[][src]Struct gdnative::TileMap

pub struct TileMap { /* fields omitted */ }

core class TileMap inherits Node2D (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

TileMap is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using TileMap::free.

Class hierarchy

TileMap inherits methods from:

Methods

impl TileMap[src]

Constants

impl TileMap[src]

pub fn new() -> TileMap[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using TileMap::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn _clear_quadrants(&mut self)[src]

pub unsafe fn _get_old_cell_size(&self) -> i64[src]

pub unsafe fn _get_tile_data(&self) -> Int32Array[src]

pub unsafe fn _recreate_quadrants(&mut self)[src]

pub unsafe fn _set_celld(
    &mut self,
    position: Vector2D<f32, UnknownUnit>,
    data: Dictionary
)
[src]

pub unsafe fn _set_old_cell_size(&mut self, size: i64)[src]

pub unsafe fn _set_tile_data(&mut self, arg0: Int32Array)[src]

pub unsafe fn clear(&mut self)[src]

pub unsafe fn fix_invalid_tiles(&mut self)[src]

pub unsafe fn get_cell(&self, x: i64, y: i64) -> i64[src]

pub unsafe fn get_cell_autotile_coord(
    &self,
    x: i64,
    y: i64
) -> Vector2D<f32, UnknownUnit>
[src]

pub unsafe fn get_cell_size(&self) -> Vector2D<f32, UnknownUnit>[src]

pub unsafe fn get_cellv(&self, position: Vector2D<f32, UnknownUnit>) -> i64[src]

pub unsafe fn get_clip_uv(&self) -> bool[src]

pub unsafe fn get_collision_bounce(&self) -> f64[src]

pub unsafe fn get_collision_friction(&self) -> f64[src]

pub unsafe fn get_collision_layer(&self) -> i64[src]

pub unsafe fn get_collision_layer_bit(&self, bit: i64) -> bool[src]

pub unsafe fn get_collision_mask(&self) -> i64[src]

pub unsafe fn get_collision_mask_bit(&self, bit: i64) -> bool[src]

pub unsafe fn get_collision_use_kinematic(&self) -> bool[src]

pub unsafe fn get_collision_use_parent(&self) -> bool[src]

pub unsafe fn get_custom_transform(
    &self
) -> Transform2D<f32, UnknownUnit, UnknownUnit>
[src]

pub unsafe fn get_half_offset(&self) -> TileMapHalfOffset[src]

pub unsafe fn get_mode(&self) -> TileMapMode[src]

pub unsafe fn get_occluder_light_mask(&self) -> i64[src]

pub unsafe fn get_quadrant_size(&self) -> i64[src]

pub unsafe fn get_tile_origin(&self) -> TileMapTileOrigin[src]

pub unsafe fn get_tileset(&self) -> Option<TileSet>[src]

pub unsafe fn get_used_cells(&self) -> VariantArray[src]

pub unsafe fn get_used_cells_by_id(&self, id: i64) -> VariantArray[src]

pub unsafe fn get_used_rect(&mut self) -> Rect<f32, UnknownUnit>[src]

pub unsafe fn is_cell_transposed(&self, x: i64, y: i64) -> bool[src]

pub unsafe fn is_cell_x_flipped(&self, x: i64, y: i64) -> bool[src]

pub unsafe fn is_cell_y_flipped(&self, x: i64, y: i64) -> bool[src]

pub unsafe fn is_centered_textures_enabled(&self) -> bool[src]

pub unsafe fn is_compatibility_mode_enabled(&self) -> bool[src]

pub unsafe fn is_y_sort_mode_enabled(&self) -> bool[src]

pub unsafe fn map_to_world(
    &self,
    map_position: Vector2D<f32, UnknownUnit>,
    ignore_half_ofs: bool
) -> Vector2D<f32, UnknownUnit>
[src]

pub unsafe fn set_cell(
    &mut self,
    x: i64,
    y: i64,
    tile: i64,
    flip_x: bool,
    flip_y: bool,
    transpose: bool,
    autotile_coord: Vector2D<f32, UnknownUnit>
)
[src]

pub unsafe fn set_cell_size(&mut self, size: Vector2D<f32, UnknownUnit>)[src]

pub unsafe fn set_cellv(
    &mut self,
    position: Vector2D<f32, UnknownUnit>,
    tile: i64,
    flip_x: bool,
    flip_y: bool,
    transpose: bool
)
[src]

pub unsafe fn set_centered_textures(&mut self, enable: bool)[src]

pub unsafe fn set_clip_uv(&mut self, enable: bool)[src]

pub unsafe fn set_collision_bounce(&mut self, value: f64)[src]

pub unsafe fn set_collision_friction(&mut self, value: f64)[src]

pub unsafe fn set_collision_layer(&mut self, layer: i64)[src]

pub unsafe fn set_collision_layer_bit(&mut self, bit: i64, value: bool)[src]

pub unsafe fn set_collision_mask(&mut self, mask: i64)[src]

pub unsafe fn set_collision_mask_bit(&mut self, bit: i64, value: bool)[src]

pub unsafe fn set_collision_use_kinematic(&mut self, use_kinematic: bool)[src]

pub unsafe fn set_collision_use_parent(&mut self, use_parent: bool)[src]

pub unsafe fn set_compatibility_mode(&mut self, enable: bool)[src]

