[−][src]Struct gdnative::VisibilityEnabler
core class VisibilityEnabler
inherits VisibilityNotifier
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
VisibilityEnabler
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using VisibilityEnabler::free
.
Class hierarchy
VisibilityEnabler inherits methods from:
Methods
impl VisibilityEnabler
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Constants
pub const ENABLER_PAUSE_ANIMATIONS: i64
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pub const ENABLER_FREEZE_BODIES: i64
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pub const ENABLER_MAX: i64
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impl VisibilityEnabler
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pub fn new() -> VisibilityEnabler
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using VisibilityEnabler::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub unsafe fn _node_removed(&mut self, arg0: Option<Node>)
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pub unsafe fn is_enabler_enabled(&self, enabler: i64) -> bool
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pub unsafe fn set_enabler(&mut self, enabler: i64, enabled: bool)
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pub unsafe fn to_visibility_notifier(&self) -> VisibilityNotifier
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Up-cast.
pub unsafe fn to_spatial(&self) -> Spatial
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = VisibilityNotifier>
pub unsafe fn get_aabb(&self) -> Aabb
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pub unsafe fn is_on_screen(&self) -> bool
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pub unsafe fn set_aabb(&mut self, rect: Aabb)
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pub unsafe fn to_spatial(&self) -> Spatial
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for VisibilityEnabler
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fn clone(&self) -> VisibilityEnabler
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fn clone_from(&mut self, source: &Self)
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impl Copy for VisibilityEnabler
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impl Debug for VisibilityEnabler
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impl Deref for VisibilityEnabler
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type Target = VisibilityNotifier
The resulting type after dereferencing.
fn deref(&self) -> &VisibilityNotifier
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impl DerefMut for VisibilityEnabler
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fn deref_mut(&mut self) -> &mut VisibilityNotifier
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impl Free for VisibilityEnabler
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unsafe fn godot_free(self)
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impl FromVariant for VisibilityEnabler
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fn from_variant(
variant: &Variant
) -> Result<VisibilityEnabler, FromVariantError>
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variant: &Variant
) -> Result<VisibilityEnabler, FromVariantError>
impl GodotObject for VisibilityEnabler
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> VisibilityEnabler
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unsafe fn from_return_position_sys(obj: *mut c_void) -> VisibilityEnabler
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for VisibilityEnabler
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fn construct() -> VisibilityEnabler
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impl QueueFree for VisibilityEnabler
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for VisibilityEnabler
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for VisibilityEnabler
impl !Send for VisibilityEnabler
impl !Sync for VisibilityEnabler
impl Unpin for VisibilityEnabler
impl UnwindSafe for VisibilityEnabler
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,