[][src]Struct gdnative::VScrollBar

pub struct VScrollBar { /* fields omitted */ }

core class VScrollBar inherits ScrollBar (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

VScrollBar is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using VScrollBar::free.

Class hierarchy

VScrollBar inherits methods from:

Methods

impl VScrollBar[src]

pub fn new() -> VScrollBar[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using VScrollBar::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn to_scroll_bar(&self) -> ScrollBar[src]

Up-cast.

pub unsafe fn to_range(&self) -> Range[src]

Up-cast.

pub unsafe fn to_control(&self) -> Control[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = ScrollBar>

pub unsafe fn _drag_node_exit(&mut self)[src]

pub unsafe fn _drag_node_input(&mut self, arg0: Option<InputEvent>)[src]

pub unsafe fn _gui_input(&mut self, arg0: Option<InputEvent>)[src]

pub unsafe fn get_custom_step(&self) -> f64[src]

pub unsafe fn set_custom_step(&mut self, step: f64)[src]

pub unsafe fn to_range(&self) -> Range[src]

Up-cast.

pub unsafe fn to_control(&self) -> Control[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for VScrollBar[src]

impl Copy for VScrollBar[src]

impl Debug for VScrollBar[src]

impl Deref for VScrollBar[src]

type Target = ScrollBar

The resulting type after dereferencing.

impl DerefMut for VScrollBar[src]

impl Free for VScrollBar[src]

impl FromVariant for VScrollBar[src]

impl GodotObject for VScrollBar[src]

impl Instanciable for VScrollBar[src]

impl QueueFree for VScrollBar[src]

impl ToVariant for VScrollBar[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.