[−][src]Struct gdnative::PluginScript
core class PluginScript
inherits Script
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
PluginScript inherits methods from:
Implementations
impl PluginScript
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pub fn new() -> PluginScript
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pub fn new_ref(&self) -> PluginScript
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Creates a new reference to the same reference-counted object.
pub fn _new(&mut self, varargs: &[Variant]) -> Variant
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pub fn to_script(&self) -> Script
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Script>
pub fn new_ref(&self) -> Script
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Creates a new reference to the same reference-counted object.
pub fn can_instance(&self) -> bool
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pub fn get_base_script(&self) -> Option<Script>
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pub fn get_instance_base_type(&self) -> GodotString
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pub fn get_property_default_value(&mut self, property: GodotString) -> Variant
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pub fn get_script_constant_map(&mut self) -> Dictionary
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pub fn get_script_method_list(&mut self) -> VariantArray
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pub fn get_script_property_list(&mut self) -> VariantArray
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pub fn get_script_signal_list(&mut self) -> VariantArray
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pub fn get_source_code(&self) -> GodotString
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pub fn has_script_signal(&self, signal_name: GodotString) -> bool
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pub fn has_source_code(&self) -> bool
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pub fn instance_has(&self, base_object: Option<Object>) -> bool
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pub fn is_tool(&self) -> bool
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pub fn reload(&mut self, keep_state: bool) -> Result<(), GodotError>
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pub fn set_source_code(&mut self, source: GodotString)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for PluginScript
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fn clone(&self) -> PluginScript
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fn clone_from(&mut self, source: &Self)
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impl Debug for PluginScript
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impl Deref for PluginScript
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impl DerefMut for PluginScript
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impl Drop for PluginScript
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impl FromVariant for PluginScript
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fn from_variant(variant: &Variant) -> Result<PluginScript, FromVariantError>
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impl GodotObject for PluginScript
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> PluginScript
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unsafe fn from_return_position_sys(obj: *mut c_void) -> PluginScript
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unsafe fn to_sys(&self) -> *mut c_void
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unsafe fn claim(&self) -> Self
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impl Instanciable for PluginScript
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fn construct() -> PluginScript
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impl ToVariant for PluginScript
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for PluginScript
impl !Send for PluginScript
impl !Sync for PluginScript
impl Unpin for PluginScript
impl UnwindSafe for PluginScript
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,