[−][src]Struct gdnative::VisualScriptGlobalConstant
core class VisualScriptGlobalConstant
inherits VisualScriptNode
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
VisualScriptGlobalConstant inherits methods from:
Methods
impl VisualScriptGlobalConstant
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pub fn new() -> VisualScriptGlobalConstant
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pub fn new_ref(&self) -> VisualScriptGlobalConstant
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Creates a new reference to the same reference-counted object.
pub fn get_global_constant(&mut self) -> i64
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pub fn set_global_constant(&mut self, index: i64)
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pub fn to_visual_script_node(&self) -> VisualScriptNode
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = VisualScriptNode>
pub fn new_ref(&self) -> VisualScriptNode
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Creates a new reference to the same reference-counted object.
pub fn _get_default_input_values(&self) -> VariantArray
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pub fn _set_default_input_values(&mut self, values: VariantArray)
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pub fn get_default_input_value(&self, port_idx: i64) -> Variant
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pub fn get_visual_script(&self) -> Option<VisualScript>
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pub fn ports_changed_notify(&mut self)
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pub fn set_default_input_value(&mut self, port_idx: i64, value: Variant)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for VisualScriptGlobalConstant
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fn clone(&self) -> VisualScriptGlobalConstant
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fn clone_from(&mut self, source: &Self)
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impl Debug for VisualScriptGlobalConstant
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impl Deref for VisualScriptGlobalConstant
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type Target = VisualScriptNode
The resulting type after dereferencing.
fn deref(&self) -> &VisualScriptNode
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impl DerefMut for VisualScriptGlobalConstant
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fn deref_mut(&mut self) -> &mut VisualScriptNode
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impl Drop for VisualScriptGlobalConstant
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impl FromVariant for VisualScriptGlobalConstant
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fn from_variant(
variant: &Variant
) -> Result<VisualScriptGlobalConstant, FromVariantError>
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variant: &Variant
) -> Result<VisualScriptGlobalConstant, FromVariantError>
impl GodotObject for VisualScriptGlobalConstant
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> VisualScriptGlobalConstant
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualScriptGlobalConstant
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obj: *mut c_void
) -> VisualScriptGlobalConstant
unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for VisualScriptGlobalConstant
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impl ToVariant for VisualScriptGlobalConstant
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for VisualScriptGlobalConstant
impl !Send for VisualScriptGlobalConstant
impl !Sync for VisualScriptGlobalConstant
impl Unpin for VisualScriptGlobalConstant
impl UnwindSafe for VisualScriptGlobalConstant
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,