[][src]Struct gdnative::VisualShaderNodeVec3Uniform

pub struct VisualShaderNodeVec3Uniform { /* fields omitted */ }

core class VisualShaderNodeVec3Uniform inherits VisualShaderNodeUniform (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

VisualShaderNodeVec3Uniform inherits methods from:

Methods

impl VisualShaderNodeVec3Uniform[src]

pub fn new() -> VisualShaderNodeVec3Uniform[src]

pub fn new_ref(&self) -> VisualShaderNodeVec3Uniform[src]

Creates a new reference to the same reference-counted object.

pub fn to_visual_shader_node_uniform(&self) -> VisualShaderNodeUniform[src]

Up-cast.

pub fn to_visual_shader_node(&self) -> VisualShaderNode[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = VisualShaderNodeUniform>

pub fn new_ref(&self) -> VisualShaderNodeUniform[src]

Creates a new reference to the same reference-counted object.

pub fn get_uniform_name(&self) -> GodotString[src]

pub fn set_uniform_name(&mut self, name: GodotString)[src]

pub fn to_visual_shader_node(&self) -> VisualShaderNode[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for VisualShaderNodeVec3Uniform[src]

impl Debug for VisualShaderNodeVec3Uniform[src]

impl Deref for VisualShaderNodeVec3Uniform[src]

type Target = VisualShaderNodeUniform

The resulting type after dereferencing.

impl DerefMut for VisualShaderNodeVec3Uniform[src]

impl Drop for VisualShaderNodeVec3Uniform[src]

impl FromVariant for VisualShaderNodeVec3Uniform[src]

impl GodotObject for VisualShaderNodeVec3Uniform[src]

impl Instanciable for VisualShaderNodeVec3Uniform[src]

impl ToVariant for VisualShaderNodeVec3Uniform[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.