[−][src]Struct gdnative::ResourceFormatLoader
core class ResourceFormatLoader
inherits Reference
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
ResourceFormatLoader inherits methods from:
Methods
impl ResourceFormatLoader
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pub fn new() -> ResourceFormatLoader
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pub fn new_ref(&self) -> ResourceFormatLoader
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Creates a new reference to the same reference-counted object.
pub fn get_dependencies(&mut self, path: GodotString, add_types: GodotString)
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pub fn get_recognized_extensions(&mut self) -> StringArray
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pub fn get_resource_type(&mut self, path: GodotString) -> GodotString
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pub fn handles_type(&mut self, typename: GodotString) -> bool
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pub fn load(&mut self, path: GodotString, original_path: GodotString) -> Variant
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pub fn rename_dependencies(
&mut self,
path: GodotString,
renames: GodotString
) -> i64
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&mut self,
path: GodotString,
renames: GodotString
) -> i64
pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Reference>
pub fn new_ref(&self) -> Reference
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Creates a new reference to the same reference-counted object.
pub fn init_ref(&mut self) -> bool
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pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for ResourceFormatLoader
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fn clone(&self) -> ResourceFormatLoader
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fn clone_from(&mut self, source: &Self)
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impl Debug for ResourceFormatLoader
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impl Deref for ResourceFormatLoader
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impl DerefMut for ResourceFormatLoader
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impl Drop for ResourceFormatLoader
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impl FromVariant for ResourceFormatLoader
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fn from_variant(
variant: &Variant
) -> Result<ResourceFormatLoader, FromVariantError>
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variant: &Variant
) -> Result<ResourceFormatLoader, FromVariantError>
impl GodotObject for ResourceFormatLoader
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> ResourceFormatLoader
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unsafe fn from_return_position_sys(obj: *mut c_void) -> ResourceFormatLoader
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for ResourceFormatLoader
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fn construct() -> ResourceFormatLoader
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impl ToVariant for ResourceFormatLoader
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for ResourceFormatLoader
impl !Send for ResourceFormatLoader
impl !Sync for ResourceFormatLoader
impl Unpin for ResourceFormatLoader
impl UnwindSafe for ResourceFormatLoader
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,