[−][src]Struct gdnative::VisualScriptConstant
core class VisualScriptConstant
inherits VisualScriptNode
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
VisualScriptConstant inherits methods from:
Methods
impl VisualScriptConstant
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pub fn new() -> VisualScriptConstant
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pub fn new_ref(&self) -> VisualScriptConstant
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Creates a new reference to the same reference-counted object.
pub fn get_constant_type(&self) -> VariantType
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pub fn get_constant_value(&self) -> Variant
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pub fn set_constant_type(&mut self, _type: i64)
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pub fn set_constant_value(&mut self, value: Variant)
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pub fn to_visual_script_node(&self) -> VisualScriptNode
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = VisualScriptNode>
pub fn new_ref(&self) -> VisualScriptNode
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Creates a new reference to the same reference-counted object.
pub fn _get_default_input_values(&self) -> VariantArray
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pub fn _set_default_input_values(&mut self, values: VariantArray)
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pub fn get_default_input_value(&self, port_idx: i64) -> Variant
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pub fn get_visual_script(&self) -> Option<VisualScript>
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pub fn ports_changed_notify(&mut self)
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pub fn set_default_input_value(&mut self, port_idx: i64, value: Variant)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for VisualScriptConstant
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fn clone(&self) -> VisualScriptConstant
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fn clone_from(&mut self, source: &Self)
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impl Debug for VisualScriptConstant
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impl Deref for VisualScriptConstant
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type Target = VisualScriptNode
The resulting type after dereferencing.
fn deref(&self) -> &VisualScriptNode
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impl DerefMut for VisualScriptConstant
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fn deref_mut(&mut self) -> &mut VisualScriptNode
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impl Drop for VisualScriptConstant
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impl FromVariant for VisualScriptConstant
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fn from_variant(
variant: &Variant
) -> Result<VisualScriptConstant, FromVariantError>
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variant: &Variant
) -> Result<VisualScriptConstant, FromVariantError>
impl GodotObject for VisualScriptConstant
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> VisualScriptConstant
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unsafe fn from_return_position_sys(obj: *mut c_void) -> VisualScriptConstant
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for VisualScriptConstant
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fn construct() -> VisualScriptConstant
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impl ToVariant for VisualScriptConstant
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for VisualScriptConstant
impl !Send for VisualScriptConstant
impl !Sync for VisualScriptConstant
impl Unpin for VisualScriptConstant
impl UnwindSafe for VisualScriptConstant
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,