[][src]Struct gdnative::AudioStreamPlayer3D

pub struct AudioStreamPlayer3D { /* fields omitted */ }

core class AudioStreamPlayer3D inherits Spatial (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

AudioStreamPlayer3D is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using AudioStreamPlayer3D::free.

Class hierarchy

AudioStreamPlayer3D inherits methods from:

Methods

impl AudioStreamPlayer3D[src]

Constants

impl AudioStreamPlayer3D[src]

pub fn new() -> AudioStreamPlayer3D[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using AudioStreamPlayer3D::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn _bus_layout_changed(&mut self)[src]

pub unsafe fn _is_active(&self) -> bool[src]

pub unsafe fn _set_playing(&mut self, enable: bool)[src]

pub unsafe fn get_area_mask(&self) -> i64[src]

pub unsafe fn get_attenuation_filter_cutoff_hz(&self) -> f64[src]

pub unsafe fn get_attenuation_filter_db(&self) -> f64[src]

pub unsafe fn get_attenuation_model(
    &self
) -> AudioStreamPlayer3DAttenuationModel
[src]

pub unsafe fn get_bus(&self) -> GodotString[src]

pub unsafe fn get_doppler_tracking(&self) -> AudioStreamPlayer3DDopplerTracking[src]

pub unsafe fn get_emission_angle(&self) -> f64[src]

pub unsafe fn get_emission_angle_filter_attenuation_db(&self) -> f64[src]

pub unsafe fn get_max_db(&self) -> f64[src]

pub unsafe fn get_max_distance(&self) -> f64[src]

pub unsafe fn get_out_of_range_mode(&self) -> AudioStreamPlayer3DOutOfRangeMode[src]

pub unsafe fn get_pitch_scale(&self) -> f64[src]

pub unsafe fn get_playback_position(&mut self) -> f64[src]

pub unsafe fn get_stream(&self) -> Option<AudioStream>[src]

pub unsafe fn get_stream_paused(&self) -> bool[src]

pub unsafe fn get_stream_playback(&mut self) -> Option<AudioStreamPlayback>[src]

pub unsafe fn get_unit_db(&self) -> f64[src]

pub unsafe fn get_unit_size(&self) -> f64[src]

pub unsafe fn is_autoplay_enabled(&mut self) -> bool[src]

pub unsafe fn is_emission_angle_enabled(&self) -> bool[src]

pub unsafe fn is_playing(&self) -> bool[src]

pub unsafe fn play(&mut self, from_position: f64)[src]

pub unsafe fn seek(&mut self, to_position: f64)[src]

pub unsafe fn set_area_mask(&mut self, mask: i64)[src]

pub unsafe fn set_attenuation_filter_cutoff_hz(&mut self, degrees: f64)[src]

pub unsafe fn set_attenuation_filter_db(&mut self, db: f64)[src]

pub unsafe fn set_attenuation_model(&mut self, model: i64)[src]

pub unsafe fn set_autoplay(&mut self, enable: bool)[src]

pub unsafe fn set_bus(&mut self, bus: GodotString)[src]

pub unsafe fn set_doppler_tracking(&mut self, mode: i64)[src]

pub unsafe fn set_emission_angle(&mut self, degrees: f64)[src]

pub unsafe fn set_emission_angle_enabled(&mut self, enabled: bool)[src]

pub unsafe fn set_emission_angle_filter_attenuation_db(&mut self, db: f64)[src]

pub unsafe fn set_max_db(&mut self, max_db: f64)[src]

pub unsafe fn set_max_distance(&mut self, metres: f64)[src]

pub unsafe fn set_out_of_range_mode(&mut self, mode: i64)[src]

pub unsafe fn set_pitch_scale(&mut self, pitch_scale: f64)[src]

pub unsafe fn set_stream(&mut self, stream: Option<AudioStream>)[src]

pub unsafe fn set_stream_paused(&mut self, pause: bool)[src]

pub unsafe fn set_unit_db(&mut self, unit_db: f64)[src]

pub unsafe fn set_unit_size(&mut self, unit_size: f64)[src]

pub unsafe fn stop(&mut self)[src]

