[][src]Struct gdnative::EditorSceneImporterAssimp

pub struct EditorSceneImporterAssimp { /* fields omitted */ }

tools class EditorSceneImporterAssimp inherits EditorSceneImporter (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

EditorSceneImporterAssimp inherits methods from:

Tool

This class is used to interact with Godot's editor.

Methods

impl EditorSceneImporterAssimp[src]

pub fn new_ref(&self) -> EditorSceneImporterAssimp[src]

Creates a new reference to the same reference-counted object.

pub fn to_editor_scene_importer(&self) -> EditorSceneImporter[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = EditorSceneImporter>

pub fn new_ref(&self) -> EditorSceneImporter[src]

Creates a new reference to the same reference-counted object.

pub fn _get_extensions(&mut self) -> VariantArray[src]

pub fn _get_import_flags(&mut self) -> i64[src]

pub fn _import_animation(
    &mut self,
    path: GodotString,
    flags: i64,
    bake_fps: i64
) -> Option<Animation>
[src]

pub fn _import_scene(
    &mut self,
    path: GodotString,
    flags: i64,
    bake_fps: i64
) -> Option<Node>
[src]

pub fn import_animation_from_other_importer(
    &mut self,
    path: GodotString,
    flags: i64,
    bake_fps: i64
) -> Option<Animation>
[src]

pub fn import_scene_from_other_importer(
    &mut self,
    path: GodotString,
    flags: i64,
    bake_fps: i64
) -> Option<Node>
[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for EditorSceneImporterAssimp[src]

impl Debug for EditorSceneImporterAssimp[src]

impl Deref for EditorSceneImporterAssimp[src]

type Target = EditorSceneImporter

The resulting type after dereferencing.

impl DerefMut for EditorSceneImporterAssimp[src]

impl Drop for EditorSceneImporterAssimp[src]

impl FromVariant for EditorSceneImporterAssimp[src]

impl GodotObject for EditorSceneImporterAssimp[src]

impl ToVariant for EditorSceneImporterAssimp[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.