[][src]Struct gdnative::AnimationNodeStateMachineTransition

pub struct AnimationNodeStateMachineTransition { /* fields omitted */ }

core class AnimationNodeStateMachineTransition inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

AnimationNodeStateMachineTransition inherits methods from:

Methods

impl AnimationNodeStateMachineTransition[src]

Constants

impl AnimationNodeStateMachineTransition[src]

pub fn new() -> AnimationNodeStateMachineTransition[src]

pub fn new_ref(&self) -> AnimationNodeStateMachineTransition[src]

Creates a new reference to the same reference-counted object.

pub fn get_advance_condition(&self) -> GodotString[src]

pub fn get_priority(&self) -> i64[src]

pub fn get_switch_mode(&self) -> AnimationNodeStateMachineTransitionSwitchMode[src]

pub fn get_xfade_time(&self) -> f64[src]

pub fn has_auto_advance(&self) -> bool[src]

pub fn is_disabled(&self) -> bool[src]

pub fn set_advance_condition(&mut self, name: GodotString)[src]

pub fn set_auto_advance(&mut self, auto_advance: bool)[src]

pub fn set_disabled(&mut self, disabled: bool)[src]

pub fn set_priority(&mut self, priority: i64)[src]

pub fn set_switch_mode(&mut self, mode: i64)[src]

pub fn set_xfade_time(&mut self, secs: f64)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Resource>

pub fn new_ref(&self) -> Resource[src]

Creates a new reference to the same reference-counted object.

pub fn _setup_local_to_scene(&mut self)[src]

pub fn duplicate(&self, subresources: bool) -> Option<Resource>[src]

pub fn get_local_scene(&self) -> Option<Node>[src]

pub fn get_name(&self) -> GodotString[src]

pub fn get_path(&self) -> GodotString[src]

pub fn get_rid(&self) -> Rid[src]

pub fn is_local_to_scene(&self) -> bool[src]

pub fn set_local_to_scene(&mut self, enable: bool)[src]

pub fn set_name(&mut self, name: GodotString)[src]

pub fn set_path(&mut self, path: GodotString)[src]

pub fn setup_local_to_scene(&mut self)[src]

pub fn take_over_path(&mut self, path: GodotString)[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for AnimationNodeStateMachineTransition[src]

impl Debug for AnimationNodeStateMachineTransition[src]

impl Deref for AnimationNodeStateMachineTransition[src]

type Target = Resource

The resulting type after dereferencing.

impl DerefMut for AnimationNodeStateMachineTransition[src]

impl Drop for AnimationNodeStateMachineTransition[src]

impl FromVariant for AnimationNodeStateMachineTransition[src]

impl GodotObject for AnimationNodeStateMachineTransition[src]

impl Instanciable for AnimationNodeStateMachineTransition[src]

impl ToVariant for AnimationNodeStateMachineTransition[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.