[][src]Struct gdnative::VisibilityEnabler

pub struct VisibilityEnabler { /* fields omitted */ }

core class VisibilityEnabler inherits VisibilityNotifier (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

VisibilityEnabler is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using VisibilityEnabler::free.

Class hierarchy

VisibilityEnabler inherits methods from:

Methods

impl VisibilityEnabler[src]

Constants

impl VisibilityEnabler[src]

pub fn new() -> VisibilityEnabler[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using VisibilityEnabler::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn _node_removed(&mut self, arg0: Option<Node>)[src]

pub unsafe fn is_enabler_enabled(&self, enabler: i64) -> bool[src]

pub unsafe fn set_enabler(&mut self, enabler: i64, enabled: bool)[src]

pub unsafe fn to_visibility_notifier(&self) -> VisibilityNotifier[src]

Up-cast.

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = VisibilityNotifier>

pub unsafe fn get_aabb(&self) -> Aabb[src]

pub unsafe fn is_on_screen(&self) -> bool[src]

pub unsafe fn set_aabb(&mut self, rect: Aabb)[src]

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for VisibilityEnabler[src]

impl Copy for VisibilityEnabler[src]

impl Debug for VisibilityEnabler[src]

impl Deref for VisibilityEnabler[src]

type Target = VisibilityNotifier

The resulting type after dereferencing.

impl DerefMut for VisibilityEnabler[src]

impl Free for VisibilityEnabler[src]

impl FromVariant for VisibilityEnabler[src]

impl GodotObject for VisibilityEnabler[src]

impl Instanciable for VisibilityEnabler[src]

impl QueueFree for VisibilityEnabler[src]

impl ToVariant for VisibilityEnabler[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.