[−][src]Struct gdnative::EditorSceneImporterAssimp
tools class EditorSceneImporterAssimp
inherits EditorSceneImporter
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
EditorSceneImporterAssimp inherits methods from:
Tool
This class is used to interact with Godot's editor.
Methods
impl EditorSceneImporterAssimp
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pub fn new_ref(&self) -> EditorSceneImporterAssimp
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Creates a new reference to the same reference-counted object.
pub fn to_editor_scene_importer(&self) -> EditorSceneImporter
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = EditorSceneImporter>
pub const IMPORT_USE_COMPRESSION: i64
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pub const IMPORT_MATERIALS_IN_INSTANCES: i64
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pub const IMPORT_FAIL_ON_MISSING_DEPENDENCIES: i64
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pub const IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS: i64
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pub const IMPORT_ANIMATION_DETECT_LOOP: i64
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pub const IMPORT_ANIMATION_OPTIMIZE: i64
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pub const IMPORT_ANIMATION: i64
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pub const IMPORT_GENERATE_TANGENT_ARRAYS: i64
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pub const IMPORT_ANIMATION_KEEP_VALUE_TRACKS: i64
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pub const IMPORT_SCENE: i64
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pub fn new_ref(&self) -> EditorSceneImporter
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Creates a new reference to the same reference-counted object.
pub fn _get_extensions(&mut self) -> VariantArray
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pub fn _get_import_flags(&mut self) -> i64
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pub fn _import_animation(
&mut self,
path: GodotString,
flags: i64,
bake_fps: i64
) -> Option<Animation>
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&mut self,
path: GodotString,
flags: i64,
bake_fps: i64
) -> Option<Animation>
pub fn _import_scene(
&mut self,
path: GodotString,
flags: i64,
bake_fps: i64
) -> Option<Node>
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&mut self,
path: GodotString,
flags: i64,
bake_fps: i64
) -> Option<Node>
pub fn import_animation_from_other_importer(
&mut self,
path: GodotString,
flags: i64,
bake_fps: i64
) -> Option<Animation>
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&mut self,
path: GodotString,
flags: i64,
bake_fps: i64
) -> Option<Animation>
pub fn import_scene_from_other_importer(
&mut self,
path: GodotString,
flags: i64,
bake_fps: i64
) -> Option<Node>
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&mut self,
path: GodotString,
flags: i64,
bake_fps: i64
) -> Option<Node>
pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for EditorSceneImporterAssimp
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fn clone(&self) -> EditorSceneImporterAssimp
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Debug for EditorSceneImporterAssimp
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impl Deref for EditorSceneImporterAssimp
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type Target = EditorSceneImporter
The resulting type after dereferencing.
fn deref(&self) -> &EditorSceneImporter
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impl DerefMut for EditorSceneImporterAssimp
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fn deref_mut(&mut self) -> &mut EditorSceneImporter
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impl Drop for EditorSceneImporterAssimp
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impl FromVariant for EditorSceneImporterAssimp
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fn from_variant(
variant: &Variant
) -> Result<EditorSceneImporterAssimp, FromVariantError>
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variant: &Variant
) -> Result<EditorSceneImporterAssimp, FromVariantError>
impl GodotObject for EditorSceneImporterAssimp
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> EditorSceneImporterAssimp
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> EditorSceneImporterAssimp
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obj: *mut c_void
) -> EditorSceneImporterAssimp
unsafe fn to_sys(&self) -> *mut c_void
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impl ToVariant for EditorSceneImporterAssimp
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for EditorSceneImporterAssimp
impl !Send for EditorSceneImporterAssimp
impl !Sync for EditorSceneImporterAssimp
impl Unpin for EditorSceneImporterAssimp
impl UnwindSafe for EditorSceneImporterAssimp
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,