[−][src]Struct gdnative::Sky
core class Sky
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
Sky inherits methods from:
Methods
impl Sky
[src]
Constants
pub const RADIANCE_SIZE_64: i64
[src]
pub const RADIANCE_SIZE_128: i64
[src]
pub const RADIANCE_SIZE_1024: i64
[src]
pub const RADIANCE_SIZE_MAX: i64
[src]
pub const RADIANCE_SIZE_512: i64
[src]
pub const RADIANCE_SIZE_256: i64
[src]
pub const RADIANCE_SIZE_2048: i64
[src]
pub const RADIANCE_SIZE_32: i64
[src]
impl Sky
[src]
pub fn new_ref(&self) -> Sky
[src]
Creates a new reference to the same reference-counted object.
pub fn get_radiance_size(&self) -> SkyRadianceSize
[src]
pub fn set_radiance_size(&mut self, size: i64)
[src]
pub fn to_resource(&self) -> Resource
[src]
Up-cast.
pub fn to_reference(&self) -> Reference
[src]
Up-cast.
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
[src]
T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Resource>
pub fn new_ref(&self) -> Resource
[src]
Creates a new reference to the same reference-counted object.
pub fn _setup_local_to_scene(&mut self)
[src]
pub fn duplicate(&self, subresources: bool) -> Option<Resource>
[src]
pub fn get_local_scene(&self) -> Option<Node>
[src]
pub fn get_name(&self) -> GodotString
[src]
pub fn get_path(&self) -> GodotString
[src]
pub fn get_rid(&self) -> Rid
[src]
pub fn is_local_to_scene(&self) -> bool
[src]
pub fn set_local_to_scene(&mut self, enable: bool)
[src]
pub fn set_name(&mut self, name: GodotString)
[src]
pub fn set_path(&mut self, path: GodotString)
[src]
pub fn setup_local_to_scene(&mut self)
[src]
pub fn take_over_path(&mut self, path: GodotString)
[src]
pub fn init_ref(&mut self) -> bool
[src]
Inherited from Reference.
pub fn to_reference(&self) -> Reference
[src]
Up-cast.
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
[src]
T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for Sky
[src]
impl Debug for Sky
[src]
impl Deref for Sky
[src]
impl DerefMut for Sky
[src]
impl Drop for Sky
[src]
impl FromVariant for Sky
[src]
fn from_variant(variant: &Variant) -> Result<Sky, FromVariantError>
[src]
impl GodotObject for Sky
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> Sky
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> Sky
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl ToVariant for Sky
[src]
fn to_variant(&self) -> Variant
[src]
Auto Trait Implementations
impl RefUnwindSafe for Sky
impl !Send for Sky
impl !Sync for Sky
impl Unpin for Sky
impl UnwindSafe for Sky
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Export for T where
T: GodotObject + ToVariant,
[src]
T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,