[][src]Struct gdnative::UndoRedo

pub struct UndoRedo { /* fields omitted */ }

core class UndoRedo inherits Object (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

UndoRedo is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using UndoRedo::free.

Class hierarchy

UndoRedo inherits methods from:

Methods

impl UndoRedo[src]

Constants

impl UndoRedo[src]

pub fn new() -> UndoRedo[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using UndoRedo::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn add_do_method(
    &mut self,
    object: Option<Object>,
    method: GodotString,
    varargs: &[Variant]
) -> Variant
[src]

pub unsafe fn add_do_property(
    &mut self,
    object: Option<Object>,
    property: GodotString,
    value: Variant
)
[src]

pub unsafe fn add_do_reference(&mut self, object: Option<Object>)[src]

pub unsafe fn add_undo_method(
    &mut self,
    object: Option<Object>,
    method: GodotString,
    varargs: &[Variant]
) -> Variant
[src]

pub unsafe fn add_undo_property(
    &mut self,
    object: Option<Object>,
    property: GodotString,
    value: Variant
)
[src]

pub unsafe fn add_undo_reference(&mut self, object: Option<Object>)[src]

pub unsafe fn clear_history(&mut self, increase_version: bool)[src]

pub unsafe fn commit_action(&mut self)[src]

pub unsafe fn create_action(&mut self, name: GodotString, merge_mode: i64)[src]

pub unsafe fn get_current_action_name(&self) -> GodotString[src]

pub unsafe fn get_version(&self) -> i64[src]

pub unsafe fn has_redo(&mut self) -> bool[src]

pub unsafe fn has_undo(&mut self) -> bool[src]

pub unsafe fn is_commiting_action(&self) -> bool[src]

pub unsafe fn redo(&mut self) -> bool[src]

pub unsafe fn undo(&mut self) -> bool[src]

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Object>

pub unsafe fn _get(&mut self, property: GodotString) -> Variant[src]

pub unsafe fn _get_property_list(&mut self) -> VariantArray[src]

pub unsafe fn _init(&mut self)[src]

pub unsafe fn _notification(&mut self, what: i64)[src]

pub unsafe fn _set(&mut self, property: GodotString, value: Variant) -> bool[src]

pub unsafe fn _to_string(&mut self) -> GodotString[src]

pub unsafe fn add_user_signal(
    &mut self,
    signal: GodotString,
    arguments: VariantArray
)
[src]

pub unsafe fn call(
    &mut self,
    method: GodotString,
    varargs: &[Variant]
) -> Variant
[src]

pub unsafe fn call_deferred(
    &mut self,
    method: GodotString,
    varargs: &[Variant]
) -> Variant
[src]

pub unsafe fn callv(
    &mut self,
    method: GodotString,
    arg_array: VariantArray
) -> Variant
[src]

pub unsafe fn can_translate_messages(&self) -> bool[src]

pub unsafe fn connect(
    &mut self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString,
    binds: VariantArray,
    flags: i64
) -> Result<(), GodotError>
[src]

pub unsafe fn disconnect(
    &mut self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString
)
[src]

pub unsafe fn emit_signal(
    &mut self,
    signal: GodotString,
    varargs: &[Variant]
) -> Variant
[src]

pub unsafe fn get(&self, property: GodotString) -> Variant[src]

pub unsafe fn get_class(&self) -> GodotString[src]

pub unsafe fn get_incoming_connections(&self) -> VariantArray[src]

pub unsafe fn get_indexed(&self, property: NodePath) -> Variant[src]

pub unsafe fn get_instance_id(&self) -> i64[src]

pub unsafe fn get_meta(&self, name: GodotString) -> Variant[src]

pub unsafe fn get_meta_list(&self) -> StringArray[src]

pub unsafe fn get_method_list(&self) -> VariantArray[src]

pub unsafe fn get_property_list(&self) -> VariantArray[src]

pub unsafe fn get_script(&self) -> Option<Reference>[src]

pub unsafe fn get_signal_connection_list(
    &self,
    signal: GodotString
) -> VariantArray
[src]

pub unsafe fn get_signal_list(&self) -> VariantArray[src]

pub unsafe fn has_meta(&self, name: GodotString) -> bool[src]

pub unsafe fn has_method(&self, method: GodotString) -> bool[src]

pub unsafe fn has_user_signal(&self, signal: GodotString) -> bool[src]

pub unsafe fn is_blocking_signals(&self) -> bool[src]

pub unsafe fn is_class(&self, class: GodotString) -> bool[src]

pub unsafe fn is_connected(
    &self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString
) -> bool
[src]

pub unsafe fn is_queued_for_deletion(&self) -> bool[src]

pub unsafe fn notification(&mut self, what: i64, reversed: bool)[src]

pub unsafe fn property_list_changed_notify(&mut self)[src]

pub unsafe fn remove_meta(&mut self, name: GodotString)[src]

pub unsafe fn set(&mut self, property: GodotString, value: Variant)[src]

pub unsafe fn set_block_signals(&mut self, enable: bool)[src]

pub unsafe fn set_deferred(&mut self, property: GodotString, value: Variant)[src]

pub unsafe fn set_indexed(&mut self, property: NodePath, value: Variant)[src]

pub unsafe fn set_message_translation(&mut self, enable: bool)[src]

pub unsafe fn set_meta(&mut self, name: GodotString, value: Variant)[src]

pub unsafe fn set_script(&mut self, script: Option<Reference>)[src]

pub unsafe fn to_string(&mut self) -> GodotString[src]

pub unsafe fn tr(&self, message: GodotString) -> GodotString[src]

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for UndoRedo[src]

impl Copy for UndoRedo[src]

impl Debug for UndoRedo[src]

impl Deref for UndoRedo[src]

type Target = Object

The resulting type after dereferencing.

impl DerefMut for UndoRedo[src]

impl Free for UndoRedo[src]

impl FromVariant for UndoRedo[src]

impl GodotObject for UndoRedo[src]

impl Instanciable for UndoRedo[src]

impl ToVariant for UndoRedo[src]

Auto Trait Implementations

impl RefUnwindSafe for UndoRedo

impl !Send for UndoRedo

impl !Sync for UndoRedo

impl Unpin for UndoRedo

impl UnwindSafe for UndoRedo

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.