[][src]Struct gdnative::VisualShaderNodeCubeMapUniform

pub struct VisualShaderNodeCubeMapUniform { /* fields omitted */ }

core class VisualShaderNodeCubeMapUniform inherits VisualShaderNodeTextureUniform (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

VisualShaderNodeCubeMapUniform inherits methods from:

Methods

impl VisualShaderNodeCubeMapUniform[src]

pub fn new() -> VisualShaderNodeCubeMapUniform[src]

pub fn new_ref(&self) -> VisualShaderNodeCubeMapUniform[src]

Creates a new reference to the same reference-counted object.

pub fn to_visual_shader_node_texture_uniform(
    &self
) -> VisualShaderNodeTextureUniform
[src]

Up-cast.

pub fn to_visual_shader_node_uniform(&self) -> VisualShaderNodeUniform[src]

Up-cast.

pub fn to_visual_shader_node(&self) -> VisualShaderNode[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = VisualShaderNodeTextureUniform>

pub fn new_ref(&self) -> VisualShaderNodeTextureUniform[src]

Creates a new reference to the same reference-counted object.

pub fn get_color_default(&self) -> VisualShaderNodeTextureUniformColorDefault[src]

pub fn get_texture_type(&self) -> VisualShaderNodeTextureUniformTextureType[src]

pub fn set_color_default(&mut self, _type: i64)[src]

pub fn set_texture_type(&mut self, _type: i64)[src]

pub fn to_visual_shader_node_uniform(&self) -> VisualShaderNodeUniform[src]

Up-cast.

pub fn to_visual_shader_node(&self) -> VisualShaderNode[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for VisualShaderNodeCubeMapUniform[src]

impl Debug for VisualShaderNodeCubeMapUniform[src]

impl Deref for VisualShaderNodeCubeMapUniform[src]

type Target = VisualShaderNodeTextureUniform

The resulting type after dereferencing.

impl DerefMut for VisualShaderNodeCubeMapUniform[src]

impl Drop for VisualShaderNodeCubeMapUniform[src]

impl FromVariant for VisualShaderNodeCubeMapUniform[src]

impl GodotObject for VisualShaderNodeCubeMapUniform[src]

impl Instanciable for VisualShaderNodeCubeMapUniform[src]

impl ToVariant for VisualShaderNodeCubeMapUniform[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.