[][src]Struct gdnative::BakedLightmapData

pub struct BakedLightmapData { /* fields omitted */ }

core class BakedLightmapData inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

BakedLightmapData inherits methods from:

Methods

impl BakedLightmapData[src]

pub fn new() -> BakedLightmapData[src]

pub fn new_ref(&self) -> BakedLightmapData[src]

Creates a new reference to the same reference-counted object.

pub fn _get_user_data(&self) -> VariantArray[src]

pub fn _set_user_data(&mut self, data: VariantArray)[src]

pub fn add_user(
    &mut self,
    path: NodePath,
    lightmap: Option<Texture>,
    instance: i64
)
[src]

pub fn clear_users(&mut self)[src]

pub fn get_bounds(&self) -> Aabb[src]

pub fn get_cell_space_transform(&self) -> Transform[src]

pub fn get_cell_subdiv(&self) -> i64[src]

pub fn get_energy(&self) -> f64[src]

pub fn get_octree(&self) -> ByteArray[src]

pub fn get_user_count(&self) -> i64[src]

pub fn get_user_lightmap(&self, user_idx: i64) -> Option<Texture>[src]

pub fn get_user_path(&self, user_idx: i64) -> NodePath[src]

pub fn set_bounds(&mut self, bounds: Aabb)[src]

pub fn set_cell_space_transform(&mut self, xform: Transform)[src]

pub fn set_cell_subdiv(&mut self, cell_subdiv: i64)[src]

pub fn set_energy(&mut self, energy: f64)[src]

pub fn set_octree(&mut self, octree: ByteArray)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Resource>

pub fn new_ref(&self) -> Resource[src]

Creates a new reference to the same reference-counted object.

pub fn _setup_local_to_scene(&mut self)[src]

pub fn duplicate(&self, subresources: bool) -> Option<Resource>[src]

pub fn get_local_scene(&self) -> Option<Node>[src]

pub fn get_name(&self) -> GodotString[src]

pub fn get_path(&self) -> GodotString[src]

pub fn get_rid(&self) -> Rid[src]

pub fn is_local_to_scene(&self) -> bool[src]

pub fn set_local_to_scene(&mut self, enable: bool)[src]

pub fn set_name(&mut self, name: GodotString)[src]

pub fn set_path(&mut self, path: GodotString)[src]

pub fn setup_local_to_scene(&mut self)[src]

pub fn take_over_path(&mut self, path: GodotString)[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for BakedLightmapData[src]

impl Debug for BakedLightmapData[src]

impl Deref for BakedLightmapData[src]

type Target = Resource

The resulting type after dereferencing.

impl DerefMut for BakedLightmapData[src]

impl Drop for BakedLightmapData[src]

impl FromVariant for BakedLightmapData[src]

impl GodotObject for BakedLightmapData[src]

impl Instanciable for BakedLightmapData[src]

impl ToVariant for BakedLightmapData[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.