f32, UnknownUnit>,
with_shape: Option<Shape2D>,
shape_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
shape_motion: Vector2D<f32, UnknownUnit>
) -> VariantArray
pub fn get_custom_solver_bias(&self) -> f64
[src]
pub fn set_custom_solver_bias(&mut self, bias: f64)
[src]
pub fn to_resource(&self) -> Resource
[src]
Up-cast.
pub fn to_reference(&self) -> Reference
[src]
Up-cast.
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
[src]
T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Resource>
pub fn new_ref(&self) -> Resource
[src]
Creates a new reference to the same reference-counted object.
pub fn _setup_local_to_scene(&mut self)
[src]
pub fn duplicate(&self, subresources: bool) -> Option<Resource>
[src]
pub fn get_local_scene(&self) -> Option<Node>
[src]
pub fn get_name(&self) -> GodotString
[src]
pub fn get_path(&self) -> GodotString
[src]
pub fn get_rid(&self) -> Rid
[src]
pub fn is_local_to_scene(&self) -> bool
[src]
pub fn set_local_to_scene(&mut self, enable: bool)
[src]
pub fn set_name(&mut self, name: GodotString)
[src]
pub fn set_path(&mut self, path: GodotString)
[src]
pub fn setup_local_to_scene(&mut self)
[src]
pub fn take_over_path(&mut self, path: GodotString)
[src]
pub fn init_ref(&mut self) -> bool
[src]
Inherited from Reference.
pub fn to_reference(&self) -> Reference
[src]
Up-cast.
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
[src]
T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for Shape2D
[src]
impl Debug for Shape2D
[src]
impl Deref for Shape2D
[src]
impl DerefMut for Shape2D
[src]
impl Drop for Shape2D
[src]
impl FromVariant for Shape2D
[src]
fn from_variant(variant: &Variant) -> Result<Shape2D, FromVariantError>
[src]
impl GodotObject for Shape2D
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Shape2D
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Shape2D
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
unsafe fn claim(&self) -> Self
[src]
impl ToVariant for Shape2D
[src]
fn to_variant(&self) -> Variant
[src]
Auto Trait Implementations
impl RefUnwindSafe for Shape2D
impl !Send for Shape2D
impl !Sync for Shape2D
impl Unpin for Shape2D
impl UnwindSafe for Shape2D
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Export for T where
T: GodotObject + ToVariant,
[src]
T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,