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Spatial>

pub unsafe fn _update_gizmo(&mut self)[src]

pub unsafe fn force_update_transform(&mut self)[src]

pub unsafe fn get_gizmo(&self) -> Option<SpatialGizmo>[src]

pub unsafe fn get_global_transform(&self) -> Transform[src]

pub unsafe fn get_parent_spatial(&self) -> Option<Spatial>[src]

pub unsafe fn get_rotation(&self) -> Vector3D<f32, UnknownUnit>[src]

pub unsafe fn get_rotation_degrees(&self) -> Vector3D<f32, UnknownUnit>[src]

pub unsafe fn get_scale(&self) -> Vector3D<f32, UnknownUnit>[src]

pub unsafe fn get_transform(&self) -> Transform[src]

pub unsafe fn get_translation(&self) -> Vector3D<f32, UnknownUnit>[src]

pub unsafe fn get_world(&self) -> Option<World>[src]

pub unsafe fn global_rotate(
    &mut self,
    axis: Vector3D<f32, UnknownUnit>,
    angle: f64
)
[src]

pub unsafe fn global_scale(&mut self, scale: Vector3D<f32, UnknownUnit>)[src]

pub unsafe fn global_translate(&mut self, offset: Vector3D<f32, UnknownUnit>)[src]

pub unsafe fn hide(&mut self)[src]

pub unsafe fn is_local_transform_notification_enabled(&self) -> bool[src]

pub unsafe fn is_scale_disabled(&self) -> bool[src]

pub unsafe fn is_set_as_toplevel(&self) -> bool[src]

pub unsafe fn is_transform_notification_enabled(&self) -> bool[src]

pub unsafe fn is_visible(&self) -> bool[src]

pub unsafe fn is_visible_in_tree(&self) -> bool[src]

pub unsafe fn look_at(
    &mut self,
    target: Vector3D<f32, UnknownUnit>,
    up: Vector3D<f32, UnknownUnit>
)
[src]

pub unsafe fn look_at_from_position(
    &mut self,
    position: Vector3D<f32, UnknownUnit>,
    target: Vector3D<f32, UnknownUnit>,
    up: Vector3D<f32, UnknownUnit>
)
[src]

pub unsafe fn orthonormalize(&mut self)[src]

pub unsafe fn rotate(&mut self, axis: Vector3D<f32, UnknownUnit>, angle: f64)[src]

pub unsafe fn rotate_object_local(
    &mut self,
    axis: Vector3D<f32, UnknownUnit>,
    angle: f64
)
[src]

pub unsafe fn rotate_x(&mut self, angle: f64)[src]

pub unsafe fn rotate_y(&mut self, angle: f64)[src]

pub unsafe fn rotate_z(&mut self, angle: f64)[src]

pub unsafe fn scale_object_local(&mut self, scale: Vector3D<f32, UnknownUnit>)[src]

pub unsafe fn set_as_toplevel(&mut self, enable: bool)[src]

pub unsafe fn set_disable_scale(&mut self, disable: bool)[src]

pub unsafe fn set_gizmo(&mut self, gizmo: Option<SpatialGizmo>)[src]

pub unsafe fn set_global_transform(&mut self, global: Transform)[src]

pub unsafe fn set_identity(&mut self)[src]

pub unsafe fn set_ignore_transform_notification(&mut self, enabled: bool)[src]

pub unsafe fn set_notify_local_transform(&mut self, enable: bool)[src]

pub unsafe fn set_notify_transform(&mut self, enable: bool)[src]

pub unsafe fn set_rotation(&mut self, euler: Vector3D<f32, UnknownUnit>)[src]

pub unsafe fn set_rotation_degrees(
    &mut self,
    euler_degrees: Vector3D<f32, UnknownUnit>
)
[src]

pub unsafe fn set_scale(&mut self, scale: Vector3D<f32, UnknownUnit>)[src]

pub unsafe fn set_transform(&mut self, local: Transform)[src]

pub unsafe fn set_translation(
    &mut self,
    translation: Vector3D<f32, UnknownUnit>
)
[src]

pub unsafe fn set_visible(&mut self, visible: bool)[src]

pub unsafe fn show(&mut self)[src]

pub unsafe fn to_global(
    &self,
    local_point: Vector3D<f32, UnknownUnit>
) -> Vector3D<f32, UnknownUnit>
[src]

pub unsafe fn to_local(
    &self,
    global_point: Vector3D<f32, UnknownUnit>
) -> Vector3D<f32, UnknownUnit>
[src]

pub unsafe fn translate(&mut self, offset: Vector3D<f32, UnknownUnit>)[src]

pub unsafe fn translate_object_local(
    &mut self,
    offset: Vector3D<f32, UnknownUnit>
)
[src]

pub unsafe fn update_gizmo(&mut self)[src]

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for AudioStreamPlayer3D[src]

impl Copy for AudioStreamPlayer3D[src]

impl Debug for AudioStreamPlayer3D[src]

impl Deref for AudioStreamPlayer3D[src]

type Target = Spatial

The resulting type after dereferencing.

impl DerefMut for AudioStreamPlayer3D[src]

impl Free for AudioStreamPlayer3D[src]

impl FromVariant for AudioStreamPlayer3D[src]

impl GodotObject for AudioStreamPlayer3D[src]

impl Instanciable for AudioStreamPlayer3D[src]

impl QueueFree for AudioStreamPlayer3D[src]

impl ToVariant for AudioStreamPlayer3D[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.