[−][src]Struct gdnative::BakedLightmapData
core class BakedLightmapData
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
BakedLightmapData inherits methods from:
Methods
impl BakedLightmapData
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pub fn new() -> BakedLightmapData
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pub fn new_ref(&self) -> BakedLightmapData
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Creates a new reference to the same reference-counted object.
pub fn _get_user_data(&self) -> VariantArray
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pub fn _set_user_data(&mut self, data: VariantArray)
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pub fn add_user(
&mut self,
path: NodePath,
lightmap: Option<Texture>,
instance: i64
)
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&mut self,
path: NodePath,
lightmap: Option<Texture>,
instance: i64
)
pub fn clear_users(&mut self)
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pub fn get_bounds(&self) -> Aabb
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pub fn get_cell_space_transform(&self) -> Transform
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pub fn get_cell_subdiv(&self) -> i64
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pub fn get_energy(&self) -> f64
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pub fn get_octree(&self) -> ByteArray
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pub fn get_user_count(&self) -> i64
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pub fn get_user_lightmap(&self, user_idx: i64) -> Option<Texture>
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pub fn get_user_path(&self, user_idx: i64) -> NodePath
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pub fn set_bounds(&mut self, bounds: Aabb)
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pub fn set_cell_space_transform(&mut self, xform: Transform)
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pub fn set_cell_subdiv(&mut self, cell_subdiv: i64)
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pub fn set_energy(&mut self, energy: f64)
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pub fn set_octree(&mut self, octree: ByteArray)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Resource>
pub fn new_ref(&self) -> Resource
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Creates a new reference to the same reference-counted object.
pub fn _setup_local_to_scene(&mut self)
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn get_local_scene(&self) -> Option<Node>
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pub fn get_name(&self) -> GodotString
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pub fn get_path(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn is_local_to_scene(&self) -> bool
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pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn set_name(&mut self, name: GodotString)
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pub fn set_path(&mut self, path: GodotString)
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pub fn setup_local_to_scene(&mut self)
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pub fn take_over_path(&mut self, path: GodotString)
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for BakedLightmapData
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fn clone(&self) -> BakedLightmapData
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fn clone_from(&mut self, source: &Self)
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impl Debug for BakedLightmapData
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impl Deref for BakedLightmapData
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impl DerefMut for BakedLightmapData
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impl Drop for BakedLightmapData
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impl FromVariant for BakedLightmapData
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fn from_variant(
variant: &Variant
) -> Result<BakedLightmapData, FromVariantError>
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variant: &Variant
) -> Result<BakedLightmapData, FromVariantError>
impl GodotObject for BakedLightmapData
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> BakedLightmapData
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unsafe fn from_return_position_sys(obj: *mut c_void) -> BakedLightmapData
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for BakedLightmapData
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fn construct() -> BakedLightmapData
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impl ToVariant for BakedLightmapData
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for BakedLightmapData
impl !Send for BakedLightmapData
impl !Sync for BakedLightmapData
impl Unpin for BakedLightmapData
impl UnwindSafe for BakedLightmapData
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,