[][src]Struct gdnative::VisualShaderNodeScalarOp

pub struct VisualShaderNodeScalarOp { /* fields omitted */ }

core class VisualShaderNodeScalarOp inherits VisualShaderNode (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

VisualShaderNodeScalarOp inherits methods from:

Methods

impl VisualShaderNodeScalarOp[src]

Constants

pub const OP_DIV: i64[src]

pub const OP_MOD: i64[src]

pub const OP_MAX: i64[src]

pub const OP_POW: i64[src]

pub const OP_MIN: i64[src]

pub const OP_STEP: i64[src]

pub const OP_ADD: i64[src]

pub const OP_ATAN2: i64[src]

pub const OP_MUL: i64[src]

pub const OP_SUB: i64[src]

impl VisualShaderNodeScalarOp[src]

pub fn new() -> VisualShaderNodeScalarOp[src]

pub fn new_ref(&self) -> VisualShaderNodeScalarOp[src]

Creates a new reference to the same reference-counted object.

pub fn get_operator(&self) -> VisualShaderNodeScalarOpOperator[src]

pub fn set_operator(&mut self, op: i64)[src]

pub fn to_visual_shader_node(&self) -> VisualShaderNode[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = VisualShaderNode>

pub fn new_ref(&self) -> VisualShaderNode[src]

Creates a new reference to the same reference-counted object.

pub fn get_default_input_values(&self) -> VariantArray[src]

pub fn get_input_port_default_value(&self, port: i64) -> Variant[src]

pub fn get_output_port_for_preview(&self) -> i64[src]

pub fn set_default_input_values(&mut self, values: VariantArray)[src]

pub fn set_input_port_default_value(&mut self, port: i64, value: Variant)[src]

pub fn set_output_port_for_preview(&mut self, port: i64)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for VisualShaderNodeScalarOp[src]

impl Debug for VisualShaderNodeScalarOp[src]

impl Deref for VisualShaderNodeScalarOp[src]

type Target = VisualShaderNode

The resulting type after dereferencing.

impl DerefMut for VisualShaderNodeScalarOp[src]

impl Drop for VisualShaderNodeScalarOp[src]

impl FromVariant for VisualShaderNodeScalarOp[src]

impl GodotObject for VisualShaderNodeScalarOp[src]

impl Instanciable for VisualShaderNodeScalarOp[src]

impl ToVariant for VisualShaderNodeScalarOp[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.