[−][src]Struct gdnative::AnimationNodeStateMachineTransition
core class AnimationNodeStateMachineTransition
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AnimationNodeStateMachineTransition inherits methods from:
Methods
impl AnimationNodeStateMachineTransition
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Constants
pub const SWITCH_MODE_AT_END: i64
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pub const SWITCH_MODE_IMMEDIATE: i64
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pub const SWITCH_MODE_SYNC: i64
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impl AnimationNodeStateMachineTransition
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pub fn new() -> AnimationNodeStateMachineTransition
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pub fn new_ref(&self) -> AnimationNodeStateMachineTransition
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Creates a new reference to the same reference-counted object.
pub fn get_advance_condition(&self) -> GodotString
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pub fn get_priority(&self) -> i64
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pub fn get_switch_mode(&self) -> AnimationNodeStateMachineTransitionSwitchMode
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pub fn get_xfade_time(&self) -> f64
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pub fn has_auto_advance(&self) -> bool
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pub fn is_disabled(&self) -> bool
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pub fn set_advance_condition(&mut self, name: GodotString)
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pub fn set_auto_advance(&mut self, auto_advance: bool)
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pub fn set_disabled(&mut self, disabled: bool)
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pub fn set_priority(&mut self, priority: i64)
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pub fn set_switch_mode(&mut self, mode: i64)
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pub fn set_xfade_time(&mut self, secs: f64)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Resource>
pub fn new_ref(&self) -> Resource
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Creates a new reference to the same reference-counted object.
pub fn _setup_local_to_scene(&mut self)
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn get_local_scene(&self) -> Option<Node>
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pub fn get_name(&self) -> GodotString
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pub fn get_path(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn is_local_to_scene(&self) -> bool
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pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn set_name(&mut self, name: GodotString)
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pub fn set_path(&mut self, path: GodotString)
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pub fn setup_local_to_scene(&mut self)
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pub fn take_over_path(&mut self, path: GodotString)
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for AnimationNodeStateMachineTransition
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fn clone(&self) -> AnimationNodeStateMachineTransition
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fn clone_from(&mut self, source: &Self)
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impl Debug for AnimationNodeStateMachineTransition
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impl Deref for AnimationNodeStateMachineTransition
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impl DerefMut for AnimationNodeStateMachineTransition
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impl Drop for AnimationNodeStateMachineTransition
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impl FromVariant for AnimationNodeStateMachineTransition
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fn from_variant(
variant: &Variant
) -> Result<AnimationNodeStateMachineTransition, FromVariantError>
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variant: &Variant
) -> Result<AnimationNodeStateMachineTransition, FromVariantError>
impl GodotObject for AnimationNodeStateMachineTransition
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeStateMachineTransition
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> AnimationNodeStateMachineTransition
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obj: *mut c_void
) -> AnimationNodeStateMachineTransition
unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for AnimationNodeStateMachineTransition
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impl ToVariant for AnimationNodeStateMachineTransition
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for AnimationNodeStateMachineTransition
impl !Send for AnimationNodeStateMachineTransition
impl !Sync for AnimationNodeStateMachineTransition
impl Unpin for AnimationNodeStateMachineTransition
impl UnwindSafe for AnimationNodeStateMachineTransition
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,