pub unsafe fn set_custom_transform(
    &mut self,
    custom_transform: Transform2D<f32, UnknownUnit, UnknownUnit>
)
[src]

pub unsafe fn set_half_offset(&mut self, half_offset: i64)[src]

pub unsafe fn set_mode(&mut self, mode: i64)[src]

pub unsafe fn set_occluder_light_mask(&mut self, mask: i64)[src]

pub unsafe fn set_quadrant_size(&mut self, size: i64)[src]

pub unsafe fn set_tile_origin(&mut self, origin: i64)[src]

pub unsafe fn set_tileset(&mut self, tileset: Option<TileSet>)[src]

pub unsafe fn set_y_sort_mode(&mut self, enable: bool)[src]

pub unsafe fn update_bitmask_area(
    &mut self,
    position: Vector2D<f32, UnknownUnit>
)
[src]

pub unsafe fn update_bitmask_region(
    &mut self,
    start: Vector2D<f32, UnknownUnit>,
    end: Vector2D<f32, UnknownUnit>
)
[src]

pub unsafe fn update_dirty_quadrants(&mut self)[src]

pub unsafe fn world_to_map(
    &self,
    world_position: Vector2D<f32, UnknownUnit>
) -> Vector2D<f32, UnknownUnit>
[src]

pub unsafe fn to_node_2d(&self) -> Node2D[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Node2D>

pub unsafe fn apply_scale(&mut self, ratio: Vector2D<f32, UnknownUnit>)[src]

pub unsafe fn get_angle_to(&self, point: Vector2D<f32, UnknownUnit>) -> f64[src]

pub unsafe fn get_global_position(&self) -> Vector2D<f32, UnknownUnit>[src]

pub unsafe fn get_global_rotation(&self) -> f64[src]

pub unsafe fn get_global_rotation_degrees(&self) -> f64[src]

pub unsafe fn get_global_scale(&self) -> Vector2D<f32, UnknownUnit>[src]

pub unsafe fn get_position(&self) -> Vector2D<f32, UnknownUnit>[src]

pub unsafe fn get_relative_transform_to_parent(
    &self,
    parent: Option<Node>
) -> Transform2D<f32, UnknownUnit, UnknownUnit>
[src]

pub unsafe fn get_rotation(&self) -> f64[src]

pub unsafe fn get_rotation_degrees(&self) -> f64[src]

pub unsafe fn get_scale(&self) -> Vector2D<f32, UnknownUnit>[src]

pub unsafe fn get_z_index(&self) -> i64[src]

pub unsafe fn global_translate(&mut self, offset: Vector2D<f32, UnknownUnit>)[src]

pub unsafe fn is_z_relative(&self) -> bool[src]

pub unsafe fn look_at(&mut self, point: Vector2D<f32, UnknownUnit>)[src]

pub unsafe fn move_local_x(&mut self, delta: f64, scaled: bool)[src]

pub unsafe fn move_local_y(&mut self, delta: f64, scaled: bool)[src]

pub unsafe fn rotate(&mut self, radians: f64)[src]

pub unsafe fn set_global_position(
    &mut self,
    position: Vector2D<f32, UnknownUnit>
)
[src]

pub unsafe fn set_global_rotation(&mut self, radians: f64)[src]

pub unsafe fn set_global_rotation_degrees(&mut self, degrees: f64)[src]

pub unsafe fn set_global_scale(&mut self, scale: Vector2D<f32, UnknownUnit>)[src]

pub unsafe fn set_global_transform(
    &mut self,
    xform: Transform2D<f32, UnknownUnit, UnknownUnit>
)
[src]

pub unsafe fn set_position(&mut self, position: Vector2D<f32, UnknownUnit>)[src]

pub unsafe fn set_rotation(&mut self, radians: f64)[src]

pub unsafe fn set_rotation_degrees(&mut self, degrees: f64)[src]

pub unsafe fn set_scale(&mut self, scale: Vector2D<f32, UnknownUnit>)[src]

pub unsafe fn set_transform(
    &mut self,
    xform: Transform2D<f32, UnknownUnit, UnknownUnit>
)
[src]

pub unsafe fn set_z_as_relative(&mut self, enable: bool)[src]

pub unsafe fn set_z_index(&mut self, z_index: i64)[src]

pub unsafe fn to_global(
    &self,
    local_point: Vector2D<f32, UnknownUnit>
) -> Vector2D<f32, UnknownUnit>
[src]

pub unsafe fn to_local(
    &self,
    global_point: Vector2D<f32, UnknownUnit>
) -> Vector2D<f32, UnknownUnit>
[src]

pub unsafe fn translate(&mut self, offset: Vector2D<f32, UnknownUnit>)[src]

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for TileMap[src]

impl Copy for TileMap[src]

impl Debug for TileMap[src]

impl Deref for TileMap[src]

type Target = Node2D

The resulting type after dereferencing.

impl DerefMut for TileMap[src]

impl Free for TileMap[src]

impl FromVariant for TileMap[src]

impl GodotObject for TileMap[src]

impl Instanciable for TileMap[src]

impl QueueFree for TileMap[src]

impl ToVariant for TileMap[src]

Auto Trait Implementations

impl RefUnwindSafe for TileMap

impl !Send for TileMap

impl !Sync for TileMap

impl Unpin for TileMap

impl UnwindSafe for TileMap

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.