[−][src]Struct gdnative::Curve2D
core class Curve2D
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
Curve2D inherits methods from:
Methods
impl Curve2D
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pub fn new() -> Curve2D
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pub fn new_ref(&self) -> Curve2D
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Creates a new reference to the same reference-counted object.
pub fn _get_data(&self) -> Dictionary
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pub fn _set_data(&mut self, arg0: Dictionary)
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pub fn add_point(
&mut self,
position: Vector2D<f32, UnknownUnit>,
_in: Vector2D<f32, UnknownUnit>,
out: Vector2D<f32, UnknownUnit>,
at_position: i64
)
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&mut self,
position: Vector2D<f32, UnknownUnit>,
_in: Vector2D<f32, UnknownUnit>,
out: Vector2D<f32, UnknownUnit>,
at_position: i64
)
pub fn clear_points(&mut self)
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pub fn get_bake_interval(&self) -> f64
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pub fn get_baked_length(&self) -> f64
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pub fn get_baked_points(&self) -> Vector2Array
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pub fn get_closest_offset(&self, to_point: Vector2D<f32, UnknownUnit>) -> f64
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pub fn get_closest_point(
&self,
to_point: Vector2D<f32, UnknownUnit>
) -> Vector2D<f32, UnknownUnit>
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&self,
to_point: Vector2D<f32, UnknownUnit>
) -> Vector2D<f32, UnknownUnit>
pub fn get_point_count(&self) -> i64
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pub fn get_point_in(&self, idx: i64) -> Vector2D<f32, UnknownUnit>
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pub fn get_point_out(&self, idx: i64) -> Vector2D<f32, UnknownUnit>
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pub fn get_point_position(&self, idx: i64) -> Vector2D<f32, UnknownUnit>
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pub fn interpolate(&self, idx: i64, t: f64) -> Vector2D<f32, UnknownUnit>
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pub fn interpolate_baked(
&self,
offset: f64,
cubic: bool
) -> Vector2D<f32, UnknownUnit>
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&self,
offset: f64,
cubic: bool
) -> Vector2D<f32, UnknownUnit>
pub fn interpolatef(&self, fofs: f64) -> Vector2D<f32, UnknownUnit>
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pub fn remove_point(&mut self, idx: i64)
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pub fn set_bake_interval(&mut self, distance: f64)
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pub fn set_point_in(&mut self, idx: i64, position: Vector2D<f32, UnknownUnit>)
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pub fn set_point_out(&mut self, idx: i64, position: Vector2D<f32, UnknownUnit>)
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pub fn set_point_position(
&mut self,
idx: i64,
position: Vector2D<f32, UnknownUnit>
)
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&mut self,
idx: i64,
position: Vector2D<f32, UnknownUnit>
)
pub fn tessellate(
&self,
max_stages: i64,
tolerance_degrees: f64
) -> Vector2Array
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&self,
max_stages: i64,
tolerance_degrees: f64
) -> Vector2Array
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Resource>
pub fn new_ref(&self) -> Resource
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Creates a new reference to the same reference-counted object.
pub fn _setup_local_to_scene(&mut self)
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn get_local_scene(&self) -> Option<Node>
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pub fn get_name(&self) -> GodotString
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pub fn get_path(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn is_local_to_scene(&self) -> bool
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pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn set_name(&mut self, name: GodotString)
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pub fn set_path(&mut self, path: GodotString)
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pub fn setup_local_to_scene(&mut self)
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pub fn take_over_path(&mut self, path: GodotString)
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for Curve2D
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impl Debug for Curve2D
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impl Deref for Curve2D
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impl DerefMut for Curve2D
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impl Drop for Curve2D
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impl FromVariant for Curve2D
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fn from_variant(variant: &Variant) -> Result<Curve2D, FromVariantError>
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impl GodotObject for Curve2D
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> Curve2D
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unsafe fn from_return_position_sys(obj: *mut c_void) -> Curve2D
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for Curve2D
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impl ToVariant for Curve2D
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for Curve2D
impl !Send for Curve2D
impl !Sync for Curve2D
impl Unpin for Curve2D
impl UnwindSafe for Curve2D
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,