[][src]Struct gdnative::Physics2DShapeQueryParameters

pub struct Physics2DShapeQueryParameters { /* fields omitted */ }

core class Physics2DShapeQueryParameters inherits Reference (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

Physics2DShapeQueryParameters inherits methods from:

Methods

impl Physics2DShapeQueryParameters[src]

pub fn new() -> Physics2DShapeQueryParameters[src]

pub fn new_ref(&self) -> Physics2DShapeQueryParameters[src]

Creates a new reference to the same reference-counted object.

pub fn get_collision_layer(&self) -> i64[src]

pub fn get_exclude(&self) -> VariantArray[src]

pub fn get_margin(&self) -> f64[src]

pub fn get_motion(&self) -> Vector2D<f32, UnknownUnit>[src]

pub fn get_shape_rid(&self) -> Rid[src]

pub fn get_transform(&self) -> Transform2D<f32, UnknownUnit, UnknownUnit>[src]

pub fn is_collide_with_areas_enabled(&self) -> bool[src]

pub fn is_collide_with_bodies_enabled(&self) -> bool[src]

pub fn set_collide_with_areas(&mut self, enable: bool)[src]

pub fn set_collide_with_bodies(&mut self, enable: bool)[src]

pub fn set_collision_layer(&mut self, collision_layer: i64)[src]

pub fn set_exclude(&mut self, exclude: VariantArray)[src]

pub fn set_margin(&mut self, margin: f64)[src]

pub fn set_motion(&mut self, motion: Vector2D<f32, UnknownUnit>)[src]

pub fn set_shape(&mut self, shape: Option<Resource>)[src]

pub fn set_shape_rid(&mut self, shape: Rid)[src]

pub fn set_transform(
    &mut self,
    transform: Transform2D<f32, UnknownUnit, UnknownUnit>
)
[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Reference>

pub fn new_ref(&self) -> Reference[src]

Creates a new reference to the same reference-counted object.

pub fn init_ref(&mut self) -> bool[src]

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for Physics2DShapeQueryParameters[src]

impl Debug for Physics2DShapeQueryParameters[src]

impl Deref for Physics2DShapeQueryParameters[src]

type Target = Reference

The resulting type after dereferencing.

impl DerefMut for Physics2DShapeQueryParameters[src]

impl Drop for Physics2DShapeQueryParameters[src]

impl FromVariant for Physics2DShapeQueryParameters[src]

impl GodotObject for Physics2DShapeQueryParameters[src]

impl Instanciable for Physics2DShapeQueryParameters[src]

impl ToVariant for Physics2DShapeQueryParameters[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.