[−][src]Struct gdnative::TextureLayered
core class TextureLayered
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
TextureLayered inherits methods from:
Methods
impl TextureLayered
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Constants
pub const FLAG_MIPMAPS: i64
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pub const FLAG_REPEAT: i64
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pub const FLAGS_DEFAULT: i64
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pub const FLAG_FILTER: i64
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impl TextureLayered
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pub fn new_ref(&self) -> TextureLayered
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Creates a new reference to the same reference-counted object.
pub fn _get_data(&self) -> Dictionary
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pub fn _set_data(&mut self, data: Dictionary)
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pub fn create(
&mut self,
width: i64,
height: i64,
depth: i64,
format: i64,
flags: i64
)
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&mut self,
width: i64,
height: i64,
depth: i64,
format: i64,
flags: i64
)
pub fn get_depth(&self) -> i64
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pub fn get_flags(&self) -> i64
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pub fn get_format(&self) -> ImageFormat
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pub fn get_height(&self) -> i64
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pub fn get_layer_data(&self, layer: i64) -> Option<Image>
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pub fn get_width(&self) -> i64
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pub fn set_data_partial(
&mut self,
image: Option<Image>,
x_offset: i64,
y_offset: i64,
layer: i64,
mipmap: i64
)
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&mut self,
image: Option<Image>,
x_offset: i64,
y_offset: i64,
layer: i64,
mipmap: i64
)
pub fn set_flags(&mut self, flags: i64)
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pub fn set_layer_data(&mut self, image: Option<Image>, layer: i64)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Resource>
pub fn new_ref(&self) -> Resource
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Creates a new reference to the same reference-counted object.
pub fn _setup_local_to_scene(&mut self)
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn get_local_scene(&self) -> Option<Node>
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pub fn get_name(&self) -> GodotString
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pub fn get_path(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn is_local_to_scene(&self) -> bool
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pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn set_name(&mut self, name: GodotString)
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pub fn set_path(&mut self, path: GodotString)
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pub fn setup_local_to_scene(&mut self)
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pub fn take_over_path(&mut self, path: GodotString)
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for TextureLayered
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fn clone(&self) -> TextureLayered
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fn clone_from(&mut self, source: &Self)
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impl Debug for TextureLayered
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impl Deref for TextureLayered
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impl DerefMut for TextureLayered
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impl Drop for TextureLayered
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impl FromVariant for TextureLayered
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fn from_variant(variant: &Variant) -> Result<TextureLayered, FromVariantError>
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impl GodotObject for TextureLayered
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> TextureLayered
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unsafe fn from_return_position_sys(obj: *mut c_void) -> TextureLayered
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unsafe fn to_sys(&self) -> *mut c_void
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impl ToVariant for TextureLayered
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for TextureLayered
impl !Send for TextureLayered
impl !Sync for TextureLayered
impl Unpin for TextureLayered
impl UnwindSafe for TextureLayered
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,